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Anyone else think the trade/building system would work really well in a game about the Industrial Revolution?
Posted: Sat Sep 05, 2020 1:03 pm
by Scobie
Perhaps with differing levels of direct control over the process to represent different economic systems.
Re: Anyone else think the trade/building system would work really well in a game about the Industrial Revolution?
Posted: Sat Sep 05, 2020 3:42 pm
by Surt
You would need to add an amount to each resource and transport limits on infrastructure at least.