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Another Routing question
Posted: Thu Apr 02, 2009 2:08 pm
by mhohio
Last night had a issue arise and couldn't find a clear cut answer. A unit who has routed and not in contact with the enemy now starts his wheel towards his table edge. The wheel and conclusion to the move would end his unit in the middle of another one of his units which in any other case would drop a cohesion and the unit would pop thru. Problem was that my opponent had another unit behind that one and when his routing unit would just add the extra movement to pop thru would it then interpenetrated both... what would have been the right thing to do?? Interpenetrate both?? Slide over to just do one?? push his unit over a lil??
Posted: Thu Apr 02, 2009 2:20 pm
by petedalby
Sounds like quite a mess!
I'd start on p107 / 108 where it tells you how to move routers.
2nd bullet on p108 refers you to evades - so go to p67 for evaders meeting obstructions.
You then to refer to p48 and 49 on bursting through friends.
The upshot of all of this is that the routing BG bursts through all friends it can't avoid, provided there is room for it to appear out of the other side. All friends burst through drop a level, unless tey could normally legally interpenetrate.
Hope that makes sense - but worth checking back to the rules to make sure I've got it right.
Pete
Posted: Thu Apr 02, 2009 2:23 pm
by mhohio
I stated that to my opponent but that would have actually have moved the routers possibly 10-12 inches in total interpenetrating both. In the end we could not come up with a conclusion so he stopped them short of interpentrating either of them.. basically only moving them 3 inches and on his turn was able to get both other units out of the way. Madcam is very slippery....
Posted: Thu Apr 02, 2009 2:28 pm
by petedalby
Madcam is very slippery....
Oh dear - and on this occasion very wrong from what you've described. There is no restriction on how far routers can move.
Pete
Posted: Thu Apr 02, 2009 2:46 pm
by babyshark
petedalby wrote:Madcam is very slippery....
Oh dear - and on this occasion very wrong from what you've described. There is no restriction on how far routers can move.
Pete
Two questions:
Would the routing BG pop all the way out the far end of the line of friendly BGs, or 1) would it only burst through the one(s) its movement took it through and then displace the others, as per p48; 2) would it not make any move at all and be destroyed, as there is not room for it beyond the BG it is currently bursting through?
I don't think either of these happens, but I have to ask for clarity's sake.
Marc
Posted: Thu Apr 02, 2009 3:08 pm
by madcam2us
We read from the JAP and the evading part of the rules, NOT bringing page 48 into the equation... Till Marc brought it up, there is no reference to this important part in the flee/evade sequence.....grrrrr
What we did do in the game is read pg 67. the routing BG would have burst thru the first friendly BG 1/2 way. Normally we would have placed them just on the far side, dropping the friendly BG down a level. However, on the opposite side was another friendly BG preventing us from completeting the move. What we couldn't decide upon is what happens next.
The 2nd to last bullet on pag 67 - BGs that cannot complete an evade moved by any of the above means move as far as the can, and are likely to be caught....
The full extent of the move (5 inches in this case) would have put the routers inside the first friendly BG. the first bullet & * item tell us what to do when bursting thru friendlies and say only move the full extent of its flee movement. NOT any more than that. The above bullet seems to say if they can't complete their move (5 inches + burst thru) then they move to the first then, stop....
HOWEVER, using page 48/49 in conjuction with page 67 it is clearer.....
"Move the evading or routing BG to the full extent of its move. If its moved does not completely clear all friends, it is placed beyond any BG(S) it is currently bursting through if there is room for it beyond, otherwise it is destroyed..."
In this case the JAP section could use a bit more information refering those to this page of the sequence....
Madcam.
Posted: Thu Apr 02, 2009 3:16 pm
by petedalby
Would the routing BG pop all the way out the far end of the line of friendly BGs,
I believe so - yes.
or 1) would it only burst through the one(s) its movement took it through and then displace the others, as per p48;
No - it says you go through all friends, provided there is room beyond.
2) would it not make any move at all and be destroyed, as there is not room for it beyond the BG it is currently bursting through?
Only if there was no room beyond all friends.
Or at least this is how I understand it.
Pete
Posted: Thu Apr 02, 2009 9:20 pm
by SirGarnet
There is p48 col 1 at the end, where it talks about displacing farther BGs blocking placement of the interpenetrators, but as that is in the interpenetration section, not bursting through friends, I believe it does not apply and that if the routers do not reach contact with the farther blocking BG they don't count as "currently bursting through" (p49) and their cohesion is entirely destroyed.