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Stirring Abyss - v1.01.00

Posted: Tue Nov 03, 2020 3:26 pm
by ledrobi
We've released the first patch for Stirring Abyss.

General changes
• Added an option in the graphics settings to disable the water screen effects
• Increased the scroll sensitivity of the settings menu ingame
• Increased the size of USS Salems inventory

Balance
• Reunions mission (third level):
- Slightly reduced the amount of enemies

• The Hand That Guides (fourth level):
- Conduits have 2 less armor
- Slightly reduced the amount of enemies
- Made the ending event slightly easier on all difficulties

• Decreased Sanity loss from Corruption Level increasing when its already full

• Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties)

• Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4)

• Friendly fire between Divers can no longer be a critical hit

Bugfixes
• Fixed a bug that made it impossible to complete some missions after loading the mission from a save
• Fixed a bug that could result in regenerated Power being lost when loading specific auto saves
• Fixed a bug that caused Esc/Back button to not work on the submarine screen in certain
conditions
• Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place
• Fixed a stability issue related to spawning random Soviet logs into missions
• Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended
• Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine
• Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu
• Fixed a visual bug with the version number display ingame
• Fixed a visual bug where level map close button would get left behind another image in the late game
• Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene
• Fixed an issue with loading save information when the system Time Zone is not properly set.
• Fixed an issue where the names of rescued Divers were missing from story event text.
• Fixed some issues with translated texts
• Macabre Gluttony can now be targeted on a corpse youre standing on
• Fixed a few other minor bugs