[MOD] Empires : Table Top Mod
Posted: Mon Nov 16, 2020 12:11 pm
Hey everyone !
I've always loved playing the Table Top mod in Field of glory 2 battles, and being able to export FOG2 battles during my Field of Glory Empires campaigns is probably my favorite aspect of FOGE.
So naturally, when Paul, (the creator of the amazing Table Top mod for Field of Glory 2) created a version of his mod to match a potential future Field of Glory Empires mod using Table Top units, I really wanted to make this possible.
This Field of Glory Empires Table Top mod, when paired with the Global Table Top Mod in Field of Glory 2, makes FOGE exported battles in Field of Glory 2 use units of the FOG2 Table top Mod.
So, to make this mod work, you have to :
1. Play using the d310BModCamp scenario in Field of Glory Empires
2. Enable the Global TT.Mod inside Field of Glory 2 BEFORE playing exported Empires battles
So here is my homemade Empires : Table Top Mod :
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Download this scenario, then put it inside : Documents > My games > Field of Glory Empires > SCENARIOS
Do NOT put it anywhere else ! This mod only works as a specific grand campaign scenario, it doesn't overwrite any other file from the main game. If you want to play without this mod, you just have to play a normal campaign scenario.
And here is the topic of Paul's Global Table Top mod for Field of Glory 2 :
https://www.slitherine.com/forum/viewto ... 03#p803003
I tried to make the exported FOGE units of each nation/culture more representative of their respective FOG2TT army lists. For this, I used two methods :
1. At first, I modified the UNITS.csv file of my custom scenario, and for each FOGE units, I assigned a Field of Glory 2 Table Top unit. Sometimes, I even created new units for a few nations. For example, Pedites Extraordinarii for Rome, Italian Foot Allies for the Samnites, Etruscan Heavy Infantry, Iberian Caetrati and Celtiberian Warbands for the Iberian factions, or Mercenary Gallic infantry for Carthage, among others
2. Then, I stumbled upon Kronenblatt's mod for Field of Glory Empires, here : https://www.slitherine.com/forum/viewto ... 2&t=100420
I looked at the scripts in his mod, and I thought it was a very simple, clever way to convert a single FOGE unit to multiple FOG2 units in exported battles. So I mimicked his way of doing it and adapted it to the Empires TT Mod.
These two points are important, because if you want to modifiy or create some units later on your own, you'll have to look at both files, and make them match.
To give you a sample of what I did :
In the original FOGE, Hellenisitc armies, when exported to Field of Glory 2, used a mixture of Armored Citizen Hoplites, Pikemen, etc... It wasn't always accurate for the time period.
Ex : Armored Citizen Hoplites were used in older periods, Thureophoroi should be more represented, Xystophoroi cavalry were an important component of many Hellenisitc armies and were not only used as "companion cavalry", etc...
In my mod, I tried to make most of the Successor armies more unique : Each companion-type cavalry units is specific to its nation (Ex : Macedonian companion cavalry, Seleucid Agema, Ptolemaic Agema, Epirote agema, etc...), most pikemen, when possible, are specific to their nation (Bactrian pikemen, Pontic phalangites, Epirote pikemen, etc...), at later stages of the campaign some rare Thorakitai units will mix in with Thureophoroi, and when a single Regular Skirmisher unit is exported in Field of Glory 2, you can find a mixture of Archers, slingers javelinmen, and euzonoi. This last part was made possible by Kroenenblatt's Faction Specifi Armies mod, by the way, a mod that really adds more variety to armies.
This mod isn't perfect. I tried to keep a balance between Field of Glory Empires system (Heavy Infantry units, Regular Units, Improvement system, etc...) and Field of Glory 2's more fluid system. I try to go for historical accuracy as much as possible, and at the same time I wanted to keep the original balance of factions in FOGEmpires preserved as much as possible. So some choices that I made might be questionnable (For example : I kept the "Sacred Band" unit, even if by Field of Glory Empires' timeframe it shouldn't be existing anymore. I did for balance purposes.), but I, most of the time, did it for specific reasons.
Not all factions/cultures are entirely finished, but the majority of them are. I'll post updated versions of the mod from time to time, because as I play different nations in FOGE, I make modifications to the mod during my campaigns to make it more historically accurate and more balanced, and to use the full potential of the Field of Glory 2 Table Top Mod.
If you have any question on the installation of the mod, the army units of the different factions, or if you'd like to know how to create/modify units yourself, feel free to ask.
My goal here was to make a mod that makes use of the Global Table Top Mod, while being historically accurate, and to make the community use it and modify it as it whishes
This is the first time I ever created a mod in my life, so it's kinda rough around the edges in some regards, but I'm playing with this mod every time I play FOGE, and it makes the experience really enjoyable, as far as I am concerned. I hope you'll enjoy it as much as I do !
Big thanks to Paul59 and Kronenblatt for their work, couldn't have done this without them
UPDATE 06/12/2020 : Uploaded the new version 1.1 of the Empire TT Mod
I've always loved playing the Table Top mod in Field of glory 2 battles, and being able to export FOG2 battles during my Field of Glory Empires campaigns is probably my favorite aspect of FOGE.
So naturally, when Paul, (the creator of the amazing Table Top mod for Field of Glory 2) created a version of his mod to match a potential future Field of Glory Empires mod using Table Top units, I really wanted to make this possible.
This Field of Glory Empires Table Top mod, when paired with the Global Table Top Mod in Field of Glory 2, makes FOGE exported battles in Field of Glory 2 use units of the FOG2 Table top Mod.
So, to make this mod work, you have to :
1. Play using the d310BModCamp scenario in Field of Glory Empires
2. Enable the Global TT.Mod inside Field of Glory 2 BEFORE playing exported Empires battles
So here is my homemade Empires : Table Top Mod :
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Download this scenario, then put it inside : Documents > My games > Field of Glory Empires > SCENARIOS
Do NOT put it anywhere else ! This mod only works as a specific grand campaign scenario, it doesn't overwrite any other file from the main game. If you want to play without this mod, you just have to play a normal campaign scenario.
And here is the topic of Paul's Global Table Top mod for Field of Glory 2 :
https://www.slitherine.com/forum/viewto ... 03#p803003
I tried to make the exported FOGE units of each nation/culture more representative of their respective FOG2TT army lists. For this, I used two methods :
1. At first, I modified the UNITS.csv file of my custom scenario, and for each FOGE units, I assigned a Field of Glory 2 Table Top unit. Sometimes, I even created new units for a few nations. For example, Pedites Extraordinarii for Rome, Italian Foot Allies for the Samnites, Etruscan Heavy Infantry, Iberian Caetrati and Celtiberian Warbands for the Iberian factions, or Mercenary Gallic infantry for Carthage, among others
2. Then, I stumbled upon Kronenblatt's mod for Field of Glory Empires, here : https://www.slitherine.com/forum/viewto ... 2&t=100420
I looked at the scripts in his mod, and I thought it was a very simple, clever way to convert a single FOGE unit to multiple FOG2 units in exported battles. So I mimicked his way of doing it and adapted it to the Empires TT Mod.
These two points are important, because if you want to modifiy or create some units later on your own, you'll have to look at both files, and make them match.
To give you a sample of what I did :
In the original FOGE, Hellenisitc armies, when exported to Field of Glory 2, used a mixture of Armored Citizen Hoplites, Pikemen, etc... It wasn't always accurate for the time period.
Ex : Armored Citizen Hoplites were used in older periods, Thureophoroi should be more represented, Xystophoroi cavalry were an important component of many Hellenisitc armies and were not only used as "companion cavalry", etc...
In my mod, I tried to make most of the Successor armies more unique : Each companion-type cavalry units is specific to its nation (Ex : Macedonian companion cavalry, Seleucid Agema, Ptolemaic Agema, Epirote agema, etc...), most pikemen, when possible, are specific to their nation (Bactrian pikemen, Pontic phalangites, Epirote pikemen, etc...), at later stages of the campaign some rare Thorakitai units will mix in with Thureophoroi, and when a single Regular Skirmisher unit is exported in Field of Glory 2, you can find a mixture of Archers, slingers javelinmen, and euzonoi. This last part was made possible by Kroenenblatt's Faction Specifi Armies mod, by the way, a mod that really adds more variety to armies.
This mod isn't perfect. I tried to keep a balance between Field of Glory Empires system (Heavy Infantry units, Regular Units, Improvement system, etc...) and Field of Glory 2's more fluid system. I try to go for historical accuracy as much as possible, and at the same time I wanted to keep the original balance of factions in FOGEmpires preserved as much as possible. So some choices that I made might be questionnable (For example : I kept the "Sacred Band" unit, even if by Field of Glory Empires' timeframe it shouldn't be existing anymore. I did for balance purposes.), but I, most of the time, did it for specific reasons.
Not all factions/cultures are entirely finished, but the majority of them are. I'll post updated versions of the mod from time to time, because as I play different nations in FOGE, I make modifications to the mod during my campaigns to make it more historically accurate and more balanced, and to use the full potential of the Field of Glory 2 Table Top Mod.
If you have any question on the installation of the mod, the army units of the different factions, or if you'd like to know how to create/modify units yourself, feel free to ask.
My goal here was to make a mod that makes use of the Global Table Top Mod, while being historically accurate, and to make the community use it and modify it as it whishes
This is the first time I ever created a mod in my life, so it's kinda rough around the edges in some regards, but I'm playing with this mod every time I play FOGE, and it makes the experience really enjoyable, as far as I am concerned. I hope you'll enjoy it as much as I do !
Big thanks to Paul59 and Kronenblatt for their work, couldn't have done this without them
UPDATE 06/12/2020 : Uploaded the new version 1.1 of the Empire TT Mod