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Grouping/ mass unit selection and direction + Waypoint
Posted: Fri Jul 24, 2020 2:55 pm
by zano
Another quality of life suggestions,
1. The ability to group and select multiple units and direct them all in a general direction. Similar to RTS games, this feature would save so much time in quick movement of troops when the need to be precise is not needed. Really useful when playing multiplayer and have a fast turn timer!
2. As other have asked, waypoint navigation would be very helpful especially when combined with the above feature

Re: Grouping/ mass unit selection and direction + Waypoint
Posted: Tue Jul 28, 2020 5:33 pm
by o cares
i was just about to write about that, it is very annoying and stressful on large maps to move your massive army (40+ units) one by one especially when you defeat an opponent to the south and the next one is to the very top or north of the map, i usually just put them to guard stance and leave them there rendering them useless since the game is gonna be over before i can move them to the next location. I just let my allies and some of my near by units to do the rest.
i managed to select multiple units with (ctrl+LM) but i coudn't move them all at once , if anyone knows whats the point of multi-selection if im not able to move them together .
Another suggestion is (automatic reroute or pathfinding) means when you set a waypoint to specific unit most of the time the end tile well get stepped on by another ally unit cancelling your unit waypoint and ask you again to move it , so adding a feature to make the unit automatically choose the nearest vacant tile near by (lets say 6 tiles around the original tile you selected) is much a appreciated.
Re: Grouping/ mass unit selection and direction + Waypoint
Posted: Wed Jul 29, 2020 8:30 pm
by zano
Good point o cares in regards to the movement cancellation on path obstruction.... fingers crossed!
Re: Grouping/ mass unit selection and direction + Waypoint
Posted: Tue Sep 29, 2020 12:44 pm
by ErissN6
Yes it would be more usefull in multi, but at now it is a way to balance the game:
who has the bigger army has the more difficulty to move it.
So if the feature is integered, in the reverse something is be to given for the smaller amies ...