AO Simple AAR - General Tassadar and his Little Tanks
Posted: Tue Sep 15, 2020 8:09 pm
A little tale (not stylized, I'm not much of a storyteller) that I'm putting together as part of thinking aloud and recording my AO experience. After the first SCW and AO 1939 campaigns I felt I missed a few things and made some questionable decisions and originally wanted to fix them after all AO are out in a Retrograde/Slow modernization run. However, waiting for AO 1940 and thinking how fun it would be to actually fix/change the same things now and optimize for the new experience. Consequently, this replaced the still empty thread I initially set up for sharing AO cores, as I'll have some more room to play here.
Things to fix include:
Traits - Expect to keep the same ones unless there's some specific limitation preventing that, so: Master of Blitzkrieg, No Overstrength, Deadly Grasp, Flexible Command, Perimeter Control.
AO Spanish Civil War - Seville
Starting Prestige: 1400
Starting Army Composition:
Tank
PzAbt 401 - Panzer IA
PzAbt 402 - Panzer IA
PzAbt 501 - Panzer IA
Recon
AufkAbt 11 - SdKfz 221
AufkAbt 12 - SdKfz 221
Anti-Tank
Panzerjäger Abt 201 - 3.7 cm PaK 36 (Horse Transport)
Panzerjäger Abt 202 - 3.7 cm PaK 36 (Horse Transport)
Artillery
Artillerie Abt 601 - 10.5 cm leFH 18 (Horse Transport)
Artillerie Abt 602 - 10.5 cm leFH 18 (Horse Transport)
Artillerie Abt 701 - 10.5 cm leFH 18 (Horse Transport)
Anti-Aircraft
FlaK Abt 271 - 2 cm FlaK 30 (Horse Transport)
Fighter
I./JG 61 - He 51
II./JG 61 - He 51
III./JG 61 - He 51
Tactical Bomber
I./SG 7 - Hs123a
II./SG 7 - Hs123a
III./SG 7 - Hs123a
I./AG 9 - He 70 Rayo
Highlights:

After camouflage adjustments and naming applied, Legion Condor is ready to deploy.

Now this makes me jealous! I want heroes too. Alas, too many good traits to pass up and besides, with the length of AO, the team roster should fill in quite quickly.

Got to love how the AI actively tries to run away with tanks and recons outside my air force range or at least towards AA cover. That's a welcome improvement over Pzc1!

The navigator is getting court-martialled if I have anything to say about it! That is unless, these guys come back with something to make up for their mistakes.

Despite the attack happening on open terrain, the mutual support of Republican units and weakness of Legion Condor equipment can make it a tough nut to crack.

On the last turn, the village in the north Seville is still within Republican grasp, those fortifications really mean business! At least the airfield will get captured to impress High Command.
Summary:
Final Prestige: 2345 (up 945)
CP gained: 2 (up to 2)
Equipment captured in scenario:
FT-17 - 3
37mm M1940 - 4
105mm Vickers M22 - 4
70mm Schneider M08 - 7
Other equipment gained:
203mm M1931 - 19 (from HC)
Overall:
The landing was easy and proved no challenge to the Little Tanks. As the things progressed, Republicans tried to muster some resistance, but it was not coordinated and used the terrain poorly. Seville was basically unguarded and fell quickly, with the western outskirts of town cleared out as well with minimal losses. The counterattacks came in waves that were caught in open terrain - with artillery support it was possible to wipe them out and even take Carmona, albeit temporarily by AufkAbt 12. Losses were surprisingly low, but Little Tanks encountered only limited numbers of enemy armored vehicles and SG 7 bombers made short work of the ones that did appear. However, this simple start to the campaign was not going to last...
Things to fix include:
- Assigning heroes more optimally
- Not accidentally assigning and un-assigning heroes to keep a proper clear history
- Better risk management
- Flavorful camouflage and naming inspired by Horeseman's AAR - looking forward to reading more of it one day
Traits - Expect to keep the same ones unless there's some specific limitation preventing that, so: Master of Blitzkrieg, No Overstrength, Deadly Grasp, Flexible Command, Perimeter Control.
AO Spanish Civil War - Seville
Starting Prestige: 1400
Starting Army Composition:
Tank
PzAbt 401 - Panzer IA
PzAbt 402 - Panzer IA
PzAbt 501 - Panzer IA
Recon
AufkAbt 11 - SdKfz 221
AufkAbt 12 - SdKfz 221
Anti-Tank
Panzerjäger Abt 201 - 3.7 cm PaK 36 (Horse Transport)
Panzerjäger Abt 202 - 3.7 cm PaK 36 (Horse Transport)
Artillery
Artillerie Abt 601 - 10.5 cm leFH 18 (Horse Transport)
Artillerie Abt 602 - 10.5 cm leFH 18 (Horse Transport)
Artillerie Abt 701 - 10.5 cm leFH 18 (Horse Transport)
Anti-Aircraft
FlaK Abt 271 - 2 cm FlaK 30 (Horse Transport)
Fighter
I./JG 61 - He 51
II./JG 61 - He 51
III./JG 61 - He 51
Tactical Bomber
I./SG 7 - Hs123a
II./SG 7 - Hs123a
III./SG 7 - Hs123a
I./AG 9 - He 70 Rayo
Highlights:

After camouflage adjustments and naming applied, Legion Condor is ready to deploy.

Now this makes me jealous! I want heroes too. Alas, too many good traits to pass up and besides, with the length of AO, the team roster should fill in quite quickly.

Got to love how the AI actively tries to run away with tanks and recons outside my air force range or at least towards AA cover. That's a welcome improvement over Pzc1!

The navigator is getting court-martialled if I have anything to say about it! That is unless, these guys come back with something to make up for their mistakes.

Despite the attack happening on open terrain, the mutual support of Republican units and weakness of Legion Condor equipment can make it a tough nut to crack.

On the last turn, the village in the north Seville is still within Republican grasp, those fortifications really mean business! At least the airfield will get captured to impress High Command.
Summary:
Final Prestige: 2345 (up 945)
CP gained: 2 (up to 2)
Equipment captured in scenario:
FT-17 - 3
37mm M1940 - 4
105mm Vickers M22 - 4
70mm Schneider M08 - 7
Other equipment gained:
203mm M1931 - 19 (from HC)
Overall:
The landing was easy and proved no challenge to the Little Tanks. As the things progressed, Republicans tried to muster some resistance, but it was not coordinated and used the terrain poorly. Seville was basically unguarded and fell quickly, with the western outskirts of town cleared out as well with minimal losses. The counterattacks came in waves that were caught in open terrain - with artillery support it was possible to wipe them out and even take Carmona, albeit temporarily by AufkAbt 12. Losses were surprisingly low, but Little Tanks encountered only limited numbers of enemy armored vehicles and SG 7 bombers made short work of the ones that did appear. However, this simple start to the campaign was not going to last...








































































































