Page 1 of 1

Weapon Net Damage Indicator

Posted: Sat Aug 01, 2020 5:23 am
by zgrssd
There is a quite a number of Factors in calculating how much damage an attack will deal. However, most of those modifiers are relatively static:
Attack Damage, Model Counts, Number of Attacks, Accuracy. Aside from moving and Overwatch losses they do not change - and anticipating that change is the players role anyway.
It is a simple mater of Multiplication with 4 Factors and that really is the kind of thing we got computers to do for us.

Weapon Abilities like Rapid fire could become a potential issue, but all it really needs is two figures (minimum and maximum distance). Or not even that.

And having those figures, would allow a player to quickly figure out wich weapons are a units main weapons, if a unit is good for combat (at a specific distance) at all, etc.