sov3_08_Bagration AI Optimization
Posted: Fri Oct 02, 2020 7:54 am
Check Unit(s) near Hex = 0
Check Unit(s) near Hex > 0
PS: because of Check Unit(s) near Hex = 0, the German Close Air Support only arrive in turn 4 instead of being present from the beginning. That’s what I found when I played this scenario.
To be continued...
PS: because of Check Unit(s) near Hex = 0, the German Close Air Support only arrive in turn 4 instead of being present from the beginning. That’s what I found when I played this scenario.
To be continued...