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[Gameplay][Rail bridge detrain[8.6.1]
Posted: Wed Oct 28, 2020 3:27 pm
by Erik2
A small issue...
Currently you can detrain a unit on a rail bridge. Not recommended in real life

- rail debark.jpg (425.46 KiB) Viewed 962 times
Re: [Gameplay][Rail bridge detrain[8.6.1]
Posted: Wed Oct 28, 2020 3:41 pm
by Horst
There should be an exception coded for the bridge on the Kwai, so passengers can jump off before it gets blown up.
Re: [Gameplay][Rail bridge detrain[8.6.1]
Posted: Fri Oct 30, 2020 10:23 am
by bebro
On the vast number of maps a hex would cover a larger area, not just the actual bridge. Just compare the rest of the map, if one hex is a city - or at least one significant part of it a river/bridge hex can't just be a bridge of say 50 or 100m, or even a bit more.
"The map is not the territory"
https://en.wikipedia.org/wiki/Map%E2%80 ... y_relation
Re: [Gameplay][Rail bridge detrain[8.6.1]
Posted: Fri Oct 30, 2020 11:20 am
by Erik2
bebro wrote: Fri Oct 30, 2020 10:23 am
On the vast number of maps a hex would cover a larger area, not just the actual bridge. Just compare the rest of the map, if one hex is a city - or at least one significant part of it a river/bridge hex can't just be a bridge of say 50 or 100m, or even a bit more.
"The map is not the territory"
https://en.wikipedia.org/wiki/Map%E2%80 ... y_relation
Well, that also means most of the hex is filled by terrain other than river, thus no or vbery little effect on attacks/defense...
I think it is better to define the terrain as dominated by the river.
Re: [Gameplay][Rail bridge detrain[8.6.1]
Posted: Tue Nov 03, 2020 12:30 pm
by GabeKnight
I'm with bebro on this.