Stirring Abyss - v1.02
Posted: Fri Nov 06, 2020 11:14 am
This patch includes several fixes and adds a "save" button in the pause menu. Check out the detailed changelog.
General:
-Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.
-The GOG version of the game should now award Achievements. Some achievement progress earned before this patch will be awarded as well, so expect to unlock some right away.
Balance:
-Fathomseers should no longer target Seals with Shared Fate
Bugfixes:
-The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
-Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
-Fixed a bug that could cause a crash while loading back to the sub if your away team died
-Fixed a bug that could result in an unloadable autosave if your away team died
-Fixed a bug where Symbionts might not properly Decay after being loaded from a save
-Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
-Fixed a bug that could change which units were affected by Shared Fate upon loading a save
-Fixed a visual bug with boss health bars on easier difficulties
-Fixed a potential stability issue on the final boss of Story mode
-Fixed some texts in non-English languages displaying in English
General:
-Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.
-The GOG version of the game should now award Achievements. Some achievement progress earned before this patch will be awarded as well, so expect to unlock some right away.
Balance:
-Fathomseers should no longer target Seals with Shared Fate
Bugfixes:
-The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
-Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
-Fixed a bug that could cause a crash while loading back to the sub if your away team died
-Fixed a bug that could result in an unloadable autosave if your away team died
-Fixed a bug where Symbionts might not properly Decay after being loaded from a save
-Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
-Fixed a bug that could change which units were affected by Shared Fate upon loading a save
-Fixed a visual bug with boss health bars on easier difficulties
-Fixed a potential stability issue on the final boss of Story mode
-Fixed some texts in non-English languages displaying in English