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Campaign Generator
Posted: Mon Aug 31, 2020 4:52 pm
by sapper1
I was wondering if it might be possible at some point to have a random campaign generator for PCII?
As reference I point out the campaign generator for Steel Panthers World at War where you can pick the time frame, number of battles to fight, and 3 nations to fight against.
While I love the scripted campaigns after a certain point they are no longer that fun to play as you've "mastered" them. A random campaign generator with a randomly generated map would make it almost endless from a playability stand point.
Anyway I would be interested in hearing your thoughts on it. I have no idea how plausible it would be to create such a generator.
Re: Campaign Generator
Posted: Mon Aug 31, 2020 8:41 pm
by Kerensky
I remember that campaign generator, lots of fun piling my army on a hilltop and raining down death. I also enjoyed the Wesnoth random campaigns too.
The good news is that ground work for such a thing exists. Panzer Corps 2 has a random scenario generator, so you can really launch into skirmishes with a good variety of nations and years already.
But taking it to the next step of random scenarios that attach to each other to form a campaign... that's a bit more work. A lot of extra balance and featured needed for skirmish campaigns to feel properly campaign-like.
And even after that, skirmish campaigns won't really be a campaign replacement. Any kind of briefing, or writing, or advanced objective systems would probably not be possible in random generation, and not very interesting even if it could be.
Good for a quick brawl, but I think if they released skirmish campaigns and treated it like a normal campaign, a lot of historically minded players wouldn't be pleased.

Re: Campaign Generator
Posted: Mon Aug 31, 2020 9:33 pm
by Retributarr
Kerensky wrote: ↑Mon Aug 31, 2020 8:41 pm
The good news is that ground work for such a thing exists.
But taking it to the next step of random scenarios that attach to each other to form a campaign... that's a bit more work. A lot of extra balance and featured needed for skirmish campaigns to feel properly campaign-like.
[Ret: You have the Technology!.]
And even after that, skirmish campaigns won't really be a campaign replacement. Any kind of briefing, or writing, or advanced objective systems would probably not be possible in random generation, and not very interesting even if it could be.
[Ret: Why-Not pre-make a few sets of Campaign-Briefings that players can then select to incorporate into their 'Generated Campaign'.]
Eg: Say... that I want to start off as 'Italy' in the Balkans... to work my way down to Greece... then perhaps take a crack at Malta... but in any-case to finally arrive in Africa... to do the "Mussolini's urgent-business. Once the "Campaign Objectives/Targets" are selected for the Generator... then if these objectives are in line with a pre-made briefing script or other some-such compatible scripts... the player could then choose/select which one/one's suits him best.
To make 'Briefing-Scripts' more user-friendly and easier to make... first do an assessment of the 'Myriad' of the possible 'Campaign-Operations' choices... that would be the most likely be available to be reasonably carried out... inclusive with listed 'Objectives'... so that the player can then see the 'Big-Picture' of what could be involved in this effort... so that they can finally decide which 'Briefing-Script or Scripts' that they will then decide on including .
Furtherance on this matter would be for example... "The Balkan-Route-Campaign"... to have a selection of 3,4 or 5-separate briefings, one each for 'Albania'... 'Yugoslavia'... 'Greece'... as well as for later on 'Malta'... and then finally 'Africa'... and so on... as the mighty 'Mussolini' 'avante-Garde' marcha-truppe advances into Africa. This now means... that if 'Mussolini' is not slaughtered or defeated at the outset upon disembarking his massive military force into Libya... then for him to be able to continue past and beyond what the original-scripted-briefings would allow for... the player could now elect to incorporate a new set of 'Briefings' so as to have the ability to go beyond what his original scripted-briefing package allowed for.
I hope that this dissertation will give some food for thought and get the 'Hal-9000-Computer' revved up and over-clocked to fine-tune the above theory!.
Good for a quick brawl, but I think if they released skirmish campaigns and treated it like a normal campaign, a lot of historically minded players wouldn't be pleased.
Re: Campaign Generator
Posted: Mon Aug 31, 2020 11:26 pm
by IceSerpent
Kerensky wrote: ↑Mon Aug 31, 2020 8:41 pm
But taking it to the next step of random scenarios that attach to each other to form a campaign... that's a bit more work. A lot of extra balance and featured needed for skirmish campaigns to feel properly campaign-like.
And even after that, skirmish campaigns won't really be a campaign replacement. Any kind of briefing, or writing, or advanced objective systems would probably not be possible in random generation, and not very interesting even if it could be.
You know, this might be a good candidate for a "change" we've been talking about in another thread. Not as a replacement for the main campaign, but as a separate game mode where player gets to pick the direction of attack (or "province" to attack if you will) on a big map, then game generates a scenario for that battle. Lots of work for sure, but adding that strategic element could be interesting.
Re: Campaign Generator
Posted: Mon Aug 31, 2020 11:38 pm
by sapper1
Kerensky wrote: ↑Mon Aug 31, 2020 8:41 pm
I remember that campaign generator, lots of fun piling my army on a hilltop and raining down death. I also enjoyed the Wesnoth random campaigns too.
The good news is that ground work for such a thing exists. Panzer Corps 2 has a random scenario generator, so you can really launch into skirmishes with a good variety of nations and years already.
But taking it to the next step of random scenarios that attach to each other to form a campaign... that's a bit more work. A lot of extra balance and featured needed for skirmish campaigns to feel properly campaign-like.
And even after that, skirmish campaigns won't really be a campaign replacement. Any kind of briefing, or writing, or advanced objective systems would probably not be possible in random generation, and not very interesting even if it could be.
Good for a quick brawl, but I think if they released skirmish campaigns and treated it like a normal campaign, a lot of historically minded players wouldn't be pleased.
Thank you for the reply. I understand that it wouldn't be "historical". That's what I gladly pay for with DLC's. My suggestion is for longer term replayability. I can't recall when SPWaW came out, but I still play it today because of the random campaign generator. Eventually I assume PCII will cease to have new DLC's as the company moves on to other projects. With a random generator it (in my opinion) keeps PCII viable for far longer after that point and gives us something to do until PCIII comes out.
Anyway just a suggestion, a suggestion mind you that I would gladly pay for as a DLC (random campaign generator). Let me take my core force from 39 until 45/46/47 through hundreds of battles. Granted no briefings, but I can do without those in a generated camapign.
Re: Campaign Generator
Posted: Mon Aug 31, 2020 11:56 pm
by Retributarr
IceSerpent wrote: ↑Mon Aug 31, 2020 11:26 pm
You know, this
[Ret: 'Game-Concept'] might be a good candidate for a "change" we've been talking about in another thread. Not as a replacement for the main campaign, but as
a separate game mode where player gets to pick the direction of attack (or "province" to attack if you will) on a big map, then game generates a scenario
[Ret: Or..."Campaign"] for that battle. Lots of work for sure, but adding that strategic element could be interesting.
"Very-Interesting"...
Now!... what to call this "New-Gaming-Package???".
Panzer Corps2-"Decisive-Decision???"... Panzer Corps2-"Strategic-Decision???"... Panzer Corps2-"First-Strike???"... Anybody else have any wonderful titles in mind???.
Re: Campaign Generator
Posted: Tue Sep 01, 2020 7:44 am
by o_t_d_x
As a final dlc, it could be profitable and its a good idea for the players. Because there is nothing more interesting in life, then the first time, youre doing something.
It would be fresh everytime, but of course limitied, compared to "designed" campaigns. The name of the package shouldnt be the biggest problem.

Re: Campaign Generator
Posted: Wed Sep 02, 2020 3:00 pm
by sapper1
o_t_d_x wrote: ↑Tue Sep 01, 2020 7:44 am
As a final dlc, it could be profitable and its a good idea for the players. Because there is nothing more interesting in life, then the first time, youre doing something.
It would be fresh everytime, but of course limitied, compared to "designed" campaigns. The name of the package shouldnt be the biggest problem.
Agreed. This would add (almost) unlimited life to the game once the development schedule ceases. Would also keep people in the Slitherine Universe until the next installment was released.