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Gotta be a bug [Edit: Not a bug]

Posted: Wed Nov 25, 2020 8:34 am
by Cunningcairn
My chariot has charged form the bottom right of the picture 1(highlighted white boundary) which is behind flank and rear of armoured cavalry and it did not disrupt on impact.
Screen_00000001.jpg
Screen_00000001.jpg (170.11 KiB) Viewed 1495 times
For some reason the picture appears twice and I cannot get rid of it.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 9:00 am
by rbodleyscott
As you can see in the second picture from the facing of its banner, the cavalry unit has not yet officially turned to face the LH. The models have all turned, because the unit is only 1 rank deep, but the official unit facing does not change till next turn. If the unit was two ranks deep, only the rear rank of models would have turned. In both cases, only the rear ranks of actual men are assumed to have turned as yet, and the bulk of the unit still has its original facing.

(Cavalry units turn immediately to face infantry units, because we want them to be able to break off, but they don't turn immediately to face mounted units).

So your chariot unit did not start behind the enemy unit's official flank.

That being the case, this is WAD.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 9:06 am
by rbodleyscott
P.S. Is it really necessary for you to constantly use the B word in the title of your posts?

Pretty much all of the "bugs" you have queried are not in fact bugs.

It doesn't look good if people look in the forum and see lots of posts about bugs, which is unfair when the vast majority are not in fact bugs at all.

So please call them something like "Flank attack issue", or anything that does not use the word "bug", at least until it is proven to be a bug.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 9:21 am
by Cunningcairn
rbodleyscott wrote: Wed Nov 25, 2020 9:06 am P.S. Is it really necessary for you to constantly use the B word in the title of your posts?

Pretty much all of the "bugs" you have queried are not in fact bugs.

It doesn't look good if people look in the forum and see lots of posts about bugs, which is unfair when the vast majority are not in fact bugs at all.

So please call them something like "Flank attack issue", or anything that does not used the word "bug", at least until it is proven to be a bug.
No that is not correct. In my opponent's previous turn the cavalry unit fought the LH frontally and the LH double dropped to fragmented. My chariot charged it a turn later and it was facing the LH.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 9:23 am
by rbodleyscott
Cunningcairn wrote: Wed Nov 25, 2020 9:21 am
rbodleyscott wrote: Wed Nov 25, 2020 9:06 am P.S. Is it really necessary for you to constantly use the B word in the title of your posts?

Pretty much all of the "bugs" you have queried are not in fact bugs.

It doesn't look good if people look in the forum and see lots of posts about bugs, which is unfair when the vast majority are not in fact bugs at all.

So please call them something like "Flank attack issue", or anything that does not used the word "bug", at least until it is proven to be a bug.
No that is not correct. In my opponent's previous turn the cavalry unit fought the LH frontally and the LH double dropped to fragmented. My chariot charged it a turn later and it was facing the LH.
You have forgotten the previous patch.
Version 1.5.30
• Gameplay:
o Non-light troops will no longer turn to face light troops in close combat if the enemy would then be able to flank/rear charge them with a non-light unit on his next turn.
This was put in place precisely to prevent the tactic used in your example, which we decided made light horse more powerful than intended.

The banner shows the facing of the unit. As I say, this is not a bug.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 2:58 pm
by 76mm
rbodleyscott wrote: Wed Nov 25, 2020 9:23 am o Non-light troops will no longer turn to face light troops in close combat if the enemy would then be able to flank/rear charge them with a non-light unit on his next turn.
This is a significant change that I wasn't aware of. I hope that stuff like this will be incorporated into an updated manual at some point (already has been?), because given the number of patches since release it is rather difficult to keep track of all changes like this in the various patch notes.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 2:59 pm
by rbodleyscott
76mm wrote: Wed Nov 25, 2020 2:58 pm
rbodleyscott wrote: Wed Nov 25, 2020 9:23 am o Non-light troops will no longer turn to face light troops in close combat if the enemy would then be able to flank/rear charge them with a non-light unit on his next turn.
This is a significant change that I wasn't aware of. I hope that stuff like this will be incorporated into an updated manual at some point (already has been?), because given the number of patches since release it is rather difficult to keep track of all changes like this in the various patch notes.
Yes that would be nice when time permits.

It is, however, worth mentioning that all of the Patch Notes since the game was released are in one file - PatchNotes.rtf in the main folder of the build. So at least you don't have to trawl back through forum posts.

Re: Gotta be a bug

Posted: Wed Nov 25, 2020 4:05 pm
by 76mm
rbodleyscott wrote: Wed Nov 25, 2020 2:59 pm It is, however, worth mentioning that all of the Patch Notes since the game was released are in one file - PatchNotes.rtf in the main folder of the build. So at least you don't have to trawl back through forum posts.
OK, that is helpful, but even so the number of accumulated changes by now really make it tough to keep them straight.