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Warhammer 40,000: Gladius - v1.7.2 Update

Posted: Thu Nov 19, 2020 12:23 pm
by AlbertoC
We've released a new update for the game, introducing new fixes and balance changes.

Do let us know what you think, please. Your feedback is important as ever.

Changelog:

Balance
• Scattershield now only blinds melee attackers.
• Increased War Walker Power Field invulnerable damage reduction from 17% to 33%.
• Reduced Craftworld Aeldari starting Guardians from 3 to 2.
• Reduced Howling Banshees squad size from 7 to 6.
• Reduced Howling Banshees War Shout from -3 to -2 morale.
• Reduced Man Catcher cooldown from 3 to 2.
• Moved Craftworld Aeldari Hammer of Wrath research from tier 5 to 6.
• Moved Wraithblades research from tier 6 to 7.
• Increased Vespid Stingwing cost by 50%.
• Increased Bonsingers Chantry ore from 2 to 4.
• Reduced Remnants of the Fall growth rate from -25% to -33%.
• Increased Asuryani Arrivals growth rate from +50% to +67%.
• Reduced Rangers squad size from 6 to 5.
• Changed Autarch's Command from +1...+3 to +10%...+30% accuracy.
• Command and Autarch's Assault now only work on Craftworld Aeldari units.
• Reduced Khaine Awakaned from +50% melee attacks and +10% melee damage to +17% melee attacks and +17% melee damage.
• Linked Fire now only affects the Prism Cannon.
Bug Fixes
• Morale loss reduction can now go to a maximum of 83%.
• Sniper trait now adds 6 armour penetration instead of min 6, so that weapon upgrades work.
• Fixed Fleshbane always adding damage instead of only against infantry.
• Fixed Holo-Fields research mentioning War Walker.
• Fixed a Craftworld Aeldari quest crash that could occur under certain circumstances.
• Fixed Webway Gates being able to capture and hold Artefacts.
• Fixed pressing on some unit dicovered entries not showing the right compendium entry.
• Fixed Slowed trait description.
• Fixed Icon of Despair trait not showing.
• Fixed being able to use Icon of Despair and Icon of Flame on units that already have it.
• Fixed being able to use Dimensional Corridor while in a city's cargo.
• Fixed Webway Constriction description.
• Fixed a rare multiplayer crash that could occur when a city is destroyed.
• Fixed debug panel's complete action temporarily leaving a city in an inconsistent state for non-host players in multiplayer.
• Fixed a Steam crash that could occur when connection to the master server is restored
• Fixed being able to found Craftworld Aeldari cities within a 4 tile radius of another city.

Re: Warhammer 40,000: Gladius - v1.7.2 Update

Posted: Thu Nov 26, 2020 8:35 am
by Siouxzahn
Love it, had fun playing Aeldari. One suggestion for next patch. Increase Autarch move rate. 3 is lower than any Eldar infantry, and it's a jump pack unit. Made a full post on the subject under suggestions

Re: Warhammer 40,000: Gladius - v1.7.2 Update

Posted: Wed Dec 02, 2020 8:25 am
by aleksei_efimov
Could you release the same version for linux, please. I have a linux version of the game 1.7.1 and I can't play multiplayer game with my friend who has 1.7.2 version of game on the windows

Re: Warhammer 40,000: Gladius - v1.7.2 Update

Posted: Tue Dec 15, 2020 3:28 am
by sulfire
can you release the AI and balancing updates for the last non-vulkan version too, please.