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Re: Bug Reports
Posted: Wed Nov 30, 2022 11:37 am
by Grondel
plane movement:

While movement is calculated from the airport

the actual movement is calculated from the position of the plane. result in this case, the plane is one hex short.
Re: Bug Reports
Posted: Wed Nov 30, 2022 3:16 pm
by robman
^^I also have encountered this phenomenon periodically. I have never been able to figure out what triggers it.
Re: Bug Reports
Posted: Wed Nov 30, 2022 3:27 pm
by Grondel
robman wrote: ↑Wed Nov 30, 2022 3:16 pm
^^I also have encountered this phenomenon periodically. I have never been able to figure out what triggers it.
always happens when the plane is on the opposite side of the airport than the target and the target is at max range. u are 1 short then. doesn't happen very often.
sers,
Thomas
Re: Bug Reports
Posted: Thu Dec 22, 2022 9:40 am
by Catacol
Such an obvious one - and maybe in the 50 pages here someone has already stated it....but as it hasnt been fixed (which seems odd...) half tracks are slower over snow than trucks. Completely daft and makes winter scenarios a bit of a mockery.
snow cost movement 2. So trucks get 4 hexes over it. But for reasons I am unclear of, snow completely puts half track movement out of kilter. Infantry in 251s are pretty much stuck at foot speed.
Re: Bug Reports
Posted: Tue Jan 17, 2023 6:28 pm
by JudgeAlfie
Both the 250th Azul Infanterie and 18th Azul Infanterie will have their models break if you change the camo on them.
What's worse is that neither unit has the ability to revert to it's original model (Spanish soldiers with 3 MP40s, spanish markings on their helmets and camo sprigs on their helmets) and will instead forever use a German soldier model with 3 MP40s and german markings on their helmet, with the camo 'sprigs' now just being gross boxes of whatever colour the uniform is.
Could we please get a fix for this to allow both the Azul units to revert to their correct model? I think the problem is that once you change the camo the game cannot figure out what the 'default' camo of the unit is since it's a different model and then it completely breaks.
Re: Bug Reports
Posted: Tue Jan 17, 2023 11:23 pm
by robman
JudgeAlfie wrote: ↑Tue Jan 17, 2023 6:28 pm
Both the 250th Azul Infanterie and 18th Azul Infanterie will have their models break if you change the camo on them.
What's worse is that neither unit has the ability to revert to it's original model (Spanish soldiers with 3 MP40s, spanish markings on their helmets and camo sprigs on their helmets) and will instead forever use a German soldier model with 3 MP40s and german markings on their helmet, with the camo 'sprigs' now just being gross boxes of whatever colour the uniform is.
Could we please get a fix for this to allow both the Azul units to revert to their correct model? I think the problem is that once you change the camo the game cannot figure out what the 'default' camo of the unit is since it's a different model and then it completely breaks.
I noticed this as well, and when I tried to fix it, I was surprised to discover that there are no Spanish skins in the camo library.
Re: Bug Reports
Posted: Thu Jan 19, 2023 12:36 am
by impar
Female offer or female officer?

Re: Bug Reports
Posted: Wed Jan 25, 2023 11:56 am
by SirAllan
6th Army not showing up in Operation Roland possible bug?
First of all I did save 6th Army at Stalingrad and I believe to have used them in another operation before.
But cant use them in Operation Roland.
When I deploy my force in Operation Roland, I can see a lot of units (6th Army) but they are somekind of faded out, so I dont have acces to them at all or the AI, cant even click on them.
So this must be a bug or what am I missing and how can it be fixed?
Re: Bug Reports
Posted: Wed Jan 25, 2023 12:42 pm
by VirgilInTheSKY
SirAllan wrote: ↑Wed Jan 25, 2023 11:56 am
6th Army not showing up in Operation Roland possible bug?
First of all I did save 6th Army at Stalingrad and I believe to have used them in another operation before.
But cant use them in Operation Roland.
When I deploy my force in Operation Roland, I can see a lot of units (6th Army) but they are somekind of faded out, so I dont have acces to them at all or the AI, cant even click on them.
So this must be a bug or what am I missing and how can it be fixed?
Impossible. 6th Army only showed up once in this scenario after Stanlingrad. Load your game from the start of Zaporzhia and run it again, if you really have got the right save then there will be a message event during it telling you that the 6th Army survivors are resting and refitting. What you described sounds like game does not think you have the proper token and triggered the kill unit action for that, resulting in those units showed up in Destroyed unit tab and only leave their wrecks and bodies at where they were.
Re: Bug Reports
Posted: Wed Jan 25, 2023 1:34 pm
by SirAllan
I was mistaken 6th Army for another army sorry.
Perhaps capturing inf units of smg type with a total of 49 confuse the game token of 1 smg?
Re: Bug Reports
Posted: Wed Jan 25, 2023 3:14 pm
by Grondel
SirAllan wrote: ↑Wed Jan 25, 2023 1:34 pm
I was mistaken 6th Army for another army sorry.
Perhaps capturing inf units of smg type with a total of 49 confuse the game token of 1 smg?
during the Zaporizhia scenario the game checks the number of the SMG tokens. if different from 1 the 6th army will not return.
sers,
Thomas
Re: Bug Reports
Posted: Wed Feb 01, 2023 10:06 pm
by RVallant
I have a tech issue, which is weird as I'm running a decent rig.
Basically, I get horrific slowdown sometimes if I select a plane, plane movement shows up and I move to the edges of the map. The framerate just tanks for whatever reason.
Is this a known issue, or just something I'm having?
Re: Bug Reports
Posted: Thu Feb 02, 2023 4:44 am
by VirgilInTheSKY
RVallant wrote: ↑Wed Feb 01, 2023 10:06 pm
I have a tech issue, which is weird as I'm running a decent rig.
Basically, I get horrific slowdown sometimes if I select a plane, plane movement shows up and I move to the edges of the map. The framerate just tanks for whatever reason.
Is this a known issue, or just something I'm having?
A known one, it is supposed to have been solved together with AO44 release update.
Re: Bug Reports
Posted: Fri Feb 03, 2023 12:50 am
by RVallant
Ah, okay.
Definitely not fixed then (for me!)
Re: Bug Reports
Posted: Fri Feb 03, 2023 11:28 pm
by robman
RVallant wrote: ↑Fri Feb 03, 2023 12:50 am
Ah, okay.
Definitely not fixed then (for me!)
Better, but not fixed. Try this workaround:
https://www.slitherine.com/forum/viewto ... ty#p986687
Re: Bug Reports
Posted: Sat Feb 18, 2023 5:06 am
by darock1955
I just was wondering if anybody noticed that those units that you cannot over str, you actually can! Buy a cheap unit, over str it to the max, then take that unit and change it to your AT unit or the Scharfschutze, and your looking at a 15 unit!
Dan
Re: Bug Reports
Posted: Sat Apr 15, 2023 11:55 pm
by Retributarr
Resetting "Sequential Turns" ---Regarding Player Turn-Movements in GamePlay!:
Recently... instead of experiencing Sequential Turns for Each Individual Unit in my Force-Group during my 'Turn-Round'... where i was previously able to see each individual action process or actions of each of my Units throughout my turn sequence... taking place... One by One.
Something Strange happened or took place and Changed this previous process unbeknownst to me!... so the changeover that is Now Occurring!... is that the turns of both sides happen simultaneously... all at once... at the same time... instead of separately!. It's not even one side at a time anymore right-now?.
What can i do to "Correct" this Malfunction!... to return to what was originally the separate player-turn situation. To once again be able to watch each individual action of my Units... One-by-One during my turn-sequence?.
Re: Bug Reports
Posted: Wed Apr 19, 2023 11:08 am
by Retributarr
FIXING or Resetting "Sequential Turn
If i inadvertently and or unintentionally activated a trigger-button to initiate simultaneous-play-action of both sides to occur at the same time... then i request that another "Trigger-Button" to be made available in order to deactivate or reverse the inadvertent triggering of this simultaneous-play-action!.
Re: Bug Reports
Posted: Wed Apr 19, 2023 11:16 am
by Grondel
Retributarr wrote: ↑Wed Apr 19, 2023 11:08 am
FIXING or Resetting "Sequential Turn
If i inadvertently and or unintentionally activated a trigger-button to initiate simultaneous-play-action of both sides to occur at the same time... then i request that another "Trigger-Button" to be made available in order to deactivate or reverse the inadvertent triggering of this simultaneous-play-action!.
it´s the same button, top right corner of the screen to activate/deactivate.
sers,
Thomas
Re: Bug Reports
Posted: Wed Apr 19, 2023 1:32 pm
by Retributarr
Grondel wrote: ↑Wed Apr 19, 2023 11:16 am
Retributarr wrote: ↑Wed Apr 19, 2023 11:08 am
FIXING or Resetting "Sequential Turn
If i inadvertently and or unintentionally activated a trigger-button to initiate simultaneous-play-action of both sides to occur at the same time... then i request that another "Trigger-Button" to be made available in order to deactivate or reverse the inadvertent triggering of this simultaneous-play-action!.
it´s the same button,
top right corner of the screen to activate/deactivate.
sers,
Thomas
Thank's for the "Reply!", i appreciate the tip... but i as yet have never noticed this button at the "top right corner of the screen"... i will try to find it, i hope i find it.