ICBM - v1.0.1
Posted: Wed Nov 18, 2020 4:43 pm
We've released the first patch for ICBM.
Check out the full changelog.
- Now it is possible to inherit technologies from zero-cost techs as well
- Switchable weapon now appears on UI only when it is researched
- Now it is possible to define "parents" for the techs instead of "children"
- Cuban Missile Crisis scenario re-balanced
- Added the "AttackIfDestroyed" property to the unit types, forcing the AI to react as if the nuclear weapon was used to destroy such unit type
- Fixes in the Chinese translation
- Now changing the game language does not reset the mods
- Fixed the bug with saved game failing to load when satellite lasers were firing
- Changed the laser effect for better visibility
- Fixed some typos
- Fixed the problem with Destroyer losing one torpedo launcher with Advanced ABM upgrade
- Allowed to modify and delete specific properties of the units/missiles/radars/explosions in mods without the need to make a full copy of the unit/missile/radar/explosion
- Fixed the animation of laser rays when firing on a target that is already killed
- Added ImprovedBy Range tech modifier
- Added CanHangInTheAir property to the unit type
- Added the possibility to change the color and pulses of a laser ray
- Cuban Missile Crisis: if one faction is disabled, its units will not appear anymore
- Fixed the AI problems with more than 8 players map
- Fixed the units not visible for factions 9 and 10
- Ownership map generation now better supports blurred edges on the ownership png image
- Now you cannot join incompatible game as a spectator
- Removed Steam log-in from DRM-free version
- "@" symbol is now automatically added to the input line where e-mail should be entered
- Fatal. file is renamed to Fatal.txt for easier viewing
- In the fixed factions game with the possibility to build on allied territory the units can now repair and reload inside allied territory as well
- Fixed The problem with accidentally adding West Asia as an enabled faction in MP
Check out the full changelog.
- Now it is possible to inherit technologies from zero-cost techs as well
- Switchable weapon now appears on UI only when it is researched
- Now it is possible to define "parents" for the techs instead of "children"
- Cuban Missile Crisis scenario re-balanced
- Added the "AttackIfDestroyed" property to the unit types, forcing the AI to react as if the nuclear weapon was used to destroy such unit type
- Fixes in the Chinese translation
- Now changing the game language does not reset the mods
- Fixed the bug with saved game failing to load when satellite lasers were firing
- Changed the laser effect for better visibility
- Fixed some typos
- Fixed the problem with Destroyer losing one torpedo launcher with Advanced ABM upgrade
- Allowed to modify and delete specific properties of the units/missiles/radars/explosions in mods without the need to make a full copy of the unit/missile/radar/explosion
- Fixed the animation of laser rays when firing on a target that is already killed
- Added ImprovedBy Range tech modifier
- Added CanHangInTheAir property to the unit type
- Added the possibility to change the color and pulses of a laser ray
- Cuban Missile Crisis: if one faction is disabled, its units will not appear anymore
- Fixed the AI problems with more than 8 players map
- Fixed the units not visible for factions 9 and 10
- Ownership map generation now better supports blurred edges on the ownership png image
- Now you cannot join incompatible game as a spectator
- Removed Steam log-in from DRM-free version
- "@" symbol is now automatically added to the input line where e-mail should be entered
- Fatal. file is renamed to Fatal.txt for easier viewing
- In the fixed factions game with the possibility to build on allied territory the units can now repair and reload inside allied territory as well
- Fixed The problem with accidentally adding West Asia as an enabled faction in MP