Overloading function.
Posted: Tue Sep 08, 2020 12:45 pm
I'm looking for a way to overload some of the functions from the base game, mostly the ones called from
FUNCTION Events_CheckEachTurn(scenarioID);
as most of those are either outdated by a later date or not relevant for an earlier date.
So if I add a function of the same name in a scenario will it be called instead of the base games one?
Or do I have to copy the file Events.BSF (with its nearly 23K lines) and change what I need?
FUNCTION Events_CheckEachTurn(scenarioID);
as most of those are either outdated by a later date or not relevant for an earlier date.
So if I add a function of the same name in a scenario will it be called instead of the base games one?
Or do I have to copy the file Events.BSF (with its nearly 23K lines) and change what I need?