Loading problem, Empires and FOGII
Posted: Wed Jul 29, 2020 9:39 am
Both Empires and FOGII are failing to load. On Steam, both up to date. On loading from Steam initial loading screen comes up, when launched from there I just get a blank screen and it locks.
I have tried uninstalling and re-installing Empires with same result.
How can I fix this please?
From the Empire error.txt:
20200729_101414
VER:1030300 BUILD:1000606
PLATFORM: WINDOWS
WinVer:10.0.18362.959
Physical memory: 16316 MB
Virtual memory: 4095 MB
0: NVIDIA GeForce GTX 1060 3GB
CPU String: AuthenticAMD
Stepping ID = 1
Model = 1
Family = 15
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 1600 Six-Core Processor
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
Failed to set display mode
The method call is invalid. For example, a method's parameter may have an invalid value.
Trying 1920x1080
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
TS: UILoaded
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
Loaded terrain shader(s): 153 ms
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
INITIAL LOAD 3425
TS: BattleObj
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
TS: Managers
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
From the FOGII error.txt:
20200729_102205
VER:1051E BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.18362.959
0: NVIDIA GeForce GTX 1060 3GB
CPU String: AuthenticAMD
Stepping ID = 1
Model = 1
Family = 15
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 1600 Six-Core Processor
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
Failed to set display mode
The method call is invalid. For example, a method's parameter may have an invalid value.
Trying 1920x1080
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Rebuilding the Device....
Rebuilding the Device....
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
INITIAL LOAD 16675
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
KERNEL MEMORY CHECKING IS **OFF**
I have tried uninstalling and re-installing Empires with same result.
How can I fix this please?
From the Empire error.txt:
20200729_101414
VER:1030300 BUILD:1000606
PLATFORM: WINDOWS
WinVer:10.0.18362.959
Physical memory: 16316 MB
Virtual memory: 4095 MB
0: NVIDIA GeForce GTX 1060 3GB
CPU String: AuthenticAMD
Stepping ID = 1
Model = 1
Family = 15
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 1600 Six-Core Processor
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
Failed to set display mode
The method call is invalid. For example, a method's parameter may have an invalid value.
Trying 1920x1080
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
TS: UILoaded
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
Loaded terrain shader(s): 153 ms
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
INITIAL LOAD 3425
TS: BattleObj
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
TS: Managers
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
From the FOGII error.txt:
20200729_102205
VER:1051E BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.18362.959
0: NVIDIA GeForce GTX 1060 3GB
CPU String: AuthenticAMD
Stepping ID = 1
Model = 1
Family = 15
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 1600 Six-Core Processor
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
Failed to set display mode
The method call is invalid. For example, a method's parameter may have an invalid value.
Trying 1920x1080
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
Failed HW VP - trying SW
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Rebuilding the Device....
Rebuilding the Device....
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
INITIAL LOAD 16675
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
Failed D3D call: 8876086C : mRenderDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, count, data, stride)
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
KERNEL MEMORY CHECKING IS **OFF**