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Death of a General from combat

Posted: Tue Sep 08, 2020 11:01 am
by Warg1
Does anyone know how is the chance of a general dying in combat calculated? Can generals die from missile troops as well?

Re: Death of a General from combat

Posted: Tue Sep 08, 2020 3:25 pm
by rbodleyscott
Warg1 wrote: Tue Sep 08, 2020 11:01 am Does anyone know how is the chance of a general dying in combat calculated?

Code: Select all

			if (pursuit == 1)
				{
					odds = 12;
					// This is half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if being pursued by multiple units, whereas only once in FOG.
					// May need tweaking.
				}
			else
				{
					if (me == loser)
						{
							odds = 30;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
					else
						{
							odds = 90;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
				}

			// General Lost
			if (Rand(1,odds) == 1)
				{
					ret = 1;
					
          AddVizFunctionCall("PlayUISFX", 525, 0); // General lost
Can generals die from missile troops as well?
No. We decided it would be unrealistically easy to concentrate fire on them.

Re: Death of a General from combat

Posted: Tue Sep 08, 2020 11:50 pm
by Warg1
Thanks again Richard

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 6:52 am
by TomoeGozen
Now why would you be asking this.....? :lol:

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 7:39 am
by kronenblatt
TomoeGozen wrote: Wed Sep 09, 2020 6:52 am Now why would you be asking this.....? :lol:
Ha ha! No clue... ;)

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 12:16 pm
by TomoeGozen
Last time I looked at my TYME game my CinC was routed , running for his life with 3 units in hot pursuit :lol:

I don't hold out much hope...

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 12:41 pm
by kronenblatt
TomoeGozen wrote: Wed Sep 09, 2020 12:16 pm Last time I looked at my TYME game my CinC was routed , running for his life with 3 units in hot pursuit :lol:

I don't hold out much hope...
With no one been shooting at him (only charging and pursuing with all available units) since Richard's answer above... !?! ;)

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 1:22 pm
by TomoeGozen
No shooting , just lots of nasty sharp hand weapons...

Re: Death of a General from combat

Posted: Wed Sep 09, 2020 8:44 pm
by deeter
All this brings up a question that has been nagging at me. When a general dies, ever this a moral check for nearby troops and that's it except for loss of that guy's combat benefits, etc. It seems to me that there should also be an effect on the army break point, particularly if it's the CnC. Given that many armies were led by monarchs, it could end a war. I imagine this has been considered, but still wondering.

Deeter

Re: Death of a General from combat

Posted: Thu Sep 10, 2020 5:45 pm
by SimonLancaster
Aetius told me that he lost a general to archers or javelinmen in a recent game..

Re: Death of a General from combat

Posted: Thu Sep 10, 2020 6:06 pm
by rbodleyscott
SLancaster wrote: Thu Sep 10, 2020 5:45 pm Aetius told me that he lost a general to archers or javelinmen in a recent game..
He is mistaken, unless they were in close combat.

Re: Death of a General from combat

Posted: Thu Sep 10, 2020 11:31 pm
by TomoeGozen
deeter wrote: Wed Sep 09, 2020 8:44 pm All this brings up a question that has been nagging at me. When a general dies, ever this a moral check for nearby troops and that's it except for loss of that guy's combat benefits, etc. It seems to me that there should also be an effect on the army break point, particularly if it's the CnC. Given that many armies were led by monarchs, it could end a war. I imagine this has been considered, but still wondering.

Deeter
We are using the 'Remove the head' scenario. In it you lose if your CinC dies. That's why Warg1 was showing such an interest as he had a number of units pursuing my routing CinC :-) Try that scenario , it makes the placement of your CinC much more critical.... (Unless you just blindly carry on as normal like I did!...)

Re: Death of a General from combat

Posted: Tue Nov 16, 2021 7:00 pm
by Khatis
Can some-one explain to me these odds in simple terms?

[/quote]

Code: Select all

			if (pursuit == 1)
				{
					odds = 12;
					// This is half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if being pursued by multiple units, whereas only once in FOG.
					// May need tweaking.
				}
			else
				{
					if (me == loser)
						{
							odds = 30;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
					else
						{
							odds = 90;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
				}

			// General Lost
			if (Rand(1,odds) == 1)
				{
					ret = 1;
					
          AddVizFunctionCall("PlayUISFX", 525, 0); // General lost

[/quote]

Re: Death of a General from combat

Posted: Wed Nov 17, 2021 7:24 am
by rbodleyscott
Khatis wrote: Tue Nov 16, 2021 7:00 pm Can some-one explain to me these odds in simple terms?

Code: Select all

			if (pursuit == 1)
				{
					odds = 12;
					// This is half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if being pursued by multiple units, whereas only once in FOG.
					// May need tweaking.
				}
			else
				{
					if (me == loser)
						{
							odds = 30;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
					else
						{
							odds = 90;
							// This is less than half the chance of incapacitation in tabletop FOG, but may be tested multiple times in a phase if fighting multiple units, whereas only once in FOG.
							// Also the test is taken regardless of the casualties suffered, unlike in FOG where a threshold of 2 "hits" must be met for the test to be taken. May need tweaking.
						}
				}

			// General Lost
			if (Rand(1,odds) == 1)
				{
					ret = 1;
					
          AddVizFunctionCall("PlayUISFX", 525, 0); // General lost
If the general's unit is being pursued, he has a 1 in 12 chance of being incapacitated per test.

If his unit loses a close combat he has a 1 in 30 chance of being incapacitated per test. But this test may be taken several times in a turn if his unit is fighting multiple enemy units.

If his unit draws or wins a close combat he has a 1 in 90 chance of bering incapacitated per test. But this test may be taken several times in a turn if his unit is fighting multiple enemy units.