Enquiries on modding structure
Posted: Wed Jul 29, 2020 9:06 am
Two questions to Pocus, the FoGE development team, and Slitherine. In order to encourage further mod development, would it be possible in the future to:
1. Be able as a player to choose several mods in combination (e.g., my two mods: Faction-Specific Armies and Remote Regions, plus the potential Winter May Be Coming), without having to bundle them into one mod? (Given of course that the specific mods are compatible with each other, but that is a problem for the modders to deal with, as long as the possibility to choose several mods to play exists.)
2. As a modder get rid of the need to include SCENARIO.BSF in all mods (unless really needed)? Since that file contains the start year (gTurnInfos.dateFirstTurn), it causes more generic mods to be made in several versions, one for each start year (550 BC, 310 BC, etc.). For example, for my Remote Regions mod (currently in one 310 BC and one 550 BC version), there is no real difference between whether start is 550 BC or 310 BC, and the Faction-Specific Armies mod actually works without SCENARIO.BSF (or at least seem to work), but the start year is of course zero (0 BC/AD).
1. Be able as a player to choose several mods in combination (e.g., my two mods: Faction-Specific Armies and Remote Regions, plus the potential Winter May Be Coming), without having to bundle them into one mod? (Given of course that the specific mods are compatible with each other, but that is a problem for the modders to deal with, as long as the possibility to choose several mods to play exists.)
2. As a modder get rid of the need to include SCENARIO.BSF in all mods (unless really needed)? Since that file contains the start year (gTurnInfos.dateFirstTurn), it causes more generic mods to be made in several versions, one for each start year (550 BC, 310 BC, etc.). For example, for my Remote Regions mod (currently in one 310 BC and one 550 BC version), there is no real difference between whether start is 550 BC or 310 BC, and the Faction-Specific Armies mod actually works without SCENARIO.BSF (or at least seem to work), but the start year is of course zero (0 BC/AD).