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Battlestar Galactica Deadlock - v1.5.111 Update

Posted: Tue Nov 03, 2020 1:18 pm
by AlbertoC
We're releasing a new small update for Battlestar Galactica Deadlock. It is a fix for two bugs that were reported, which should be gone now.

Please let us know if you run into any other issues.

Changelog:

* FIX: Bug that prevented videos and screenshots appearing in the Media Browser
* FIX: Lighting issues in Galactica CIC

Re: Battlestar Galactica Deadlock - v1.5.111 Update

Posted: Tue Nov 03, 2020 4:24 pm
by Rebel Yell
Thanks for the heads up and the update.

Re: Battlestar Galactica Deadlock - v1.5.111 Update

Posted: Sun Nov 15, 2020 7:25 am
by Col0Hague
Always happy to see new updates for Deadlock.

Not sure if this is the right place, but i'd like to ask if there is any chance of a lighting or fx update for deadlock? I ask as I play on Xbox and the game models look great yet, sometimes the environment makes it hard to even see the ships. Or even they get lost in the shade, and i know one of my friends who love BSG wants to play but doesn't like how he can't see the ships half the time and how shorts the execution phase between terns is. As in his words, we play space battle games to see and experience the battle but in deadlock the execution phase is so short you cant enjoy each tern, until you watch the replay.

In light of this, I'd like to suggest a lighting update on the ship models, for example, the flight pods on the Jupiter are not lit inside the pods. even though they are in the show. And there should be a red glow in the space the flight pods retract into, along with lots of small windows on the side of the underside. I was watching the show recently and though, the Galactica looks a fair bit better than the deadlock Jupiter class and realized its the lighting details that are missing. So it would be amazing to have all the ships have a lighting update to add details like suggested above, for all the ships but just for the Jupiter class if nothing else.

Additionally, if possible the ability to change how much time each tern effects to increase the execution phase would be cool, but I expect it might mess with how you balance the gameplay. So no worries if that is the case.