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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Wed Dec 25, 2019 2:26 pm
by terminator
UI :
Mod "PAK" -> no Tooltips and no no new window "Unit Type" opens if you left-clik :

- 2019-12-25 15_19_42-.png (388.49 KiB) Viewed 4427 times
Original game :
- Tooltip :

- 2019-12-25 15_12_33-Panzer Corps.png (457.11 KiB) Viewed 4427 times
- new window "Unit Type" if you left-clik :

- 2019-12-25 15_12_55-.png (545.02 KiB) Viewed 4427 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Wed Dec 25, 2019 5:25 pm
by nono hard et heavy
Latro wrote: Wed Dec 25, 2019 12:56 pm
Bruno,
There does indeed not seem to be a typo.
What do you mean with " 'Data' 'awards' folder"
Do you have a seperate Data/awards folder?
There shouldn't be. awards.pzdat goes directly in the Data folder.
Hi Latro.
Excuse me for my english language. Yes, I have Data/awards folder in the game

No separate folder !!!
I modified the data like this:
IDS_AWARD_INFANTRY_ASSAULT_BADGE1 infantryassaultbadge1.png
And I launched the Great Campaign 39. I'm going to see if it works.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Wed Dec 25, 2019 5:50 pm
by terminator
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 2:26 am
by aaz-vx
Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 5:34 am
by terminator
aaz-vx wrote: Thu Dec 26, 2019 2:26 am
Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.
I don’t know how the AI will react with these changes ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 7:31 am
by terminator

- 0099_Train_150mm.png (410.65 KiB) Viewed 4321 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 8:29 am
by aaz-vx
terminator wrote: Thu Dec 26, 2019 5:34 am
aaz-vx wrote: Thu Dec 26, 2019 2:26 am
Hello everybody.
There are a lot of recon units in your mod. Maybe make more units with the parameter "Spotting = 0"? For example, artillery and strategic bombers.
I don’t know how the AI will react with these changes ?
I think this will make AI more bold when using bombers. It seems to me wrong that the arriving bombers refuse to attack when they see anti-aircraft guns.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 10:54 am
by jeffoot77
TERMINATOR : " Is it normal that the railway line suddenly stops at Sedan ?"
---> Phcas will fix it in the next update : i quote him : "There is a railroad bridge added by Sedan now and the railway goes on from Sedan up to Amiens/Abbeville/Arras now."
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 11:00 am
by terminator
jeffoot77 wrote: Thu Dec 26, 2019 10:54 am
TERMINATOR : " Is it normal that the railway line suddenly stops at Sedan ?"
---> Phcas will fix it in the next update : i quote him : "There is a railroad bridge added by Sedan now and the railway goes on from Sedan up to Amiens/Abbeville/Arras now."
Historically the bridges at Sedan were destroyed ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 4:15 pm
by terminator

- 0099_Train_170mm.png (414.77 KiB) Viewed 4249 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Thu Dec 26, 2019 5:18 pm
by jeffoot77
"Historically the bridges at Sedan were destroyed ?"
--> true but on this map of 1940 invasion, u can see the railway bridge (in red) :
in the game, it is important to use armored trains to accelerate the attack by sedan else it is very difficult to attack Arras before the center group.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 6:47 am
by phcas
terminator wrote: Wed Dec 25, 2019 7:13 am
0808_Strongpoint.png
PS: usually I use
paint.net and not
Paint to paste the images, which explains this strange aspect.
Thanks, fixed in the nextb update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 6:55 am
by phcas
terminator wrote: Wed Dec 25, 2019 5:50 pm
Low Countries :

I could easily capture the airfield with the reconnaissance unit which would not have been the case if the anti-aircraft unit had been placed on the airfield :
LowCountries(1).jpg

Is it normal that the railway line suddenly stops at Sedan ?
LowCountries(2).jpg
Hello Terminator
The AA gun will be on the Schiphol Airfield hex in the next update and the railway will go on by Sedan in the next update. Thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 7:01 am
by phcas
terminator wrote: Thu Dec 26, 2019 4:15 pm
0099_Train_170mm.png
Both guns fixed in the next update. Thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 7:06 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 4127 times

- 08110_Fokker_DXXIII.png (64.4 KiB) Viewed 4127 times

- 08110_Schelde_S21.png (64.51 KiB) Viewed 4127 times
Thanks to Wurschtmaxe - Netherlands Air Force Prototypes
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 7:11 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 4125 times

- Lancaster.jpg (81.5 KiB) Viewed 4125 times
6 Lancaster types with sound and bomb animations
By Wurschtmaxe and PHCAS

- 01130_Manchester_MkI.png (65.69 KiB) Viewed 4125 times
The Manchester, 2 engine pre-Lancaster
By Wurschtmaxe
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sat Dec 28, 2019 5:54 pm
by terminator

- 60mm_mle1935.png (392.46 KiB) Viewed 4045 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sun Dec 29, 2019 4:04 am
by terminator

- 75mmFRC.png (431.91 KiB) Viewed 3995 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sun Dec 29, 2019 4:51 am
by terminator
Low Countries
The
railway tracks are not sufficiently developed to allow proper movement of the
railguns:

impossible to go west :

- LowCountries(3).jpg (982.32 KiB) Viewed 3988 times

the railway stops abruptly in Bastogne :

- LowCountries(4).jpg (907.88 KiB) Viewed 3988 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.035
Posted: Sun Dec 29, 2019 6:41 am
by terminator

- HuzarenBSA.png (403.83 KiB) Viewed 3984 times