A Number of Issues During the Campaigns - PS4
Posted: Mon Aug 03, 2020 12:15 pm
In the base campaign, during Chapter 10: Negotiation, Clothos’ basestar becomes inert after announcing The Commander has control.
In Chapter 12: Galactica, the civilian ships are no longer booby trapped when approached by the investigating fleet.
In the Sin and Sacrifice campaign, after playing Mission 8: Executive Order, Cylon fleets no longer spawn in Helios Alpha. I don’t know if this is a bug or by design, but I had hoped to play out the fall of my defence fleets in the system. I even intended to employ the tactic of only repairing the Battlestar Athena (due to series bible stating she is one of only three like Galactica to survive the war) and replacing used ordinance and destroyed squadrons with default ones, even though my slow burn style of play ensures I have ample resources to nullify the lack of income.
When starting Resource Missions, I almost always find myself jumping in high above the Cylons. This results in very similar battles, even with different units and formations. It would be nice if a more varied jump-in experience could be provided.
“Nuke incoming” and “launching nuke”. These barks are in stark contrast to the more authentic announcements throughout the game. In the re-imagined series, both Dualla and Mr. Hoshi announce incoming nuclear weapons with the call “radiological alarm”. Likewise, when completing Galactica's nuclear launch procedure in The Eye of Jupiter, Admiral Adama states that “the release of nuclear weapons is now authorised”. Since Adama, as the highest ranking officer left in the Colonial Fleet, is authorising the use of his own ship's nuclear payload, the more widely known term (thanks to the great Gene Hackman in Crimson Tide) stating “the release of nuclear weapons has been authorised” may be a better fit for lieutenants Agathon and Singh when receiving that order.
Also, when Helena makes the announcement "launching fighters", the volume is barely audible compared to all her other barks.
It would great if the bark sets could be updated in time for the Armistice DLC, since I expect Erika Ishii and Ryan Self will be recording new lines soon, given their roles in the story.
In Chapter 12: Galactica, the civilian ships are no longer booby trapped when approached by the investigating fleet.
In the Sin and Sacrifice campaign, after playing Mission 8: Executive Order, Cylon fleets no longer spawn in Helios Alpha. I don’t know if this is a bug or by design, but I had hoped to play out the fall of my defence fleets in the system. I even intended to employ the tactic of only repairing the Battlestar Athena (due to series bible stating she is one of only three like Galactica to survive the war) and replacing used ordinance and destroyed squadrons with default ones, even though my slow burn style of play ensures I have ample resources to nullify the lack of income.
When starting Resource Missions, I almost always find myself jumping in high above the Cylons. This results in very similar battles, even with different units and formations. It would be nice if a more varied jump-in experience could be provided.
“Nuke incoming” and “launching nuke”. These barks are in stark contrast to the more authentic announcements throughout the game. In the re-imagined series, both Dualla and Mr. Hoshi announce incoming nuclear weapons with the call “radiological alarm”. Likewise, when completing Galactica's nuclear launch procedure in The Eye of Jupiter, Admiral Adama states that “the release of nuclear weapons is now authorised”. Since Adama, as the highest ranking officer left in the Colonial Fleet, is authorising the use of his own ship's nuclear payload, the more widely known term (thanks to the great Gene Hackman in Crimson Tide) stating “the release of nuclear weapons has been authorised” may be a better fit for lieutenants Agathon and Singh when receiving that order.
Also, when Helena makes the announcement "launching fighters", the volume is barely audible compared to all her other barks.
It would great if the bark sets could be updated in time for the Armistice DLC, since I expect Erika Ishii and Ryan Self will be recording new lines soon, given their roles in the story.