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Graphical scale and number of the models
Posted: Wed Oct 21, 2020 1:35 pm
by kronenblatt
Is it possible, and if yes then how, to mod the graphical scale of the models? For example, to make them half the height.
Could that then be combined with increasing the number of figures (width and depth) within a unit? For example, quadruple the number of figures in a unit through doubling their number of columns and rows? If yes, how is that done?
Re: Graphical scale and number of the models
Posted: Wed Oct 21, 2020 2:19 pm
by Paul59
kronenblatt wrote: ↑Wed Oct 21, 2020 1:35 pm
Is it possible, and if yes then how, to mod the graphical scale of the models? For example, to make them half the height.
Could that then be combined with increasing the number of figures (width and depth) within a unit? For example, quadruple the number of figures in a unit through doubling their number of columns and rows? If yes, how is that done?
You can change the height of the models by changing their UnitScaling values in the Squads.csv file, but each unit has it's own values so it is not as simple as it sounds, but not too difficult. The big problem is that the game engine has a hard limit of 16 figures per unit, and the formation styles are also fixed. So a 16 figure unit is always 4 wide and 4 deep, you can't make a 16 figure unit 8 wide and two deep for instance. So there is no real value in making the figures considerably small, they would just be tiny figures, spaced wider apart in the tile, in the same size formations.
As you may have guessed I experimented with doing exactly what you request a long time ago!
Re: Graphical scale and number of the models
Posted: Wed Oct 21, 2020 3:00 pm
by kronenblatt
Paul59 wrote: ↑Wed Oct 21, 2020 2:19 pm
kronenblatt wrote: ↑Wed Oct 21, 2020 1:35 pm
Is it possible, and if yes then how, to mod the graphical scale of the models? For example, to make them half the height.
Could that then be combined with increasing the number of figures (width and depth) within a unit? For example, quadruple the number of figures in a unit through doubling their number of columns and rows? If yes, how is that done?
You can change the height of the models by changing their UnitScaling values in the Squads.csv file, but each unit has it's own values so it is not as simple as it sounds, but not too difficult. The big problem is that the game engine has a hard limit of 16 figures per unit, and the formation styles are also fixed. So a 16 figure unit is always 4 wide and 4 deep, you can't make a 16 figure unit 8 wide and two deep for instance. So there is no real value in making the figures considerably small, they would just be tiny figures, spaced wider apart in the tile, in the same size formations.
As you may have guessed I experimented with doing exactly what you request a long time ago!
He he: yes, I guessed that.

So not worthwhile for me either, for FoG2A at least.
But maybe for FoG2M? Maybe that hard limit of 16 figures per unit can be lifted, or at least raised, for FoG2M? Along with a possibility to change width:depth ratio. (I'll never be accepted as beta tester for FoG2M with all these enquiries and "demands"...)
Re: Graphical scale and number of the models
Posted: Wed Oct 21, 2020 3:18 pm
by rbodleyscott
kronenblatt wrote: ↑Wed Oct 21, 2020 3:00 pm
Paul59 wrote: ↑Wed Oct 21, 2020 2:19 pm
kronenblatt wrote: ↑Wed Oct 21, 2020 1:35 pm
Is it possible, and if yes then how, to mod the graphical scale of the models? For example, to make them half the height.
Could that then be combined with increasing the number of figures (width and depth) within a unit? For example, quadruple the number of figures in a unit through doubling their number of columns and rows? If yes, how is that done?
You can change the height of the models by changing their UnitScaling values in the Squads.csv file, but each unit has it's own values so it is not as simple as it sounds, but not too difficult. The big problem is that the game engine has a hard limit of 16 figures per unit, and the formation styles are also fixed. So a 16 figure unit is always 4 wide and 4 deep, you can't make a 16 figure unit 8 wide and two deep for instance. So there is no real value in making the figures considerably small, they would just be tiny figures, spaced wider apart in the tile, in the same size formations.
As you may have guessed I experimented with doing exactly what you request a long time ago!
He he: yes, I guessed that.

So not worthwhile for me either, for FoG2A at least.
But maybe for FoG2M? Maybe that hard limit of 16 figures per unit can be lifted, or at least raised, for FoG2M?
Sadly not, it is too deeply embedded in the way the engine works. Also, game performance would deteriorate the more models that are on the battlefield.
Along with a possibility to change width:depth ratio. (I'll never be accepted as beta tester for FoG2M with all these enquiries and "demands"...)
That could be changed. The formations are scripted, not determined by the engine.
In FORMATION_CALLBACK() in /Data/Battle/Scripts/Callbacks.bsf
However, you must not do this in your main build as it breaks the synch of MP games.
Re: Graphical scale and number of the models
Posted: Sun Jan 31, 2021 12:03 pm
by jasebri
kronenblatt wrote: ↑Wed Oct 21, 2020 1:35 pm
Could that then be combined with increasing the number of figures (width and depth) within a unit? For example, quadruple the number of figures in a unit through doubling their number of columns and rows? If yes, how is that done?
Exactly the same I have always dreamed about. It can't be that difficult, I see games as "Ultimate Epic Battle Simulator" and wonder how would FOG2 looked like with crowded units. It would make it more inmersive, definitely .
Re: Graphical scale and number of the models
Posted: Fri Feb 05, 2021 3:37 pm
by superian
Paul59 wrote: ↑Wed Oct 21, 2020 2:19 pm
You can change the height of the models by changing their UnitScaling values in the Squads.csv file, but each unit has it's own values so it is not as simple as it sounds, but not too difficult. The big problem is that the game engine has a hard limit of 16 figures per unit, and the formation styles are also fixed. So a 16 figure unit is always 4 wide and 4 deep, you can't make a 16 figure unit 8 wide and two deep for instance. So there is no real value in making the figures considerably small, they would just be tiny figures, spaced wider apart in the tile, in the same size formations.
Pity! It would be lovely to have units that actually looked like several hundred men rather than a rugby team.