A whole lot of questions.
Posted: Tue Jul 28, 2020 8:57 pm
Hello. I wanted to ask a whole lot of questions about this game, so I compiled a lot of them here.
Do you plan on integrating what I call a peace timer and conventional war timer into the game ?
The peace timer would be exactly what it advertises, no one can attack someone else (or a non ally's territorial waters) until the time runs out.
The conventional war timer would be that nuclear weapons are unusable until the end of that timer, forcing the usage of normal bombs and missiles. Not exactly sure if the first tier of cruise missile is nuclear or not, but it might be interesting to have to prevent early game rush where if your single airbase (in the standard loadout) is destroyed you're usually pretty much dead in the water for the early game (as carriers don't really have that much of a threat radius with nuclear bombs at the beginning of the game), and most of your major cities seem get nuked without you being able to even give a token response.
Regarding modding, will there be hardcoded parts of the game, and if so, which ones ? Will we be able to mod in new options for the game launch menu ?
Will there be more "futuristic" technologies ? Most of the techs showed in the game are built and deployed, but satellites equipped with lasers, while having been theorized and possibly developped, none were actually deployed.
Do you plan on having a public beta for the game ?
Do missile platforms come with one free missile of their respective type ? It is in reference to Rimmy's stream, where sometimes his silos had the "no ammunition" symbol, yet when he put a new one down it was loaded with a single missile. Was it like the airbases, where it came loaded with a standard complement or just that it got a missile produced immediately after ?
Do you plan on airbases continuing to instantly upgrade all of their planes to a new model the second an upgrade is finished ? It has been shown in the streams that aircrafts not only can be highly overpowered if rushed early game, but that they also are instantly upgraded, all of them. Which means that contrary to MIRVs or upgraded nuclear missiles, where you have to produce the upgraded variants, with aircrafts you get them for free, giving you a straight time advantage, as you are able to deploy your new weapon immediately (and in some occasions, en masse) without having to use any production time. Given the lethality of basic nuclear bombs to any installation or ship, disarming an enemy and rendering him helpless merely requires rushing stealth aircrafts fast enough, as any other viable strategic options when it comes to defense (wether through the use of SAMs or the deployment of nuclear missiles to target the enemy's airbases) seems to come with massively more research and then production time attached to make it viable, and is essentially suicidal as if there are no defenses in place to intercept a massive bombing run (as planes have planet wide attack radius at this poinrt), which would be effectively impossible to intercept without utterly massive investments in SAMs and radars, both in research and installations, your installation will probably not survive long after firing. And while you're researching for virtually any other option, the stealth bomber strategist can produce airbases and stockpile planes while researching his new and improved aircrafts, allowing him to stockpile strategic weapons and research a production time free way to instantly upgrade them all simultaneously, which is a huge advantage.
It would probably be better to have airbases take some time to upgrade, either having a straight timer at the end of which everything is upgraded, or having them gradually exchange their obsolete planes for better ones. That would at least give some delay. I still would prefer if there was a requirement to build the upgraded aircrafts, and have an option to either upgrade one by one or recycle your old aircrafts (or hell, just keep them. Run out of modern planes and roll out the obsolete ones as a last ditch effort, that could be an interesting gameplay gimmick, if a little niche).
Keep in mind that I have not played the game and am currently operating on what I was able to see in streams and videos of the game. Thank you for your time !
Do you plan on integrating what I call a peace timer and conventional war timer into the game ?
The peace timer would be exactly what it advertises, no one can attack someone else (or a non ally's territorial waters) until the time runs out.
The conventional war timer would be that nuclear weapons are unusable until the end of that timer, forcing the usage of normal bombs and missiles. Not exactly sure if the first tier of cruise missile is nuclear or not, but it might be interesting to have to prevent early game rush where if your single airbase (in the standard loadout) is destroyed you're usually pretty much dead in the water for the early game (as carriers don't really have that much of a threat radius with nuclear bombs at the beginning of the game), and most of your major cities seem get nuked without you being able to even give a token response.
Regarding modding, will there be hardcoded parts of the game, and if so, which ones ? Will we be able to mod in new options for the game launch menu ?
Will there be more "futuristic" technologies ? Most of the techs showed in the game are built and deployed, but satellites equipped with lasers, while having been theorized and possibly developped, none were actually deployed.
Do you plan on having a public beta for the game ?
Do missile platforms come with one free missile of their respective type ? It is in reference to Rimmy's stream, where sometimes his silos had the "no ammunition" symbol, yet when he put a new one down it was loaded with a single missile. Was it like the airbases, where it came loaded with a standard complement or just that it got a missile produced immediately after ?
Do you plan on airbases continuing to instantly upgrade all of their planes to a new model the second an upgrade is finished ? It has been shown in the streams that aircrafts not only can be highly overpowered if rushed early game, but that they also are instantly upgraded, all of them. Which means that contrary to MIRVs or upgraded nuclear missiles, where you have to produce the upgraded variants, with aircrafts you get them for free, giving you a straight time advantage, as you are able to deploy your new weapon immediately (and in some occasions, en masse) without having to use any production time. Given the lethality of basic nuclear bombs to any installation or ship, disarming an enemy and rendering him helpless merely requires rushing stealth aircrafts fast enough, as any other viable strategic options when it comes to defense (wether through the use of SAMs or the deployment of nuclear missiles to target the enemy's airbases) seems to come with massively more research and then production time attached to make it viable, and is essentially suicidal as if there are no defenses in place to intercept a massive bombing run (as planes have planet wide attack radius at this poinrt), which would be effectively impossible to intercept without utterly massive investments in SAMs and radars, both in research and installations, your installation will probably not survive long after firing. And while you're researching for virtually any other option, the stealth bomber strategist can produce airbases and stockpile planes while researching his new and improved aircrafts, allowing him to stockpile strategic weapons and research a production time free way to instantly upgrade them all simultaneously, which is a huge advantage.
It would probably be better to have airbases take some time to upgrade, either having a straight timer at the end of which everything is upgraded, or having them gradually exchange their obsolete planes for better ones. That would at least give some delay. I still would prefer if there was a requirement to build the upgraded aircrafts, and have an option to either upgrade one by one or recycle your old aircrafts (or hell, just keep them. Run out of modern planes and roll out the obsolete ones as a last ditch effort, that could be an interesting gameplay gimmick, if a little niche).
Keep in mind that I have not played the game and am currently operating on what I was able to see in streams and videos of the game. Thank you for your time !