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@Pocus - I really like these regional decisions

Posted: Wed Jul 08, 2020 3:18 pm
by MarkShot
They add yet another dimension to the game (they do remind me somewhat of the AGEv2 strategy cards).

I am not sure that I will explain this well, but here goes. One of things, I like about FOGE is that it is truly multi-dimensional. And you have cross dimension interactions.

Now, it could be argued that EU4 has way more dimensions, but that is not true in the sense in which I define them. A dimension is perhaps trade. In FOGE it is less trivial and spreadsheet-like thus allowing for more enjoyment and immersion.

In EU4, you have the same dimension, but a million malus and plus factors which will impact the behavior of the trade dimension. BUT EU4 is not giving the player 30 trade dimensions. You are getting 1 trade dimension with 30 factors. FOGE is giving you one trade dimension with just a few factors. PDS has taken this approach through the years that the more factors the richer the experience becomes. I would argue exactly the opposite. As factors increase, players lose immersion and are driven deeper into min/max gaming and detached, disengagement.

I think FOGE has a well thought out number of dimensions and has avoided factor proliferation as a means of creating artificial richness which ultimately fails.

Pocus, I hope you understood me. Very well done!

Re: @Pocus - I really like these regional decisions

Posted: Wed Jul 08, 2020 3:31 pm
by defekt
In PDS games a +3% modifier constitutes 'regional flavour'. It's that kind of thinking that sank I:R.

Re: @Pocus - I really like these regional decisions

Posted: Wed Jul 08, 2020 4:42 pm
by MarkShot
Will the AI get and employ regional decisions as well?

Re: @Pocus - I really like these regional decisions

Posted: Mon Jul 13, 2020 9:15 am
by Pocus
yes they do use decisions, for example in the Persia DLC, the Athenian AI likes to settle colonies along the Illyrian coast.

I believe I have understood you indeed. I try to refrain adding only numerical modifiers, they can go only that far in giving flavors. Adding extra minor mechanisms takes more time but add more flavor.