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sov3_08_Bagration AI Optimization

Posted: Fri Oct 02, 2020 7:54 am
by terminator
Check Unit(s) near Hex = 0 :arrow: Check Unit(s) near Hex > 0

sov3_08_Bagration(19).jpg
sov3_08_Bagration(19).jpg (260.87 KiB) Viewed 445 times

PS: because of Check Unit(s) near Hex = 0, the German Close Air Support only arrive in turn 4 instead of being present from the beginning. That’s what I found when I played this scenario.

To be continued...