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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 12:47 pm
by jeffoot77
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 12:59 pm
by phcas
jeffoot77 wrote: ↑Fri Dec 06, 2019 12:47 pm
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
Are you going to make the radio waves terminator?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 1:01 pm
by phcas
terminator wrote: ↑Fri Dec 06, 2019 10:29 am
In the original scenario "
Albert Canal"(GC40), it was a
major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 1:12 pm
by phcas
matadrox wrote: ↑Wed Dec 04, 2019 4:24 pm
Can you explain to me how to add large maps to the game? As a separate mod or i need to overwrite the files? ok I noob

Now i know.
Edit: in this mod are there any chances to add unit a mobile airstrip field? Bridge it is, but very lacking field for aircraft.
Hi matadrox,
I try to understand what you ask. The large maps are in the mod (1939-45 Campaign). If you want the small maps back copy them out of the Options folder.
Mobile "airstrips fields" are in the mod already.

- nw1.jpg (44.65 KiB) Viewed 3245 times

- nw2.jpg (49.85 KiB) Viewed 3245 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 1:17 pm
by phcas
terminator wrote: ↑Thu Dec 05, 2019 2:06 pm
Is it possible to have
Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug

) ?
Hi Terminator,
No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 2:25 pm
by terminator
phcas wrote: ↑Fri Dec 06, 2019 1:01 pm
terminator wrote: ↑Fri Dec 06, 2019 10:29 am
In the original scenario "
Albert Canal"(GC40), it was a
major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.
Making the
Albert Canal a
major river would be more strategically interesting
There is another canal = the
North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a
major river :

- Noordzeekanaal.JPG (85.93 KiB) Viewed 3227 times
PS: I found that there was not enough
Aifield for the German at the bottom of the map.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 5:07 pm
by nono hard et heavy
phcas wrote: ↑Sun Dec 01, 2019 8:33 pm
Latro wrote: ↑Sun Dec 01, 2019 9:48 am
Latro wrote: ↑Sun Dec 01, 2019 8:12 am
I’ll “rewind” a turn or two, see if it happens again.
Still crashes on allied turn 13 but sooner. After a Bloch attack. So it's probably not a unit causing it.
maybe a corrupted save?
To the Forum, does other people also have the game crashed in the low Countries?
Hello. Crash on allied turn 12 low countries.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 5:14 pm
by nono hard et heavy
Hello.
Crash on allied turn 12 low countries.
Greetings.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 5:41 pm
by terminator
phcas wrote: ↑Fri Dec 06, 2019 12:59 pm
jeffoot77 wrote: ↑Fri Dec 06, 2019 12:47 pm
+1 for radio waves. Great idea, it will be more visible ... I made the same error when clicking too fast... the recon icon is very small when using dezoom maps..
Are you going to make the radio waves terminator?
You can see on this picture that this Army has a good network coverage (
five-by-five)

- Capture d’écran (590).jpg (573.13 KiB) Viewed 3186 times
Units with radio waves:
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Dec 06, 2019 7:52 pm
by phcas
terminator wrote: ↑Fri Dec 06, 2019 2:25 pm
phcas wrote: ↑Fri Dec 06, 2019 1:01 pm
terminator wrote: ↑Fri Dec 06, 2019 10:29 am
In the original scenario "
Albert Canal"(GC40), it was a
major river(red arrows) which explains my astonishment :
Ah I see. If people think for gameplay it's better to make the Albert Canal a Major river we can do that.
Making the
Albert Canal a
major river would be more strategically interesting

There is another canal = the
North Sea Canal (Dutch: Noordzeekanaal) (no name actually) could also be a
major river :
PS: I found that there was not enough
Aifield for the German at the bottom of the map.
OK in next update Northsea Canal and Albert Canal are Major rivers. 2 airfields added in the bottom of the map, Dinant and Sedan Airfield.
Thanks Terminator
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Dec 07, 2019 5:07 pm
by terminator
phcas wrote: ↑Fri Dec 06, 2019 1:17 pm
terminator wrote: ↑Thu Dec 05, 2019 2:06 pm
Is it possible to have
Center on Hex(x,y) for the MESSAGES with this very big map (Center on Hex does not work for the first turn = Bug

) ?
Hi Terminator,
No, it's not a bug. I didn't bring in the command lines for center on hex yet. It will come in time if I fine tune the scenario's.
That’s not exactly what I meant. There is a bug in the game and not in your Mod which makes the function "center on hex" not functional only during the first turn

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Dec 07, 2019 6:23 pm
by nono hard et heavy
Hello PHCAS.
As I mentioned in a previous message, I also had a crash at the 12 turn of the "Low Countries" scenario, when the Allies were playing. So I used a cheat code to pass this scenario and play the next one (France). No problems at the moment. Just this thing that happened in the "Low Countries" scenario and it's the same thing in the "France" scenario.
Otherwise, the mod is excellent. Very good and "big" work.
Greetings.

- Sans titre 1.png (335.49 KiB) Viewed 3040 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Dec 07, 2019 7:39 pm
by jeffoot77
i just played the turn 12 in low countries and no bug, no crash . ..
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Dec 07, 2019 8:17 pm
by nono hard et heavy
jeffoot77 wrote: ↑Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Dec 07, 2019 8:25 pm
by nono hard et heavy
Hello PHCAS.
Wrong flag, Low Countries, Den Bosch (61,46).
Greetings.
Bruno

- Den Bosch 61,46.png (228.85 KiB) Viewed 3015 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sun Dec 08, 2019 7:07 am
by terminator
nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pm
jeffoot77 wrote: ↑Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems

, maybe you have
missing or corrupted files that crash the game ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sun Dec 08, 2019 7:24 am
by terminator
Low countries :

- LowCountries(3).jpg (198.96 KiB) Viewed 2974 times

- LowCountries(4).jpg (413.9 KiB) Viewed 2974 times

- LowCountries(5).jpg (181.51 KiB) Viewed 2974 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sun Dec 08, 2019 9:49 am
by nono hard et heavy
terminator wrote: ↑Sun Dec 08, 2019 7:07 am
nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pm
jeffoot77 wrote: ↑Sat Dec 07, 2019 7:39 pm
i just played the turn 12 in low countries and no bug, no crash . ..
ps: i like playing Rommel unit and the 7th division, and also Dietrich ,Kaiser units.. so powerful !
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems

, maybe you have
missing or corrupted files that crash the game ?
Hello Terminator.
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sun Dec 08, 2019 10:04 am
by terminator
nono hard et heavy wrote: ↑Sun Dec 08, 2019 9:49 am
terminator wrote: ↑Sun Dec 08, 2019 7:07 am
nono hard et heavy wrote: ↑Sat Dec 07, 2019 8:17 pm
Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno
I also passed turn 12 without any problems

, maybe you have
missing or corrupted files that crash the game ?
Hello Terminator.
For me, 2 possibilities to install the mod (with JSGME):
1) Installation of the pak-mod v0.033 full and then the pak-mod v0.034
2) Installation of pak-mod v0.028, v0.029, v0.030, v0.031, v0.032, v0.033 and v0.034
In both cases, the game crashes.
Greetings.
Bruno
A common error (which I also made at the beginning and I always pay attention): you have to check before installing the
updates in the MODS folder that the Mod is
disabled with JSGME

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sun Dec 08, 2019 10:08 am
by jeffoot77
"Hello Jeffoot.
Do you install the mod with JSGME ? Do you install all updates ?
Greetings.
Bruno"
--> i have installed the mod without JGSME : just made a copy of the folder of PC and overwrite all the mod files with all updates one after one.