@Pocus - I really like these regional decisions
Posted: Wed Jul 08, 2020 3:18 pm
They add yet another dimension to the game (they do remind me somewhat of the AGEv2 strategy cards).
I am not sure that I will explain this well, but here goes. One of things, I like about FOGE is that it is truly multi-dimensional. And you have cross dimension interactions.
Now, it could be argued that EU4 has way more dimensions, but that is not true in the sense in which I define them. A dimension is perhaps trade. In FOGE it is less trivial and spreadsheet-like thus allowing for more enjoyment and immersion.
In EU4, you have the same dimension, but a million malus and plus factors which will impact the behavior of the trade dimension. BUT EU4 is not giving the player 30 trade dimensions. You are getting 1 trade dimension with 30 factors. FOGE is giving you one trade dimension with just a few factors. PDS has taken this approach through the years that the more factors the richer the experience becomes. I would argue exactly the opposite. As factors increase, players lose immersion and are driven deeper into min/max gaming and detached, disengagement.
I think FOGE has a well thought out number of dimensions and has avoided factor proliferation as a means of creating artificial richness which ultimately fails.
Pocus, I hope you understood me. Very well done!
I am not sure that I will explain this well, but here goes. One of things, I like about FOGE is that it is truly multi-dimensional. And you have cross dimension interactions.
Now, it could be argued that EU4 has way more dimensions, but that is not true in the sense in which I define them. A dimension is perhaps trade. In FOGE it is less trivial and spreadsheet-like thus allowing for more enjoyment and immersion.
In EU4, you have the same dimension, but a million malus and plus factors which will impact the behavior of the trade dimension. BUT EU4 is not giving the player 30 trade dimensions. You are getting 1 trade dimension with 30 factors. FOGE is giving you one trade dimension with just a few factors. PDS has taken this approach through the years that the more factors the richer the experience becomes. I would argue exactly the opposite. As factors increase, players lose immersion and are driven deeper into min/max gaming and detached, disengagement.
I think FOGE has a well thought out number of dimensions and has avoided factor proliferation as a means of creating artificial richness which ultimately fails.
Pocus, I hope you understood me. Very well done!