Page 1 of 1

1st attempt at wheels army

Posted: Fri Apr 24, 2009 6:48 am
by benos
ok, 1st attempt at a chariot army, i have most of the figs just need to paint it!
Mitanni
1 x ic
3 x tc
5 bgs of 4 lch sup dld bw
3 bgs of 4 mf ptd ave dld lsp sw + 4 mf ptd ave dld bw
3 bgs of 6 lf uptd pr jav lsp
1 bg of 8 mf uptd ave dld bw
Lots of shooting ,pretty mobile,
Any improvements or tactical suggestions?
Cheers
Ben

Re: 1st attempt at wheels army

Posted: Fri Apr 24, 2009 9:52 am
by expendablecinc
benos wrote:ok, 1st attempt at a chariot army, i have most of the figs just need to paint it!
Mitanni
1 x ic
3 x tc
5 bgs of 4 lch sup dld bw
3 bgs of 4 mf ptd ave dld lsp sw + 4 mf ptd ave dld bw
3 bgs of 6 lf uptd pr jav lsp
1 bg of 8 mf uptd ave dld bw
Lots of shooting ,pretty mobile,
Any improvements or tactical suggestions?
Cheers
Ben
I am looking at 16 chariots to turn my neo assyrians as middle assyrians that ends up very similar. You are very general heavy IMO. maybe drop the IC to a TC or drop a TC, or drop the IC and get a subgeneral FC for flank marching potential. Chariot heavy armies are succeptbile to terrain.

Posted: Fri Apr 24, 2009 11:26 am
by carlos
It's not bad in period although that's a lot of points on generals as mentioned. Outside period, you have far too many chariots (and I don't know if you have other options). The problem w/ 20 LCh is that they fight in 1 rank and 20 of them is 80cms of frontage which is quite a lot. If you try deploying them you will see what I mean.

mitanni

Posted: Fri Apr 24, 2009 12:21 pm
by benos
ok, terrain is something that will take practice, the foot mostly benifit from it , the chariots don't! I think the ic will be useful both for pbi and to keep the foot going? Could drop a tc, but not sure what to replace him with? I've taken the best foot in this army generally, but really wonder if it should be chariots and filler?
Cheers
Ben

Posted: Fri Apr 24, 2009 2:26 pm
by SirGarnet
I don't think 20 bases of frontage is a lot if you think of this as a shooty chariot army with some foot for terrain and shooting support. A key feature of chariots is frontage - so hope to outwing the enemy and converge shooting at the end of their line or turn into it for a flank attack.

Mike

Posted: Fri Apr 24, 2009 3:02 pm
by philqw78
MikeK wrote:I don't think 20 bases of frontage is a lot if you think of this as a shooty chariot army with some foot for terrain and shooting support. A key feature of chariots is frontage - so hope to outwing the enemy and converge shooting at the end of their line or turn into it for a flank attack.

Mike
I think frontage is a problem with chariots. Against most LH they will be shooting 2 dice at each BG, taking 4 back, unless 2 deep, so will be much more prone to casualties and CT.

Posted: Fri Apr 24, 2009 4:04 pm
by SirGarnet
philqw78 wrote:I think frontage is a problem with chariots. Against most LH they will be shooting 2 dice at each BG, taking 4 back, unless 2 deep, so will be much more prone to casualties and CT.
Even worse vs. shooty Cavalry. Can often manage 3 dice on one of the two opposing BGs, but, yes, taking a lot of shots is the downside, and the only real option is to try to chase them down and shoot as you do so. However, that extra friendly BG is able to do something else useful.

Mike

Posted: Fri Apr 24, 2009 4:23 pm
by rbodleyscott
In designing the chariot rules we wanted chariots to have pros and cons. Cons to justify their eventual obsolescence (over and above the economic view of their downfall), and pros so that they would be useable in open tournaments. And also, of course, to give them a different (and historical) flavour from cavalry and knights.

I hope we have succeeded in striking the appropriate balance and giving the appropriate flavour to chariots and chariot armies.