Page 1 of 1
[Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]
Posted: Mon Sep 28, 2020 8:55 pm
by GabeKnight
After placing a foxhole on the beach:
(at least the same thing was fixed with the engineers and mines)

- Screenshot 225.jpg (809.67 KiB) Viewed 664 times

- Screenshot 226.jpg (615.14 KiB) Viewed 664 times
Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]
Posted: Mon Sep 28, 2020 9:04 pm
by GabeKnight
Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]
Posted: Thu Dec 22, 2022 6:59 pm
by Horst
I was thinking this issue is maybe gone together with the mine placing, but assuming is for the ass as usually.
Geezus...virtually walking the water!

- Geezus.jpg (201.78 KiB) Viewed 406 times
Re: [Gameplay Bug] [Defensive doctrine spec, movement error] [v8.6.0]
Posted: Mon Jan 02, 2023 7:50 pm
by Horst
Okay, that wasn't hard to fix to make units unlearn swimming after constructing something.
All you need is to copy over the
GetEscapeHexes code from
AbilityExplosives over to
AbilityConstructUnit.
Only the "entering impassable terrain" issue is still there that also affects the other abilities.
https://www.slitherine.com/forum/viewtopic.php?t=99318

- Construct-Escape-Fix.gif (769.75 KiB) Viewed 388 times