Multiplayer Turn Discrepancy.
Posted: Wed Aug 05, 2020 6:57 pm
I was playing a game against Schweetness101, my opponent. During my turn 12, I broke a unit of phoenician style foot with a flank charge, and a fragmented imitation legion of mine held firm. The phoenician foot were disrupted when the flank attack went in. The scores were 20-49% in my favour, which should have ended the game there and then assuming no wave of rallies.
Flash forward to me downloading turn 13 (the game ended on this turn) and the phoenician style foot are not only back on the field, but are now steady, not disrupted. On top of this, my legion was broken and appeared to have fled a tile to the south. These were the only discrepancies, but they were still jarring enough to make me doubt my memory for a moment or make me think I'd forgotten to record a turn for a moment.
Luckily, I was doing this match as part of a video series, and caught footage of the match, so I was able to go back and see exactly what was going on. The screenshots are attached.
My first thought was that Schweetness101's Alternative Gameplay Mod, which I do not have installed, might have caused us to somehow experience two different versions of the same turn. And of course, I would get his version back when he uploaded it to the server. I've discussed this with Schweetness, and he points out that the mod is installed in a different folder, for specific games, and therefore should not interfere with gameplay. Any difference in gameplay script should also have been flagged up by the server and both players informed of the situation. Have any similar situations been reported, and do you guys have any idea how this could have come about?
Flash forward to me downloading turn 13 (the game ended on this turn) and the phoenician style foot are not only back on the field, but are now steady, not disrupted. On top of this, my legion was broken and appeared to have fled a tile to the south. These were the only discrepancies, but they were still jarring enough to make me doubt my memory for a moment or make me think I'd forgotten to record a turn for a moment.
Luckily, I was doing this match as part of a video series, and caught footage of the match, so I was able to go back and see exactly what was going on. The screenshots are attached.
My first thought was that Schweetness101's Alternative Gameplay Mod, which I do not have installed, might have caused us to somehow experience two different versions of the same turn. And of course, I would get his version back when he uploaded it to the server. I've discussed this with Schweetness, and he points out that the mod is installed in a different folder, for specific games, and therefore should not interfere with gameplay. Any difference in gameplay script should also have been flagged up by the server and both players informed of the situation. Have any similar situations been reported, and do you guys have any idea how this could have come about?