Re: BrucErik CSD Studio
Posted: Sun Dec 12, 2021 5:55 pm
I've got 01Tanegashima-3, thanks. This arrangement is working out well.
I assume that you still need the Deployment Phase even though you haven't set it up yet. That is, the Allied units are not meant to start in these positions.
I see the light AA in addition to the 88mm gun; good for variety and for covering that southern coastal gun, as you said. "But [you] scrapped the garrison idea"? There's an infantry unit in town, yet it doesn't harm anything. I was afraid it would make the objective harder by forcing the player to destroy it by aerial bombardment. This is not the case, as I found out; supply is damaged (part of the objective) along with the unit, as these screen prints show:
Interesting: the heavy AA did move closer to the action, even though it's set for Local Defense, Distance 0. To encourage this behavior, I will bump that up to 1. Still, one unit to cover everything is not enough, so why not leave the light AA there as well?
If the player decides to invade even though he doesn't have to (as you know, designers must anticipate players not doing as expected or ordered
) there should be some token resistance. Long story made short, Mageshima looks good, I think.
I assume that you still need the Deployment Phase even though you haven't set it up yet. That is, the Allied units are not meant to start in these positions.
I see the light AA in addition to the 88mm gun; good for variety and for covering that southern coastal gun, as you said. "But [you] scrapped the garrison idea"? There's an infantry unit in town, yet it doesn't harm anything. I was afraid it would make the objective harder by forcing the player to destroy it by aerial bombardment. This is not the case, as I found out; supply is damaged (part of the objective) along with the unit, as these screen prints show:
Interesting: the heavy AA did move closer to the action, even though it's set for Local Defense, Distance 0. To encourage this behavior, I will bump that up to 1. Still, one unit to cover everything is not enough, so why not leave the light AA there as well?
If the player decides to invade even though he doesn't have to (as you know, designers must anticipate players not doing as expected or ordered