Page 48 of 142
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Mon Jan 14, 2013 10:56 pm
by GottaLove88s
What to do if it really is "a bridge too far"...
Some players may find that what sounded easy eyeballing the Strat Map is actually quite challenging, perhaps because of the units in their OOB, perhaps because of the direction of approach...
Scout around to see if you can find alternative routes or weaknesses, on the battle map, but if you really feel you can't crack a map, you can always sit back and aim to keep one flag... BGs that hold at least one VP flag at the end of the game, and have an empty neighbouring sector that is friendly flagged, can withdraw without being dissolved... And if all else fails, try to negotiate a ceasefire...
As I was realising the unit setups and the directions of approach, Buron, Bayeux and Ouistreham could be really, really interesting games... Caen is going to be a meat grinder!!

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 12:52 am
by jcb989
Barring an issue from one of the area commanders, here are the Allied assignments:
K9MIKE====OUISTREHAM - 151/50 (inf) [NTMRS] attacks fortified defence (AFD) v 858/346 (inf) [AFMRPS] - arrives from W
IPROP====CAEN - 125/21Pz (mech) [APS] attacks fortified defence (AFD) v 6al/6 (para) [ATMRS] - arrives from S
JCB989====BAYEUX - 9/3 (mech) [AMRS] attacks fortified defence (AFD) v II/744/711 (VG inf) [PS] - arrives from N
RANDOM====BURON - 8/3cdn (mech) [S] attacks fortified defence (AFD) v II/736/716 (VG inf) [MPS] - arrives from NW
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 12:55 am
by jcb989
JUNE 8th BAYEUX game posted, password: scoobydoo
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 1:16 am
by joncorcuera
I Will fight in ouistreham with my nice 858/346 so k9mike i Will see you in the battlefield password skull
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 1:39 am
by morge4
Posted Caen game...password caen2...
Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t
Posted: Tue Jan 15, 2013 7:51 am
by GottaLove88s
Players, Here are the BG allocations received from commanders...
OUISTREHAM -
Joncorcuera (858/346 defending) v
K9mike (151/50 attacking from west)
CAEN -
iProp (6al/6) defending v
Morge4 (125/21Pz attacking from southeast)
BAYEUX -
Cavehobbit (II/744/711 defending) v
Jcb989 (attacking from north)
BURON -
Mlazar (II/736/716 defending) v
Random27 (attacking from northwest)
GottaLove88s wrote:So, here's what we're looking at for June 8th...
4x CONFIRMED BATTLES - June 8th AM
Battle maps will approximate what you see on the Strat Map, but I've provided short descriptions below to help you with force selection...
OUISTREHAM - 151/50 (inf) [NTMRS] attacks fortified defence (AFD) v 858/346 (inf) [AFMRPS] - arrives from W
Enormous fortified beach with many defences positioned towards the sea. Some woods, estuary and marshes. A small town at the eastern edge
CAEN - 125/21Pz (mech) [APS] attacks fortified defence (AFD) v 6al/6 (para) [ATMRS] - arrives from S
Regional capital city with a castle fortress controlling river crossings. A busy port, cathedral, warehouses and university districts. Urban extreme.
BAYEUX - 9/3 (mech) [AMRS] attacks fortified defence (AFD) v II/744/711 (VG inf) [PS] - arrives from N
Historic town, dominated by river, cathedral and a fortified town hall. Fields to the south and west.
BURON - 8/3cdn (mech) [S] attacks fortified defence (AFD) v II/736/716 (VG inf) [MPS] - arrives from NW
Mostly fields and hedgerow, some small woods, several roads through the centre. Opposing forces are divided by a river towards the west.
1x POSSIBLE BATTLE - June 8th PM (if defender wins June 8th AM)
BAYEUX 231/50 (mech) [S] attacks fortified defence (AFD) v II/744/711 (VG inf) [PS] - arrives from NE
Historic town, dominated by river, cathedral and fortified town hall
Bonuses in square brackets [A=Arty, N=Naval Arty, T=Typhoon, F=Fw190G-2, M=Medic, R=Rally, P=Promote, S=Resupply]
Hadn't expected Buron, so I need to knock that map up and am busy with work/family this weekend. Hope to get you all started midweek... Urban practice recommended for Caen and Bayeux... Field/hedgerow assaults recommended for Allies in Buron and Ouistreham; Sneaky ambush practice recommended for Germans in same...
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 8:00 am
by GottaLove88s
Remember, in GJS'44, the map winner takes the most POINTS... not necessarily the most flags.
Take care to observe where the points are, before you move.
Each map has five flags... 2x 5pts, 2x 3pts, 1x 1pt...
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 6:05 pm
by random27
I ve created buron for mlazar and i
password : random
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 7:52 pm
by joncorcuera
Ok game started ouistreham vs k9 Mike, holding the lineeeee!!!!!!
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 10:16 pm
by GottaLove88s
Guys,
Apparently some of you guessed wrong on deployments for June 7th, so a few hints to help you out for June 8th...
For every GJS'44 battle, your deployment zones are carefully designed to accurately represent realistic arrival points of attackers, and most likely defence locations for incumbents.
So if you're attacking from a side, you will be able to deploy to much of that side plus/minus any restrictions due to obstacles such as forests, marshes, rivers, etc... If you're attacking diagonally, expect to arrive in the corner... Nothing is set in stone on the exact deployment pattern except that it will approximately replicate directions of approach from the Strat Map...
GJS'44 Rules & Regs wrote:7.42 Attack vs Fortified Defence (AFD) - where an attacking BG moves into the sector of a defender that has not moved, the attacker can select max.20 units, the defender can select max.25 units. Attacker approximately deploys into the first 5 rows; defender approximately deploys into back 30 rows. Attacker begins with 1 HQ flag. Defender starts with all 4 other flags (5 VP flags on the map). Attacks against Fortified Defenders will not be easy. It will probably take more than one turn, and considerable losses, to dislodge them... Remember that GJS'44 is a 25-turn campaign, so suck it up and earn your victory!
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 10:22 pm
by GottaLove88s
With that in mind, I'm up for some games...
so I've setup four non-password battles which I expect to be tough...
Caen as Germans - taken by Joncorcuera
Bayeux as Germans - taken by JC
Buron as Allies
Ouistreham as Allies - taken by Al
Take pity on a poor GM... Pick a map that you're
not playing for GJS'44... and come n play me!!

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 10:37 pm
by joncorcuera
See you in caen and bayeux....
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Tue Jan 15, 2013 10:42 pm
by GottaLove88s
joncorcuera wrote:See you in caen and bayeux....
Haha, trust you, JC!
Look forward to meeting in Caen & Bayeux, seƱor...

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Wed Jan 16, 2013 1:41 am
by jcb989
GottaLove88s wrote:With that in mind, I'm up for some games...
so I've setup four non-password battles which I expect to be tough...
Caen as Germans - taken by Joncorcuera
Bayeux as Germans - taken by JC
Buron as Allies - taken by jcb
Ouistreham as Allies - taken by Al
Take pity on a poor GM... Pick a map that you're
not playing for GJS'44... and come n play me!!

Yaholle Mien Furher, I have taken Buron, ya ya ya
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Wed Jan 16, 2013 8:02 pm
by GottaLove88s
jcb989 wrote:Yaholle Mien Furher, I have taken Buron, ya ya ya
Great stuff Justin, See you in Buron mein Herr!

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Wed Jan 16, 2013 8:04 pm
by GottaLove88s
Am taking a total pasting in Caen as Germans... Lesson 1. Got to be sneaky, Lesson 2. Got to be patient, Lesson 3. Repeat lesson 2 for transports especially... Sigh... This 'aint gonna be easy, lol...
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Thu Jan 17, 2013 1:47 am
by GottaLove88s
OUCHstreham, lol!!
Ok, confession time... After rapidly discovering an enemy scout and momentarily crippling it to 6 morale but only 3/4 men, am receiving a brutal pasting on Ouistreham...
Al's airstrike took out an M16AA and the Sherman it was next to, 2nd turn... and his Arty Barrage took out the other M16AA, a Bren carrier and a scout on the 3rd turn... 15 brave Brits face 25 staunch Germans... All I can say is Al knows how to use his Arty, wow n ouch for shock n awe... My dead AA crews really need to read their instruction manuals better...
Hope you're all having better luck than me in your campaign games? For sure, Al must be kicking some!! Nicely done, mister...
Any AARs up yet?

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Thu Jan 17, 2013 1:50 am
by joncorcuera
The best defense is a good offense... Bloody hell ouistreham is going to be a bloodbad
Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Thu Jan 17, 2013 1:56 am
by k9mike
Boy...You can say that again...lol. Guess Our AirStrikes didnt fair as good as Al's...

Re: GJS'44 - D-Day - v1.22 Latest four maps now available
Posted: Thu Jan 17, 2013 2:00 am
by morge4
When I saw his AA units move up along the trees...I was thinking...well there goes my air strike! When it came in and I saw 2 'Target Destroyed' pop-up...I nearly fell out of my chair!
It's still early and I know Jon has something up his sleeve to strike back...