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Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:20 pm
by GottaLove88s
cavehobbit wrote:We've not discussed this, but for my part it's ok with dissolution without penalties. Enough penalties were given during the battle 8)
That's generous of you Cavehobbit. A very sporting start to a new year of campaigning!
Ok, para BG is dissolved without additional penalties. I'll update the OOBs...
Well done both players.

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:26 pm
by GottaLove88s
Summarised Battle Results - June 7th PM - Complete

CAEN - Allied Victory - Allies gain +1 movement bonus
Allied (6al/6) KIAs = 13 = 2x Eng, 1x Vickers, 4x Paras, 2x PIAT, 1x 6pdr, 3x Bren
German (Ost/411/716) KIAs = 9 = 1x VG, 2x Inf, 1x Eng, 2x Scout, 1x Truck, 1x 251/1, 1x Puma
Ost/411/716 retreats to Carpiquet (random for each of the possible seven escape route sectors)

VIMONT - German Victory - German Supply Route Re-opened
Allied (3/6ab) KIAs = 17 = 3x Eng, 4x Para, 3x Scout, 2x PIAT, 1x Mortar, 1x 6pdr, 1x17pdr, 2x Bren = BG dissolved (no adjacent friendly sector to withdraw to)
German (125/21Pz) KIAs = 10 = 3x Inf, 2x Eng, 1x MG42, 1x Scout, 2x 251/1, 1x WirbelAA

VILLERS BOCAGE - German Victory - Paras Negotiate a Safe Exit
Allied (5al/6) KIAs = 10 = 2x Eng, 1x HMG, 1x Para, 2x PIAT, 2x Flamey, 2x Mortar = BG dissolved without penalties (Herr Major Cavehobbit was in a good mood ;-))
German (192/21Pz) KIAs = 1 = 1x Inf

HILLMAN - Allied Victory - Germans lose Hillman arty bonus
Allied (7/3cdn) KIAs = 8 = 3x Inf, 1x Eng, 1x Scout, 1x Roo, 1x M5, 1x Cromwell
German (II/726/716) KIAs = 9 = 1x VG, 2x Inf, 2x Eng, 1x Scout, 1x PzShrek, 1x Puma, 1x Marder
II/726/716 retreats to Biéville (random weighted in opposite direction from approach of attacker)

GottaLove88s wrote:Battle Previews - June 7th PM

CAEN: 6al/6 (AMR+) ME v Ost/411/716 (P-)
Messy urban environment, dominated by a castle, with a port at its heart. Infantry/scouts/recon essential. To win here you need to train in cities, eg. Ortona.

VIMONT: 125/21Pz AFD v 3/6ab (MR)
VILLERS-BOCAGE: 192/21Pz v 5al/6 (MR)

Both of these are deceptive. At first glance they appear to be open, tank country, and indeed they are, but there are lots of trees and cornfields to hide in, plus scattered stony river fords, dune grass, and rough ground in fields, where anything, from a piat to a 17pdr, can sit and wait in secret. Played well, these can go either way. Played aggressively, you'll get a battering as Allies or as Germans.

HILLMAN BATTERY: 7/3cdn (N) AFD v II/726/716 (AMRP-)
Modelled somewhat close to reality, these 152mm coastal batteries were actually taken from behind in WW2. So Hillman should be a tough ask when it's assaulted from the front, but the Allies benefit from their devastating Naval Artillery and II/726/716 may have been weakened by a prior attack during June 7th AM.

Explanation of bonuses that were allocated:
A=Arty, N=Naval Arty, M=Medic, R=Rally, P=Promote, +=Air-landing so scattered on arrival, -=Out of supply morale penalty

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:36 pm
by GottaLove88s
Order of Battle updated for both sides (MS Excel) -> http://bit.ly/BA88gjs44oob

At the end of June 7th PM,
Allies have or expect to be reinforced with 936 units
Germans have or expect to be reinforced with 735 units

Numerical advantage to the Allies of 1.27x

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:42 pm
by GottaLove88s
QUICK REMINDER ON WHAT HAPPENS NEXT...
GJS'44 Rulebook reminder on Moves and Bonuses wrote:
5. Communicating Moves

5.1 Once Commanders have received the 5-day weather forecast, they may email (or PM) the day's GM with their orders.

5.2 These orders should be listed by priority, indicating 1st, 2nd, 3rd, etc...
5.21 Commanders should also include the BA forum nickname of the players assigned to each BG
5.22 Example Allied Orders for June 8th
1st. 8/3 (KingT) moves to Hermanville
2nd. 5al/6 (K9mike) defends Pegasus Bridge [technically this is unnecessary because any BG that does not move is considered to be actively defending]
3rd. 69/50 (Random27) moves to Bois de Bavent via Pegasus Bridge [69/50 is an armour unit with 2 moves, so the Commander is making a second move and must indicate the route taken]
4th. 6al/6 (Morge4) parachutes into Hillman Battery
5th. 231/50 (Gortwillsaveus) lands on Sword
6th. 27/3 (Leci) lands on Sword [upto two Allied BGs may land on the same beach. If there is a battle, they will be played sequentially]
Note above that 5/6AB is already defending Pegasus Bridge, but 69/50 will pass through it. This is permitted. In this example, if there is enemy contact, 5/6AB would fight in Pegasus Bridge and 69/50 would fight in Bois de Bavent, or in its current sector if it is caught there before it can begin its move.

5.3 The GM will resolve orders with a dice throw to determine which side goes first, and will then take eg. Allied 1st move, German 1st move, Allied 2nd move, German 2nd move, etc...
5.31 The order does not matter if opposing BGs arrive in the same sector on the same day. This will always be fought as a Meeting Engagement.
5.32 However, the order does matter if one BG hopes to attack an enemy BG before it can escape or rapidly pass through territory.
5.33 Each BG may only be involved in one attacking battle per day. This will always be the first battle that the BG encounters.

5.4 The GM will post the consolidated moves onto this forum thread.
5.41 Commanders may make changes to their emailed orders, by sending a new email or PM to the day's GM. It is each Commander's responsibility to confirm that the GM has received any modifications.
5.42 Once the GM has posted on this thread that he has combined both sides' moves, all orders for that turn are final.
5.43 The GM will then post an updated Strat Map to show each BGs new position and the battles for that day.
5.44 Commanders and players should email (or PM) the GM of any suspected errors immediately, to enable any corrections to be made.

6. Allocation of Bonuses

6.1 Both sides may access bonuses which will become available to players during battles using the Battle Academy game engine.

6.2 All German battles will always enjoy the Promote bonus.
6.21 Allies can win the Promote bonus by taking any two sectors of Bayeux, Bretteville, Lebisey Woods or Bois de Bavent. Once earned, this cannot be lost.

6.3 All German battles will always enjoy the Resupply bonus so long as that BG is not considered "out of supply".
6.31 Allies can earn the Resupply bonus by taking and holding Gold, Juno and Sword beaches. This bonus can be lost if they lose any of these beaches, but it can be won back.

6.4 Germans will receive +2 Fw190G-2 fighter-bomber bonuses if they hold Carpiquet airfield. Once lost, this cannot be won back.
6.41 Allies will always receive +2 Typhoon ground attack bonuses every turn.
6.42 Neither side can use its aircraft during cloudy weather.

6.5 Germans will receive +1 Artillery bonus for each of Merville/Franceville, Hillman Battery, Cagny and Hill 112 held.
6.51 Allies will receive +1 Artillery bonus for each of Gold, Juno, Sword and Ouistreham held.
6.52 Allies will always receive +2 Naval Artillery bonuses. This artillery can fire up to two rows deep into Normandy, reaching the Vaux sur Aure to Ranville line.

6.6 Germans and Allies may nominate up to two BGs, per turn, to receive an additional Medic bonus.
6.61 Germans and Allies may nominate up to two BGs, per turn, to receive an additional Rally bonus.
6.62 Certain elite BGs, marked in red on the Orders of Battle, will always receive both Medic & Rally bonuses.

6.7 Commanders should communicate their allocation of bonuses at the end of their Orders
6.71 Bonuses are assigned to BGs, not to sectors. If there are two BGs fighting in a single sector, they receive bonuses independently. However, if one BG fights more than once in the same sector, it will receive the bonus for all of its battles during that turn.
6.72 Example Allied Orders for June 8th, including Bonuses
1st. 8/3 (KingT) moves to Hermanville
2nd. 5al/6 (K9mike) defends Pegasus Bridge [technically this is unnecessary because any BG that does not move is considered to be actively defending]
3rd. 69/50 (Random27) moves to Bois de Bavent via Pegasus Bridge [69/50 is an armour unit with 2 moves, so the Commander is making a second move and must indicate the route taken]
4th. 6al/6 (Morge4) parachutes into Hillman Battery
5th. 231/50 (Gortwillsaveus) lands on Sword
6th. 27/3 (Leci) lands on Sword [upto two Allied BGs may land on the same beach. If there is a battle, they will be played sequentially]

Bonuses
8/3 nil
5al/6 Typhoon
69/50 Medic + Rally
6al/6 Naval Arty
231/50 Typhoon + Naval Arty + Medic
27/3 Rally


6.8 The day's GM will report the allocation of bonuses to both sides in the updated Strat Map (see 5.41 ).

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:45 pm
by GottaLove88s
NEW WEATHER FORECAST

June 8th - Clear (fighter-bombers fly)
June 9th - Clear
June 10th - Clear
June 11th - Cloudy (fighter-bombers grounded)
June 12th - Cloudy

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:48 pm
by GottaLove88s
Commanders,

Mowby (Germans) and Jcb (Allies)

Ok gentlemen, Go forth and brainstorm with your team mates.
Then let me know your moves...
:shock:

Don't worry about bonuses or which player will play which BG for now...
Just give me your BG moves asap, so I can prepare any battle maps that might be missing...
:mrgreen:

Good luck!

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 2:49 pm
by GottaLove88s
As a reminder of where everything is, click here for Mac/Mike's latest Strat Map...
viewtopic.php?f=87&t=38844&start=880#p375673

No German reinforcements June 8th

However, Allies will receive four BGs, one of which 30/79 is an elite...

27/3 Armour Brigade
30/79 Specialist Armour Brigade
9/3cdn Infantry Brigade
231/50 Mechanised Brigade


Check the OOB above for further details...

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Thu Jan 03, 2013 6:37 pm
by k9mike
Jon, what about 30/79? It shows that we get that BG on the 8th also...Doesn't it??

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Fri Jan 04, 2013 7:07 am
by iprop
Active

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Sat Jan 05, 2013 1:51 am
by jcb989
Hello gentlemen,

Jon I will get you the moves list (revision 1 haha) this weekend for sure. k9mike as Monty has submitted his requested plans to Eisenhower and while overly proud and egotistical for me I may well take his strategic advice with few edits ( :D )

Iprop and Random, do you have any interest in the strategic moves? Either way I will go post them into an Allied thread for your preview and comment.

Thanks,

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Sat Jan 05, 2013 2:14 am
by iprop
Im cool with what you decide...

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Sat Jan 05, 2013 2:17 am
by k9mike
Thanks Justin. Like the Monty comment...Lol. thats a good idea about posting it in allied thread so they can voice any concerns or have any suggestions. :)

Re: GJS'44 - D-Day - Allied paras capture Caen

Posted: Sat Jan 05, 2013 2:52 am
by jcb989
k9mike wrote:Thanks Justin. Like the Monty comment...Lol. thats a good idea about posting it in allied thread so they can voice any concerns or have any suggestions. :)

:lol:

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sat Jan 05, 2013 12:49 pm
by GottaLove88s
Players confirmed for active service...

Allies: Jcb989 (commander), K9mike, Random27, iProp
Germans: Mowby (commander), Cavehobbit, Morge4, Mlazar... plus Jon Corcuera


Thanks Justin, Looking forward to getting your ideas, so I can focus on any missing battle maps. Smart idea to discuss on your private thread.

Thanks Brian, P-A, Al & Michael... Might be good for you guys to chat on private about what you think Monty (Mike) is up to, and how to respond/counterattack...

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sat Jan 05, 2013 1:47 pm
by joncorcuera
Is it posible to join?

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sat Jan 05, 2013 1:53 pm
by GottaLove88s
joncorcuera wrote:Is it posible to join?
Sure JC, Do you mind being a German?
I'm sure Mowby would be happy to take you onto his team.
:-)

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sat Jan 05, 2013 3:21 pm
by joncorcuera
I dont mind at all. As i see we have a dificult strategic situation but that Will make it moré interesting. :D
Mowby Give me something to defend or recover and i will proof a tough officer not that good in strategic but can break walls or keep the líne. Good with the armour not so good with the infantry (i am starting to realise that i am like patton or scipion, ).
As i see we have in front of us:
jcb, great strategic, well i still have a couple of scars from our 2 battles, both of them lost, i was to confident after a couple of wins in the tournament organizad by Jon, so he won the Maches almost in the first turn, but i Will not make that mistake again... Hopefully...
K9mike, tough general, good understanding the momentos of the battle.
Only have 20 multiplayer Games On my back so dont throwe me anything important at the beggining i Will be cool with small battles, dont want to mess it while learning...

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sun Jan 06, 2013 11:18 am
by GottaLove88s
joncorcuera wrote:Only have 20 multiplayer Games On my back so dont throwe me anything important at the beggining i Will be cool with small battles, dont want to mess it while learning...
Hehe... well, we know you won 8 out of 10 of those 20 during the Normandy Ninja tourney, Sword beach, and probably did at least as good in the 10 that we don't know about, so not much chance of you messing up, JC!
Buen fin de semana señor ;-)

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Sun Jan 06, 2013 3:08 pm
by GottaLove88s
Quick reminder of Strategic Key Points in GJS'44
(mostly for the Newbies, so please bear with me experienced Oldies ;-))

While both commanders are deep in team discussions on moves for June 8th.
Here's a quick reminder of strategic key points:

* New German units arrive at Vimont or Villers-Bocage (at their commanders' discretion)(No new German BGs coming June 8th)
* New Allied units land on Gold, Juno, Coursuelles or Sword beaches (at their commanders' discretion)(4 Allied BGs will arrive June 8th)
* The River Orne and Caen Canal cannot be crossed (by units or supplies) except at Pegasus Bridge, Caen or Orne Bridge

* Germans get +1 Arty bonus for each of Hillman, Merville/Franceville, Cagny and Hill 112 sectors held
* Allies get +1 Arty bonus for each of Gold, Juno, Sword and Ouistreham sectors held

* Allies always get +2 Typhoon ground attack bonuses
* Germans get +2 Fw190G-2 fighter-bomber bonuses if they hold (and have never lost) Carpiquet airfield

* Holder of Caen gets +1 move for every BG (Taken by Allies)
* Allies can land and move (plus get resupply bonus) if they hold all three of Gold, Juno and Sword sectors

* Allied BGs can use Promote bonus once they have taken and held any two of Bayeux, Bretteville, Lebisey Woods or Bois de Bavent. Bonus cannot be lost once earned
* German BGs can promote from the start

K9mike's updated Strat Map attached below... Thanks Mike ;-)

Image

Re: GJS'44 - D-Day - Awaiting commanders' orders for June 8t

Posted: Mon Jan 07, 2013 2:15 am
by jcb989
Jon
I ran out of time today for PM'ing you a list of map locations.
Will try again tomorrow. You could also peek at the allied planning thread?
jcb