The AI is very pragmatic
Posted: Sun Jul 26, 2020 3:34 am
This is not a knock, but just an observation.
Rome fought a short but decisive war against Macedonia (the only really challenger to a Roman future). It was a decisive war as it was not intended to defeat Macedonia through directly inflicting losses. Instead the war was intended to create an unstoppable divergence between the Roman and Macedonian trajectories.
At the start of the first war both Rome and Macedonia were Glorious (Golden Age) Empires. Rome's strategic objective was to kick start the de-evolution of Macedonia while maintaining Rome's current trajectory. This worked quite nicely.
By the time Macedonia would start the second war, Rome would still be a Glorious (Golden Age) Empire, but Macedonia has already slid back to an Old Decadent Empire, and still sliding.
Rome's strategy was after War #1 to demobilize. To what point/purpose? Mainly cost savings. Rome's military was powerful enough to buy one year of security for Italy. That meant one full army, two security forces, and one full fleet. Italy had the ability to recruit one full army and one full fleet in a year. And the Roman economy has the means to support 3 full armies and 2 full fleets in the field continuously.
Which brings me to the point about the AI being "pragmatic". The AI seems to consider a faction's current combat strength as to whether it should declare war, but not its future potential. So, on paper in static numbers, the Macedonian attack was reasonably calculated. But adding in the Roman economy and infrastructure, it was an epic blunder by Macedonia/AI.
Again this is an observation, and not a knock on the AI, Empires, or Pocus.
Comments?
Rome fought a short but decisive war against Macedonia (the only really challenger to a Roman future). It was a decisive war as it was not intended to defeat Macedonia through directly inflicting losses. Instead the war was intended to create an unstoppable divergence between the Roman and Macedonian trajectories.
At the start of the first war both Rome and Macedonia were Glorious (Golden Age) Empires. Rome's strategic objective was to kick start the de-evolution of Macedonia while maintaining Rome's current trajectory. This worked quite nicely.
By the time Macedonia would start the second war, Rome would still be a Glorious (Golden Age) Empire, but Macedonia has already slid back to an Old Decadent Empire, and still sliding.
Rome's strategy was after War #1 to demobilize. To what point/purpose? Mainly cost savings. Rome's military was powerful enough to buy one year of security for Italy. That meant one full army, two security forces, and one full fleet. Italy had the ability to recruit one full army and one full fleet in a year. And the Roman economy has the means to support 3 full armies and 2 full fleets in the field continuously.
Which brings me to the point about the AI being "pragmatic". The AI seems to consider a faction's current combat strength as to whether it should declare war, but not its future potential. So, on paper in static numbers, the Macedonian attack was reasonably calculated. But adding in the Roman economy and infrastructure, it was an epic blunder by Macedonia/AI.
Again this is an observation, and not a knock on the AI, Empires, or Pocus.
Comments?