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[Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Posted: Mon Sep 28, 2020 8:55 pm
by GabeKnight
After placing a foxhole on the beach:
(at least the same thing was fixed with the engineers and mines)

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Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Posted: Mon Sep 28, 2020 9:04 pm
by GabeKnight
On the next turn.... :lol: :lol: :lol:
An interesting way of crossing the ocean with infantry... :lol:
... and if I had a support ship there I could probably reinforce and continue foxholing the whole bay... :lol:

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Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Posted: Thu Dec 22, 2022 6:59 pm
by Horst
I was thinking this issue is maybe gone together with the mine placing, but assuming is for the ass as usually.
Geezus...virtually walking the water! :shock:
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Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]

Posted: Mon Jan 02, 2023 7:50 pm
by Horst
Okay, that wasn't hard to fix to make units unlearn swimming after constructing something.
All you need is to copy over the GetEscapeHexes code from AbilityExplosives over to AbilityConstructUnit.
Only the "entering impassable terrain" issue is still there that also affects the other abilities.
https://www.slitherine.com/forum/viewtopic.php?t=99318
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