Re: Battlefield: Europe MOD v1.5
Posted: Wed Jan 21, 2015 11:10 pm
Yes, they do. I run PC on Steam.JimmyC wrote:Sorry for a basic question, but do the install instructions work if you are running the Steam version of the game?
Yes, they do. I run PC on Steam.JimmyC wrote:Sorry for a basic question, but do the install instructions work if you are running the Steam version of the game?
I think I had the same problem so I installed without GME. I copied my panzer corps folder in [C:\Program files\Steam\Steamapps\common\panzer corps] and made a duplicate then I installed the mod over those files in the new panzer corps folder.JimmyC wrote:Sorry for basic question, but i am having trouble getting this to work on my computer (maybe because of steam?).
I follow install instructions and it all goes well. But when i open panzer corps program, it just goes to the normal panzer corps - it seems there is no option to load the mod scenario.
Its my first time to try a mod, so maybe there is something you are supposed to do when loading?
Great, thanks for the advice! I already made a backup before the first attempt, so will give it another go by just copying and pasting over the top.Ason wrote:
I think I had the same problem so I installed without GME. I copied my panzer corps folder in [C:\Program files\Steam\Steamapps\common\panzer corps] and made a duplicate then I installed the mod over those files in the new panzer corps folder.
I think there are better instructions included in the Readme file of how to install without GME, not sure though.
It is absolutely possible to invade England any time in the Barbarossa scenario. It is entirely up to the player if he follows the historical invasion of the USSR, or regroup and attempt to capture England. Or just about anything else on the large map. )))uzbek2012 wrote: why not make the possibility of alternatives ( for example, to attack England (operation Sea lion ) for a place of endless conquest of the Russian territory).
Many thanks for your AAR.nightterrors wrote:Just finished my second playthrough with a (minor) victory so here's a brief AAR:
After defeating the Soviet Union in my first game, I wanted to defeat the Allies this time. My general plan was to combine a slow but steady advance in the east with the defeat of Great Britain. 1941 was thus spent advancing to the Dvina - Dnieper line (Minsk - Kiev - Odessa), which I managed by the end of the year (Turn 12), while at the same time preparing the Kriegsmarine for the invasion of the UK and clearing out Tobruk before advancing towards Cairo. I successfully invaded the UK in 1942, capturing London on Turn 29. The key was achieving air superiority by using FW-190A's, which then gave strategic bombers and the Kriegsmarine a free hand in around the island. At the same time I advanced towards the Caucasus, capturing Sevastopol on Turn 20 and Novorossijsk on Turn 29. Tobruk fell on Turn 19. The second winter found me involved in heavy fighting against the Russian counteroffensive at Rostov and Stavropol and against the British at El Alamein. The latter, together with well-entrenched British troops around Liverpool and Glasgow, resulted in the impossibility of reinforcing Tunis before US landings. After Glasgow finally fell on Turn 43, I was able to transfer the Luftwaffe to Sicily just in time to prevent its loss. The Caucasus oil fields at Grozny and Baku fell to me on Turn 47 and 56 respectively. These troops proceeded to invade Mesopotamia, with Baghdad captured on Turn 75 and the last oil field on Turn 78. Afrika Korps captured Cairo on Turn 52 and Allepo on turn 67. In the meantime, I started advancing towards Moscow from my defensive positions at Dnipropetrovsk (I tactically retreated from Rostov), and towards Smolensk from Minsk. I cleared out the heavily defended Kursk on Turn 70 and captured Smolensk on Turn 71. This was largely achieved thanks to having a steady force of Panther tanks and StuG III assault guns. The lack of the better Luftwaffe fighters, which were busy in the defense of Sicily and the attack on Malta, was offset by the entire FlaK force from France and Germany providing dense AA and sometimes AT support. The Italian part of Afrika Korps, which I sent back west after Cairo, was joined by some reinforcements from the UK and proceeded to attack Tunis. They captured on it Turn 85, while Malta fell almost simultaneously on Turn 84. Moscow fell on Turn 89, the northeasternmost cities Ulyanovsk and Kuybyshev on Turn 94 and Nizhny Novgorod on Turn 97. I ended fighting in Leningrad, half of which was captured. Only Arkhangelsk remained untouched from war. A satisfying game.
Things I might do differently if I were to play again:
- capture Smolensk and Pskov in 1941 and defend there
- capture Malta earlier
Not really. I think holding Belgrade and Yugoslavia in general cost more to the Reich than it yielded in terms of money, manpower and resources. Yugoslavia was not a particularily rich and developed nation in the 1940's and Tito's partisan movement grew stronger and stronger and in the end Yugoslavia was probably the only nation which liberated itself with just some limited support from the Allies.On an unrelated note, did you ever consider making Belgrade one the prestige-yielding cities together with Paris, Rome, Tunis, Budapest and Bucharest?
Thx for reporting. Shame on me.Having used the excellent Hungarian TAS TD I have noticed that there is no sound for its movement.
Thanks. I think it is high time now.Uhu wrote:I started my official thread about tipps playing the mod efficiently. I plan to collect these tipps here:
http://slitherine.com/forum/viewtopic.php?f=121&t=55486
I started with the basic principles and with the tipps for the first three introduction scenarios.
Well, as for explanation, I think the Soviets were well equipped with different anti-tank weapons in the second half of the war: AT grenades, AT mines, large numbers of AT rifles, Molotov coctails, some Bazookas supplied by the Allies, captured Panzerfausts and Panzerschrecks, etc. I think it is very hard if not impossible to compare the anti-tank capabilities of the different armies, but I think the Soviets were at least as good as the minor nations in this. I think they were also better motivated politically/ideologically (defend the Motherland!) and/or pressed (by the NKVD) to make suicide attacks against enemy tanks as most of these were close range weapons. As a contrast while the minor nations had probaly more ranged weapons like Panzerfausts, they had a lower morale in the second half of the war. And even the Panzerfausts had a rather limited effective range and their use exposed the soldier and drew the attention of the nearby enemy soldiers supporting the tanks. So I think it might be fair to have around the same HA stats for these.- Is not a little not to much the HA: 4 for the Guards_43? It is the same stat, as for minor nations with Panzerschreck/Faust? Although I find the HA: 3 for Regular_43 also questionable. Sure, modifying this brings some balance-questions, so I would be happy also with an good explanation too.
I agree. Also, I think it should be a bit more expensive. After all those motorbikes are not for free. I just took those stats from deducter's.- SA: 5 for the Kradschützen/Armored Recon is also quite high for a non-elite, lightly armed recon force... I would give them SA: 3, mirroring these facts and that it has the big advantage to move fast, but with relative good defense and LOS: 3 For 44 version, SA: 4.
So they captured it, didn't they?uzbek2012 wrote:If your mod is made strictly on the history of why I had to capture Paris ( after all, he was handed over to the Germans without a fight )))
You can attack the British on their island with barges (naval transports) in the next scenario, Barbarossa. In May/June 1940 the Wehrmacht and the Kriegsmarine was not yet ready for such an operation.How little the British forces on their island would be able to send landing barges ) would be attacked (Operation Sea lion ! Yes and why not illustrated part Swiss aviation in battle with the Germans ? )))
Many thanks, I will add those to the next verison!Uhu wrote:As promised, here are the new, late war inf icons! Animations are the inf with bazooka or the bridge eng ones. The main goal was to make units, which are different from the early war versions and also to make some order to better recognize them.
I think yes. They were given numbers of Panzerfausts as well in 1944, just before they changed sides. But in the mod they do not necessarily change sides, so why not?Now only the poor Romanians have no late war inf. McGuba, should I make them?With availability from autumn of 1944.
Still, I suggest, that you study the stats for all units (in PzC Edit, you can do it comfortable), because it is a major aspect of the mod. And not only the stats, but the upgrade families. The scale of the mod...well, you will used to it.JimmyC wrote: I must say its hard to get used to the different stats for units.
Yes, and no.Goatman wrote:This may sound silly, but is it anywhere near possible to add a "forced march" feature that would switchable, where infantry would get roughly 1.5x-2x movement points but would be suppressed for the rest of the turn (including AI turn), and more likely to be ambushed (suffer more losses if)?
It is there in the "Custom campaigns and scenarios" thread, I do not know where else it could beThis is an awesome mod, btw, but a little hard to stumble upon, it's not featured on the mods thread?
I understand, but since it is supposed to be a historical mod I had to make these changes (or take over from deducter's equipment mod) as in my view it could not be a historical mod with unhistorical unit stats. Just a few examples from the vanilla PzC equipment file:JimmyC wrote:I finally got it installed and have played through Poland and doing France now.
I must say its hard to get used to the different stats for units.
There is no doubt, but after all we are talking about a world war and not just some local conflict. And Barbarossa was indeed the "largest invasion in the history of warfare." So it has to be epic.And the sheer scale of the game is also a bit overwhelming (and im still in France!).
I will enclose a text file with the non-standard unit family upgrades to the next verison.Uhu wrote:Still, I suggest, that you study the stats for all units (in PzC Edit, you can do it comfortable), because it is a major aspect of the mod. And not only the stats, but the upgrade families.
Unfortunately I don't see a large amount of the world present.McGuba wrote:There is no doubt, but after all we are talking about a world war and not just some local conflict. And Barbarossa was indeed the "largest invasion in the history of warfare." So it has to be epic.
I will enclose a text file with the non-standard unit family upgrades to the next verison.Uhu wrote:Still, I suggest, that you study the stats for all units (in PzC Edit, you can do it comfortable), because it is a major aspect of the mod. And not only the stats, but the upgrade families.
So if I naadu himself to England and try to capture London instead attack on the Soviet Union, this is okay too ? And how to react to such unauthorized invasion of artificial intelligence !? ))) Will the red Horde attack me if I fight only with England And even if I capture London will not come closer to 1944 Horde allies who have to land in Normandy (as they appeared through the scripts for example in Romania right in the midst of my troops )? )McGuba wrote:uzbek2012 wrote: why not make the possibility of alternatives ( for example, to attack England (operation Sea lion ) for a place of endless conquest of the Russian territory).
It is absolutely possible to invade England any time in the Barbarossa scenario. It is entirely up to the player if he follows the historical invasion of the USSR, or regroup and attempt to capture England. Or just about anything else on the large map. )))
I don't know, if you thought about that, but key-objective cities and major-but-non-key-objective cities should be made somehow different, because that makes some confusion (even, if the player is informed, that the Caucasus cities are not key-objectives). It is also confusive, why the key cities in the Middle ist have a lower prestige value.JimmyC wrote:I'm finding it difficult to see where the victory hexes are in the strategic map view. I understand that its due to the sheer scale of the map, but if possible i would suggest changing it to make it more obvious (such as brighter colour or thicker line around VH). Or is there some add-on mod that i can download to do this?
+1BiteNibbleChomp wrote:Unfortunately I don't see a large amount of the world present.Just a very detailed small part of it.
I have finished with most of it, but I want to test it which will take some time. But there will be no big changes or new features this time. Just small fixes and a few new unit icons, minor map changes and stuff like that. Probably naval minefields will be different. And v1.5 is quite stable as well, so there is no rush.uzbek2012 wrote:When will be ready the new version of the mod (1.6)!?
Yes, it is OK. I think the best time to invade England is early 1942. You will need at least 3 Fw-190 units to defeat the Spitfires and to gain air superiority. So you have to upgrade at least 2 Bf-109 to Fw-190. The British navy will try to attack the invading fleet as soon as the invasion starts so you will need ships and U-boats as well. I think you will need 12-15 ground units for the succesful inavasion of England.So if I naadu himself to England and try to capture London instead attack on the Soviet Union, this is okay too ?
Yes, unfortunately Comrad Stalin will unleash the Horde, but only later. If you do not capture any Soviet victory objectives the Red Army will only attack with less units initially. Make a strong defense line, behind rivers, and then you might be able to stop those early Soviet offensives until you finish the invasion of England. Then you can transfer those units to the East before the large scale Red offensives start.Will the red Horde attack me if I fight only with England
I am aware of this problem, I will try to make it more obvious somehow. The problem is that the game uses a faily large image, which works well with the small vanilla maps, but since it gets rescaled it becomes very tiny on the huge map of this mod. Anyway, I will try to do somthing about it.JimmyC wrote:I'm finding it difficult to see where the victory hexes are in the strategic map view. I understand that its due to the sheer scale of the map, but if possible i would suggest changing it to make it more obvious (such as brighter colour or thicker line around VH). Or is there some add-on mod that i can download to do this?
Unfortunately the game uses the same image to mark primary and secondary objectives so I cannot differentiate between the two on the strategic map. Anyway,Uhu wrote:I don't know, if you thought about that, but key-objective cities and major-but-non-key-objective cities should be made somehow different, because that makes some confusion (even, if the player is informed, that the Caucasus cities are not key-objectives).
I can make all victory objectives primary, that would solve this problem. Currently some are set as secondary which means less prestige, but as I said the game uses the same image for both so I cannot make a difference.It is also confusive, why the key cities in the Middle ist have a lower prestige value.
I have finished with most of it, but I want to test it which will take some time. But there will be no big changes or new features this time. Just small fixes and a few new unit icons, minor map changes and stuff like that. Probably naval minefields will be different. And v1.5 is quite stable as well, so there is no rush.uzbek2012 wrote:When will be ready the new version of the mod (1.6)!?
Yes, it is OK. I think the best time to invade England is early 1942. You will need at least 3 Fw-190 units to defeat the Spitfires and to gain air superiority. So you have to upgrade at least 2 Bf-109 to Fw-190. The British navy will try to attack the invading fleet as soon as the invasion starts so you will need ships and U-boats as well. I think you will need 12-15 ground units for the succesful inavasion of England.So if I naadu himself to England and try to capture London instead attack on the Soviet Union, this is okay too ?
[/quote]Will the red Horde attack me if I fight only with England