My personal DLC interim conclusion
Posted: Thu Sep 17, 2020 2:15 pm
Greetings,
First,
I wanted to go back to the previously released DLC
I do this by listing my personal rating of the two released DLC so far here.
In the classic 10 point evaluation.
I give SCW 9 out of 10 points.
Why?
Well, simply after what caught my eye and drove me to play, read and advance.
Let's take the SCW campaign. Like many others, I wanted an earlier start to an AO campaign.
Spanish Civil War, cool.
Legion Condor, nice. New maps (which are nicely created) and take the player to a new theater of war, an entertaining story (unfortunately without voice output), many new units (wishes were taken into account), new Commendation Points and at the end of each battle, it tells how it happened historically, a nice ending.
Already on the first map I am challenged because I have to move my units by ship, later by plane from Africa to the European continent, the opposing navy should prevent it.
There is a lot going on in the first mission. I cannot recruit any infantry myself, this is only available as a third faction (Franko's troops), I can only issue direct orders to them on the first card (draw them independently).
Each new mission also gives me bonus points, items that I can complete to get CP. Also, I can take secret depots on some maps to feel and improve my LC's limited fleet.
As already mentioned, from the second mission, the allied Spanish infantry units (Franko´s troops) are no longer directly controllable.
Here in particular, opinions cannot be more different. Great,
I think it's just right. It was a Spanish civil war involving the LC.
Battles can be chaotic, unpredictable, new situations arise, and you have to reassess and react.
This is exactly what happens, great. We do not kill brothers, we do not conquer for our own ends, we do not lose a home, we are the allies in a foreign land.
There is an opposing hero, Vega (more of that, please!), Who unfortunately or for a good reason, lol, was destroyed too quickly. The mini mod from "nexusno 2000" could help, thanks , I'm currently testing it and after the first annihilation, I am eagerly awaiting the first resurrection.
I can live very well with the missions and their design (the cards all have their challenges) and the challenge of not completely controlling the Franko troops.
Do you love or hate Ebro ?!
Anyway, I find the most challenging, biggest and most epic battle so far in PC2, great, more of it !!!.
The new historical heroes are great, the fact that they are only available for certain types of weapons is useful.
At the end of the DLC, in my opinion, the air is a little exhausted.
Catalonia is very different from the other missions. I don't think it's that successful either.
Madrid 1939 is chaotic, I love such a situation, but an aha experience (German usage) is missing ?!
Several "smaller heroes", veterans or prototypes on the part of the fighting ?!
Some typical squares, buildings or landmarks of Madrid would have done the map well.
Ultimately, the SCW DLC is a more than successful start to the AO for me. With the exception of a few smaller things, like the number of missions (are there any specifications?), I was very excited about AO 39.
AO 39.
To start with, I am disappointed.
Why?
I can't get rid of the feeling that the attempt was made here to accommodate too much in a mission tree (too small for me) and to bring in all the wishes and critical statements (lack of infantry, not controllable by myself, Battle of Ebro).
Ok, SCW was very good and it was a conflict for several years.
39 it's already burning in several corners!
The DLC should bring something new, after starting twice, I can live well with the first mission in the Czech Republic. I'm getting a new historical hero (for vehicles).
The idea of occupying the country almost without a fight is also new and appropriate.
I can now fall back on new tanks, historically correct.
anyway i expected a bit more, a prototype or a Czech unit ?!
The Saar Offensive is definitely the best part of the DLC, even if I would have expected more here too.
What's new here, missions to slow down the enemy (here with mines), as we have limited resources of material. Or, beat your opponent with his own weapon Mission, this one has a cool mission design, although it took me a lot of time and several trys.
Saarbrücken a great battle. great joy.
Finally using everything I have. If it doesn't work like that, it's not Ebro and the opponent doesn't always act happily. The other missions also have their charm, but are quite easy to complete. It should also be mentioned that I also have a larger supply of French units in my unit pool.
What did i miss?
One or two French heroes, veterans who may retire and then reappear strengthened in 1940? Is it possible? New units, prototypes of the French army. Perhaps something could have been built in here for the future (1940) by achieving more than is required and through bonus goals.
Poland and the start in Bzura.
Simply implemented unhappily.
My troops were just fighting on the Saar and now they are in position at a crisis point in Poland? How many kilometers is it from Saarbrücken to Bzura? Today, in the present, 1200 kilometers by car ?!
Well, the Poles' counter-offensive, but where are the German troops? Wouldn't it be logical if German auxiliaries were to repel an attack here or if they had to hold or even conquer a train station or airfield so that my troops can arrive quickly?
With regard to the mission design, significantly better options should be available here, SCW or the first missions in A0 39 have shown it. The one offered here is a mean disaster for me.
The mission itself is by far the best of the Polish maps.
The campaign is split up, you can see it either way. Either way will definitely not be my friends here. Short missions without major highlights (the only challenge is the Modlin fortress) the enemy is slaughtered and in the second mission I can even beat the Russians, although we are allies.
Particularly annoying was the fact that I got a script error every time with German texts and this ensured that I could neither exchange my Prestige for CP and thus later no access to rewards for CP. Further CPs were also left out. Only when I changed the text to English did it go on without any problems.
Two-thirds of the DLC is through and I'm waiting for the aha, ok Warsaw, now we're starting !?
For me, unfortunately, the biggest disappointment so far.
50 laps, a map unfortunately without typical buildings, monuments, with many ditches and airports.
Hey cool, I'll start with my entire squad at the top right of the map. Then my units plow across the map and after 35 laps it's over.
This fight (didn't feel like it) is supposed to be epic?
The opponent couldn't (no major heroes or veterans, prototypes or special defenses) and he wasn't allowed (that's what it felt like), I always waited for major counterattacks, but not much came up.
In my opinion, in this part of the DLC a lot of possibilities have not been exploited or implemented. Too bad.
Finland.
Finland also wanted a lot of the users, but 39 I don't know?
But implemented that way?
Unfortunately, I can't do much with the two cards. Well, I farm Russian units for later, cool.
Wouldn't it have been great to do it like in SCW? You have Finnish units (where are they?), You indicate the direction and they act independently and then your (small) force comes with airplanes, or tanks or ground troops and supports them.
You could also leave one or two core units to the Finns for later (possibly permanently), get a Finnish hero and a lot of thanks? Prototypes or Loot Units (Russian).
On the Russian side, I would of course have wanted units, heroes, and prototypes that would come back later, similar to the Saar offensive.
There was more in here.
Denmark.
Hola, I've discovered new units, Danish Guards, motorcycle scouts and anti-tank vehicles.
OK, the map was entertaining and if there should be a historical, temporal classification, it was also well created and playable.
What is my conclusion?
I give AO 39 5 points, so straight.
After a really very good SCW a disappointment, just playful, the story has also subsided, new units (also on the German side) are rarely found, the missions and the design did not keep what one or I would have expected. The scope of the missions (for a paid DLC) is too small and I completely missed epic battles. I would also have liked new innovations.
One last request.
I hope for the DLC 40 (or preferably for the DLC's 40), don't open too many holes, don't let it burn everywhere, but do it right. I have no problem buying two DLC 40s, which together might be a bit cheaper, but I get something in return - namely big battles, new missions, opponents, heroes on both sides, new units, prototypes and also allies that I have control yourself or not completely. But don't do it like in AO 39, it seems uninspired.
thank you
First,
I wanted to go back to the previously released DLC
I do this by listing my personal rating of the two released DLC so far here.
In the classic 10 point evaluation.
I give SCW 9 out of 10 points.
Why?
Well, simply after what caught my eye and drove me to play, read and advance.
Let's take the SCW campaign. Like many others, I wanted an earlier start to an AO campaign.
Spanish Civil War, cool.
Legion Condor, nice. New maps (which are nicely created) and take the player to a new theater of war, an entertaining story (unfortunately without voice output), many new units (wishes were taken into account), new Commendation Points and at the end of each battle, it tells how it happened historically, a nice ending.
Already on the first map I am challenged because I have to move my units by ship, later by plane from Africa to the European continent, the opposing navy should prevent it.
There is a lot going on in the first mission. I cannot recruit any infantry myself, this is only available as a third faction (Franko's troops), I can only issue direct orders to them on the first card (draw them independently).
Each new mission also gives me bonus points, items that I can complete to get CP. Also, I can take secret depots on some maps to feel and improve my LC's limited fleet.
As already mentioned, from the second mission, the allied Spanish infantry units (Franko´s troops) are no longer directly controllable.
Here in particular, opinions cannot be more different. Great,
I think it's just right. It was a Spanish civil war involving the LC.
Battles can be chaotic, unpredictable, new situations arise, and you have to reassess and react.
This is exactly what happens, great. We do not kill brothers, we do not conquer for our own ends, we do not lose a home, we are the allies in a foreign land.
There is an opposing hero, Vega (more of that, please!), Who unfortunately or for a good reason, lol, was destroyed too quickly. The mini mod from "nexusno 2000" could help, thanks , I'm currently testing it and after the first annihilation, I am eagerly awaiting the first resurrection.
I can live very well with the missions and their design (the cards all have their challenges) and the challenge of not completely controlling the Franko troops.
Do you love or hate Ebro ?!
Anyway, I find the most challenging, biggest and most epic battle so far in PC2, great, more of it !!!.
The new historical heroes are great, the fact that they are only available for certain types of weapons is useful.
At the end of the DLC, in my opinion, the air is a little exhausted.
Catalonia is very different from the other missions. I don't think it's that successful either.
Madrid 1939 is chaotic, I love such a situation, but an aha experience (German usage) is missing ?!
Several "smaller heroes", veterans or prototypes on the part of the fighting ?!
Some typical squares, buildings or landmarks of Madrid would have done the map well.
Ultimately, the SCW DLC is a more than successful start to the AO for me. With the exception of a few smaller things, like the number of missions (are there any specifications?), I was very excited about AO 39.
AO 39.
To start with, I am disappointed.
Why?
I can't get rid of the feeling that the attempt was made here to accommodate too much in a mission tree (too small for me) and to bring in all the wishes and critical statements (lack of infantry, not controllable by myself, Battle of Ebro).
Ok, SCW was very good and it was a conflict for several years.
39 it's already burning in several corners!
The DLC should bring something new, after starting twice, I can live well with the first mission in the Czech Republic. I'm getting a new historical hero (for vehicles).
The idea of occupying the country almost without a fight is also new and appropriate.
I can now fall back on new tanks, historically correct.
anyway i expected a bit more, a prototype or a Czech unit ?!
The Saar Offensive is definitely the best part of the DLC, even if I would have expected more here too.
What's new here, missions to slow down the enemy (here with mines), as we have limited resources of material. Or, beat your opponent with his own weapon Mission, this one has a cool mission design, although it took me a lot of time and several trys.
Saarbrücken a great battle. great joy.
Finally using everything I have. If it doesn't work like that, it's not Ebro and the opponent doesn't always act happily. The other missions also have their charm, but are quite easy to complete. It should also be mentioned that I also have a larger supply of French units in my unit pool.
What did i miss?
One or two French heroes, veterans who may retire and then reappear strengthened in 1940? Is it possible? New units, prototypes of the French army. Perhaps something could have been built in here for the future (1940) by achieving more than is required and through bonus goals.
Poland and the start in Bzura.
Simply implemented unhappily.
My troops were just fighting on the Saar and now they are in position at a crisis point in Poland? How many kilometers is it from Saarbrücken to Bzura? Today, in the present, 1200 kilometers by car ?!
Well, the Poles' counter-offensive, but where are the German troops? Wouldn't it be logical if German auxiliaries were to repel an attack here or if they had to hold or even conquer a train station or airfield so that my troops can arrive quickly?
With regard to the mission design, significantly better options should be available here, SCW or the first missions in A0 39 have shown it. The one offered here is a mean disaster for me.
The mission itself is by far the best of the Polish maps.
The campaign is split up, you can see it either way. Either way will definitely not be my friends here. Short missions without major highlights (the only challenge is the Modlin fortress) the enemy is slaughtered and in the second mission I can even beat the Russians, although we are allies.
Particularly annoying was the fact that I got a script error every time with German texts and this ensured that I could neither exchange my Prestige for CP and thus later no access to rewards for CP. Further CPs were also left out. Only when I changed the text to English did it go on without any problems.
Two-thirds of the DLC is through and I'm waiting for the aha, ok Warsaw, now we're starting !?
For me, unfortunately, the biggest disappointment so far.
50 laps, a map unfortunately without typical buildings, monuments, with many ditches and airports.
Hey cool, I'll start with my entire squad at the top right of the map. Then my units plow across the map and after 35 laps it's over.
This fight (didn't feel like it) is supposed to be epic?
The opponent couldn't (no major heroes or veterans, prototypes or special defenses) and he wasn't allowed (that's what it felt like), I always waited for major counterattacks, but not much came up.
In my opinion, in this part of the DLC a lot of possibilities have not been exploited or implemented. Too bad.
Finland.
Finland also wanted a lot of the users, but 39 I don't know?
But implemented that way?
Unfortunately, I can't do much with the two cards. Well, I farm Russian units for later, cool.
Wouldn't it have been great to do it like in SCW? You have Finnish units (where are they?), You indicate the direction and they act independently and then your (small) force comes with airplanes, or tanks or ground troops and supports them.
You could also leave one or two core units to the Finns for later (possibly permanently), get a Finnish hero and a lot of thanks? Prototypes or Loot Units (Russian).
On the Russian side, I would of course have wanted units, heroes, and prototypes that would come back later, similar to the Saar offensive.
There was more in here.
Denmark.
Hola, I've discovered new units, Danish Guards, motorcycle scouts and anti-tank vehicles.
OK, the map was entertaining and if there should be a historical, temporal classification, it was also well created and playable.
What is my conclusion?
I give AO 39 5 points, so straight.
After a really very good SCW a disappointment, just playful, the story has also subsided, new units (also on the German side) are rarely found, the missions and the design did not keep what one or I would have expected. The scope of the missions (for a paid DLC) is too small and I completely missed epic battles. I would also have liked new innovations.
One last request.
I hope for the DLC 40 (or preferably for the DLC's 40), don't open too many holes, don't let it burn everywhere, but do it right. I have no problem buying two DLC 40s, which together might be a bit cheaper, but I get something in return - namely big battles, new missions, opponents, heroes on both sides, new units, prototypes and also allies that I have control yourself or not completely. But don't do it like in AO 39, it seems uninspired.
thank you