Korsun Pocket - Objectives Achieved FAIL End OF Game???
Posted: Sun Sep 20, 2020 5:44 am
So seeing that Soviet campaigns were relatively free of the massively frustrating bugs that littered the German Campaign. I thought that I'd be safe picking up Red Storm. Well THAT was a mistate.
Things went relatively well until I hit the Korsun Pocket scenario. Objective states that you must capture the 8 victory points for encirclement by turn 15 without loosing any of the primary sites. Ok, it's turn 15, I had the 8 in the bag at the end of turn 14. I regroup on turn 15, click end and what do I get but "FAIL, End of Campaign". I reload the scenario, yep it says I have 8 for 8. The "Don't loose a primary is still a ? but I'm assuming that does not go away until end of the scenario. I've uploaded a screenshot showing the completion of all 8 of 8 of the objectives and the turn counter of 15.
I'm at a loss of why I failed the scenario when I completed the primary objectives so I open up the scenario in the editor. I'm not sure but it looks like I failed because though I achieved all the objective for "Encirclement Fail1" there is a hidden objective for "Encirclement FAIL2" it seems to hinge on the objective of taking Mironovka, also by turn 15. This is displayed as a SECONDARY objective which you are forbidden to take before being notified. Well there was NO notification given to release the blocking force to take that because THAT does not happen until turn 16. Nor was there ANY indication that this hex was ever required for victory. I think that the problem is you won't get notified until you complete "Encirclement 1" which you are given 15 turns to accomplish and then "Encirclement 2" ALSO has a time limit of 15 turns so by the time you get notified it is too late to take Mirnovka.
This is massively frustrating. This is a huge scenario that take hours to complete and you get 2-3 hours in an BOOM game over for no apparent reason. Is it REALLY too much to ask you adequately test these campaigns before you shove them out the door? This should have NEVER gotten past Q/A. The problem with your testing appears to be 2 fold. 1. There is never enough time or resources allocated to the testing of the DLC, even when issues are raised by the testers, the issues are ignored because the time / resources have been exhausted. This is a classic failure of project management. 2. The second failure is that you tend to use the same experienced group for testing over and over. They are not only experts at the game but they likely replay the scenarios over and over to the point they know the objective by heart so for example they KNOW that you need to take Mironovka to succeed but a new player has no chance. This group would be adequate for initial bug testing but then there should be a secondary testing with outside, new testers. What ends up happening is that the secondary testing group turns out to be the paying public who purchase the game in good faith and get shafted and wind up doing the work, for free.
Things went relatively well until I hit the Korsun Pocket scenario. Objective states that you must capture the 8 victory points for encirclement by turn 15 without loosing any of the primary sites. Ok, it's turn 15, I had the 8 in the bag at the end of turn 14. I regroup on turn 15, click end and what do I get but "FAIL, End of Campaign". I reload the scenario, yep it says I have 8 for 8. The "Don't loose a primary is still a ? but I'm assuming that does not go away until end of the scenario. I've uploaded a screenshot showing the completion of all 8 of 8 of the objectives and the turn counter of 15.
I'm at a loss of why I failed the scenario when I completed the primary objectives so I open up the scenario in the editor. I'm not sure but it looks like I failed because though I achieved all the objective for "Encirclement Fail1" there is a hidden objective for "Encirclement FAIL2" it seems to hinge on the objective of taking Mironovka, also by turn 15. This is displayed as a SECONDARY objective which you are forbidden to take before being notified. Well there was NO notification given to release the blocking force to take that because THAT does not happen until turn 16. Nor was there ANY indication that this hex was ever required for victory. I think that the problem is you won't get notified until you complete "Encirclement 1" which you are given 15 turns to accomplish and then "Encirclement 2" ALSO has a time limit of 15 turns so by the time you get notified it is too late to take Mirnovka.
This is massively frustrating. This is a huge scenario that take hours to complete and you get 2-3 hours in an BOOM game over for no apparent reason. Is it REALLY too much to ask you adequately test these campaigns before you shove them out the door? This should have NEVER gotten past Q/A. The problem with your testing appears to be 2 fold. 1. There is never enough time or resources allocated to the testing of the DLC, even when issues are raised by the testers, the issues are ignored because the time / resources have been exhausted. This is a classic failure of project management. 2. The second failure is that you tend to use the same experienced group for testing over and over. They are not only experts at the game but they likely replay the scenarios over and over to the point they know the objective by heart so for example they KNOW that you need to take Mironovka to succeed but a new player has no chance. This group would be adequate for initial bug testing but then there should be a secondary testing with outside, new testers. What ends up happening is that the secondary testing group turns out to be the paying public who purchase the game in good faith and get shafted and wind up doing the work, for free.