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Armored Car Fuel Consumption

Posted: Wed Jul 22, 2020 11:36 pm
by lightinfa
Playing SCW - is there any reason my German armored cars are consuming 2 fuel points for every hex they move? Playing with inefficient supply and they very quickly find their movement restricted by fuel in a way my tanks aren't.

Re: Armored Car Fuel Consumption

Posted: Thu Jul 23, 2020 12:22 am
by Kerensky
Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.

Re: Armored Car Fuel Consumption

Posted: Thu Jul 23, 2020 3:13 am
by lightinfa
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
That must be it - thanks!

Re: Armored Car Fuel Consumption

Posted: Thu Jul 23, 2020 1:26 pm
by nexusno2000
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.

Re: Armored Car Fuel Consumption

Posted: Thu Jul 23, 2020 5:24 pm
by lightinfa
nexusno2000 wrote: Thu Jul 23, 2020 1:26 pm
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
It definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).

Re: Armored Car Fuel Consumption

Posted: Fri Jul 24, 2020 1:01 pm
by Horseman
lightinfa wrote: Thu Jul 23, 2020 5:24 pm
nexusno2000 wrote: Thu Jul 23, 2020 1:26 pm
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
It definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).
Even in the desert I've been doing just fine with all terrain movement on my scout cars. Though I did briefly consider the tracked Panzer II.

In SCW it hurts a lot because your initial guys don't have all terrain movement, they have wheeled which is really inefficient!

Re: Armored Car Fuel Consumption

Posted: Fri Jul 24, 2020 7:26 pm
by nexusno2000
The early recons have wheeled movement.

All terrain movement is different and MUCH more forgiving.