ronehjr wrote: ↑Tue Nov 24, 2020 5:07 pm
My next question. I am playing early Rome. Every combat initially shows I should be winning easily, often something like 50% to 1 % . I am not just losing, not just getting disrupted, but my flanking attacks are getting disrupted. My units are quite often breaking after 2 rounds, while Gallic warbands are hanging in for three or more rounds whilst flanked and even being attacked by general led units. The only way I can win is to outnumber my enemy considerably. I'm playing on Legate.
A few tips for playing Empires battles in FOG2:
1) You should be looking not only at the Impact Win:Draw:Loss chances, but the Melee Win:Draw:Lose chances too. They are often significantly different.
A 50% chance of winning the Impact phase does not correspond to a 50% chance of winning the overall combat. If your unit wins the impact, but the enemy unit passes its cohesion test, then you are into the Melee prediction for the rest of the combat, which is likely to be much more even, or may even favour the enemy.
2) Troop quality can have a massive effect on the chances in a combat, and in exported battles troop quality is significantly impacted by the ratings of the opposing generals in Empires. These are not averaged out. If Empires deems you to be the attacker, your general will use his attack rating, the enemy general will use his defence rating. Conversely, if Empires deems you to be the defender, your general will use his defence rating, the enemy general will use his attack rating.
Hence if you have a 2-0 general and you are strategically defending, your general will count as a 0 rated general, which will have a adverse effect on troop quality in exported battles if the enemy general has a higher rating.
3) Also you need to be aware:
a) What constitutes a flank attack:
- i) An attack at 45 degrees to the front is not a flank attack.
- ii) An attack by a unit that did not start its whole move behind the flank does not qualify as a flank attack.
b) A flank attack only has a minor effect if:
- i) The enemy unit is not already engaged in melee.
- ii) It is by light troops on non-light troops.
4) FOG2 gives the AI no extra bonuses whatsoever in any aspect of the game - neither in combat, cohesion tests or anywhere else. The RNG is not tweaked in its favour. Both sides are playing on a level playing field.
Moreover, the combat Win:Draw:Loss predictions are calculated by dummy-running the actual combat that will occur 1000 times and reporting the results as a percentage. So they are a pretty accurate estimate of the chances of winning each combat round. But winning a combat round does not mean winning the overall combat, it just means that the enemy unit must take a Cohesion Test, and if it passes the combat continues without any major change.
Hence, if your troops are consistently losing it is either because:
a) They are being used in disadvantageous terrain or against opposing unit types they are not best suited to fighting.
b) The enemy has an advantage in quality - which depends on the situation in Empires, as outlined above.
c) The enemy simply has weight of numbers - which also depends on the situation in Empires.
d) You are very unlucky - but nobody has bad luck all of the time.
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I would strongly recommend reading the FOG2 manual, which you can access from the FOG2 game launcher, or is also available from the FOG2 STEAM product page.