Questions about the specifics of some parts of the combat system
Posted: Fri Oct 09, 2020 7:13 pm
How exactly does the penalty from being on a river work? Is it a modifier on the terrain, on the unit itself or on the combat? What is the magnitude of the effect?
How does the river being frozen impact this combat outcome?
Does snow have a combat effect? What about mud? I’ve noticed decorators for both and know they have a movement penalty (I suspect +1 to the move cost of a tile, so open terrain goes from 2 to 3 for example, but I haven’t bothered to math it out given how well movement is displayed), but I’m not sure what their impact is on combat exactly.
Is there a full list of different chassis types and their impact on movement costs?
What is the exact effect of entrenchment, and how does the level of entrenchment affect it? Does the entrenchment bonus get calculated before or after the efficiency penalty?
How exactly is the damage from AA/AT/Fighter reaction fire applied? Is it as a boost to the combat stats of the unit being attacked or does the unit itself make an attack? Does this attack happening before the actual combat have an impact on the combat (ex: lower incoming damage to the defender due to lower attacker strength)?
What is the exact numerical effect of the weak flanks trait?
What is the exact numerical impact of veterancy and does it vary between unit classes?
How does the river being frozen impact this combat outcome?
Does snow have a combat effect? What about mud? I’ve noticed decorators for both and know they have a movement penalty (I suspect +1 to the move cost of a tile, so open terrain goes from 2 to 3 for example, but I haven’t bothered to math it out given how well movement is displayed), but I’m not sure what their impact is on combat exactly.
Is there a full list of different chassis types and their impact on movement costs?
What is the exact effect of entrenchment, and how does the level of entrenchment affect it? Does the entrenchment bonus get calculated before or after the efficiency penalty?
How exactly is the damage from AA/AT/Fighter reaction fire applied? Is it as a boost to the combat stats of the unit being attacked or does the unit itself make an attack? Does this attack happening before the actual combat have an impact on the combat (ex: lower incoming damage to the defender due to lower attacker strength)?
What is the exact numerical effect of the weak flanks trait?
What is the exact numerical impact of veterancy and does it vary between unit classes?