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Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Sun Oct 18, 2020 2:41 pm
by Dux Limitis
I saw some screenshoots of the FoG2:Medieval,new terran texture and units looks cool but the combat Interface(UI) is not better than vanilla FoG2.Those include the new army forces' comparison bars and new steel edge of the minimap.I think those things are really incongruous on the interface also reduce the aesthetic of the battle.So I suggest better use the vanilla FoG2's combat interface in the FoG2:Medieval,it's clear and simple.

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Sun Oct 18, 2020 5:57 pm
by rbodleyscott
Thank you for your comments.

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Sun Oct 18, 2020 10:58 pm
by 76mm
For whatever it's worth, I agree with Dux.

Also, I have to say that I like the unit and terrain graphics in FOG2 better as well...Maybe it's my imagination, but Medieval seems to look a little too toy-like for my taste.

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Mon Oct 19, 2020 6:45 am
by Athos1660
To each his own...
:-)

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Tue Oct 20, 2020 3:49 pm
by Yeferz01
From what I saw I personally disagree, I like the bolder colour palette myself.

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

Posted: Sun Oct 25, 2020 2:08 pm
by vonZipper
I really like the overall look, but I do think the force comparison bars are a bit too intrusive.