How did I enter the Empires Hall of Fame?
Posted: Fri Aug 21, 2020 7:28 pm
This mini-guide is dedicated to my friend, Pocus, who has spared all of us from yet another ancient map painter game. Thank you!
What is the HALL OF FAME? It is (challenge level: experienced) staying a Glorious Empire for 400+ years with almost consecutive Golden Ages; and, of course, winning (done as Rome). But we are led to believe that you cannot surf the wave of history and become a living god, but you can.
* I very viciously sabotaged Macedonia. Normally, we could had on and off wars for 200 years. But I went after its "objectives". Remember if a nation hits -5, it regresses and bad things happen. When bad things happen, a nation regresses. And this continued and doomed Macedonia (one war). It was grand strategy at its best.
* The game of civilization up or down is your decadence/culture ratio. Legacy can come from many things. Of course, being a top tier civilizations tends to put you in the running for max legacy.
* No clutter of regions. I only had provinces. You accrue only 1/2 the decadence when regions are part of a province. This is a game of fractions which gradual add up.
* Rome intentionally avoided getting any larger than it needed to be to maintain a good accrual of legacy points every turn. I tried accruing at 2:1 my rivals. A larger Rome would have just faced friction.
* Rome built mainly 2 types of buildings: commercial and culture.
* You can get income from commerce buildings or assigning POPs. In the end game, what was driving Rome's economy was commerce buildings. No POP was assigned to anything but culture. In short, I built in the early game and mid-game a self sustaining food and economic machine.
* Late game I built for culture and assigned POPs for culture.
* You have to stay a top tier civilization. Why? Just like Macedonia got pulled into the tar pit, staying on top keeps you on top. You get some real perks for being a Glorious Empire which is further boosted with each Golden Age. Now, in the early days of Rome. Rome was barely breaking a sweat to be on top. By the end Rome had the best minds in the empire working on this. The closer you get to the end game the more a subtle push up or down can determine your fate.
* The game is very lag oriented or said another way, you must think ahead. What causes lag? Build times and variable building offerings. If you are going to need metal for war, or money to pay troops, or culture to stay top tier, then you need to perceive that need 20-50 turns in advance. Not just NOW; that won't do. Of course, you can shuffle (retry) buildings and with a large nation reduce some of the lag.
* War is very destabilizing. If you are rolling in money, buying peace is far better for staying top tier than steam rolling some enemy. Not only war disrupts your carefully constructed civilization machine, the conquest of other lands needed to bring wars to an end does not fit at all into your harmonious nation.
* It always pays to reinvest. Invest in infrastructure. Invest in trade boosting. (both mean you need to have money to make money; so, have money)
* Of course, don't use the game's auto-pilots, they will fly you into the alps.
What is the HALL OF FAME? It is (challenge level: experienced) staying a Glorious Empire for 400+ years with almost consecutive Golden Ages; and, of course, winning (done as Rome). But we are led to believe that you cannot surf the wave of history and become a living god, but you can.
* I very viciously sabotaged Macedonia. Normally, we could had on and off wars for 200 years. But I went after its "objectives". Remember if a nation hits -5, it regresses and bad things happen. When bad things happen, a nation regresses. And this continued and doomed Macedonia (one war). It was grand strategy at its best.
* The game of civilization up or down is your decadence/culture ratio. Legacy can come from many things. Of course, being a top tier civilizations tends to put you in the running for max legacy.
* No clutter of regions. I only had provinces. You accrue only 1/2 the decadence when regions are part of a province. This is a game of fractions which gradual add up.
* Rome intentionally avoided getting any larger than it needed to be to maintain a good accrual of legacy points every turn. I tried accruing at 2:1 my rivals. A larger Rome would have just faced friction.
* Rome built mainly 2 types of buildings: commercial and culture.
* You can get income from commerce buildings or assigning POPs. In the end game, what was driving Rome's economy was commerce buildings. No POP was assigned to anything but culture. In short, I built in the early game and mid-game a self sustaining food and economic machine.
* Late game I built for culture and assigned POPs for culture.
* You have to stay a top tier civilization. Why? Just like Macedonia got pulled into the tar pit, staying on top keeps you on top. You get some real perks for being a Glorious Empire which is further boosted with each Golden Age. Now, in the early days of Rome. Rome was barely breaking a sweat to be on top. By the end Rome had the best minds in the empire working on this. The closer you get to the end game the more a subtle push up or down can determine your fate.
* The game is very lag oriented or said another way, you must think ahead. What causes lag? Build times and variable building offerings. If you are going to need metal for war, or money to pay troops, or culture to stay top tier, then you need to perceive that need 20-50 turns in advance. Not just NOW; that won't do. Of course, you can shuffle (retry) buildings and with a large nation reduce some of the lag.
* War is very destabilizing. If you are rolling in money, buying peace is far better for staying top tier than steam rolling some enemy. Not only war disrupts your carefully constructed civilization machine, the conquest of other lands needed to bring wars to an end does not fit at all into your harmonious nation.
* It always pays to reinvest. Invest in infrastructure. Invest in trade boosting. (both mean you need to have money to make money; so, have money)
* Of course, don't use the game's auto-pilots, they will fly you into the alps.