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Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Sun Oct 28, 2018 11:28 pm
by nehi
Robotron wrote: ↑Sun Oct 28, 2018 11:12 pm
Please apply this modified version of the "Data" folder in the attachment to your installation and report back.
its different, but germany strikes east in first game after launch this time
songs behave as before
[00:23:05][6784]it is now:1540768985
[00:23:05][6784]ALUCK 72
[00:23:05][6784]BLUCK 1
[00:23:05][6784]CLUCK 13
[00:23:05][6784]it is now:1786834
-----------------------------------------------
[00:26:08][1800]it is now:1540769168
[00:26:08][1800]ALUCK 72
[00:26:08][1800]BLUCK 1
[00:26:08][1800]CLUCK 13
[00:26:08][1800]it is now:1786835
-----------------------------------------------
[00:27:28][10764]it is now:1540769248
[00:27:28][10764]ALUCK 72
[00:27:28][10764]BLUCK 1
[00:27:28][10764]CLUCK 13
[00:27:28][10764]it is now:1786835
72/1/13, as before this patch
can u extend these numbers with my idea?
(72 + 1540768985) modulo range
(72 + 1540769168) modulo range
(72 + 1540769248) modulo range
except badluck, should be 3 different numbers
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 12:28 am
by Robotron
Okay, this here is with modulo%100
It gave me 10 different results.
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 12:47 am
by nehi
[01:42:39][9348]it is now:1540773759
[01:42:39][9348]ALUCK 72
[01:42:39][9348]BLUCK 1
[01:42:39][9348]CLUCK 13
[01:42:39][9348]it is now:1786880
------------------------------------------------
[01:44:29][7616]it is now:1540773869
[01:44:29][7616]ALUCK 72
[01:44:29][7616]BLUCK 1
[01:44:29][7616]CLUCK 13
[01:44:29][7616]it is now:1786880
---------------------------------------------------
[01:45:28][11192]Today is: 29.10.2018
[01:45:28][11192]it is now:1540773928
[01:45:28][11192]ALUCK 72
[01:45:28][11192]BLUCK 1
[01:45:28][11192]CLUCK 13
[01:45:28][11192]it is now:1786880
looks intact, 72/1/13
germany striked east each time
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 12:47 am
by Robotron
Here's another one with modulo%100000000
Also good results for me.
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 12:57 am
by nehi
no difference, i guess u cant change these numbers
but u can change aluck when u r using it as input somewhere?
(aluck + "it is time") modulo range [if aluck can be 0 .. 99 then it should be 100]
btw why there are two different "is it now" results?
one is changing during time, other one looks constant, or changing very slowly
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 12:59 am
by Robotron
one last try, please wait a minute, I got an idea!
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 1:04 am
by Robotron
Here, try this:
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 1:11 am
by nehi
im sorry, no difference
i dont get it, if aluck is constant and u extend it with inconstant number, it has to be different
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 1:18 am
by Robotron
Everything is totally random here, so it works at least on my setup, I have no clue why it does not work on yours.
Let's call it a day for now and see what we can think up tomorrow.
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 1:20 am
by nehi
Robotron wrote: ↑Mon Oct 29, 2018 1:18 am
Let's call it a day for now and see what we can think up tomorrow.
ok
i have bad feeling about steam and nonsteam versions...
only way u could try it, if i would send my game to u, as steam version is fully portable
(if its caused by xp/w10, it would work, else it wont and its steam/nonsteam)
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 2:36 pm
by Robotron
Yet another approach at generating randomness that worked for me in the attachment below:
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 6:50 pm
by guuzidi
Robotron wrote: ↑Mon Oct 29, 2018 2:36 pm
Yet another approach at generating randomness that worked for me in the attachment below:
@Robotron: I don't know if I could be helpful for You as a tester, but after copy/paste your last attached data file, the following events occured (after each start I left the game to the desktop and run the game again):
1st game:
- Belgium Yields
- France caught offguard
- von Schlieffen's Legacy
- Austria daclares war
- coastal artilery
2nd game:
- War plan Rupprecht
- July crisis
- Austrian ultimatum rejected
- The Kaiser's gold
- Austria daclares war
- Coastal artilery
3rd game:
- diplomatic poker
- Germany strikes east
- The Kaiser's gold
- Austria declares war
- Coastal artilery
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 8:03 pm
by nehi
it looks robotron made it
1st run rupprecht, 2nd time serbia surrendered and germany striked east, 3rd time schlieffen
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 8:17 pm
by Robotron
Great to hear the problem with the faulty randomizer got fixed!!!!
@guuzidi: ANY testing from ANYONE is ALWAYS of utmost help so please feel free to spam this forum with any insights you got. Players enjoying this game is my incentive to keep on modding.
@nehi: I noticed you are promoting Potzblitz on the steam forums, thanks a lot, pal!

Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Mon Oct 29, 2018 10:52 pm
by OMGNO
Robotron wrote: ↑Thu Oct 25, 2018 2:29 pm
Is anybody playing this thing at all (besides nehi)?
Yes, I am super addicted to it. It is putting a strain on my relationship
First time in weeks I seem to have reached a dead-end with the singleplayer. The game crashes everytime Sarikamis is captured by the central powers.
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Tue Oct 30, 2018 9:14 am
by Robotron
Find the fix in the attachment.
*edit*
note that the fix is beneficial for ALL CP players who plan to "visit" Sarikamish.
It's a good fix. I use it myself, quality stuff. Would I lie to you? You know I always got the best fixes. At this price it's a steal!

Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Tue Oct 30, 2018 6:27 pm
by operating
Hello Robotron!
Just dropping a note to let you know that I and others are reading your progress...
operating
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Tue Oct 30, 2018 6:50 pm
by operating
Hello nehi.!
Sorry about not getting back to you.! The night (10:30pm est) we were playing a winter storm hit which caused a power outage that lasted four days. A couple of big trees fell in my yard which took a couple of weeks to clear out, by then I could not remember where the hell I was in our pbem match that started out so good. Playing a couple of matches atm to get the rust out, for it's been a year or more since last played. My playing edge has dropped considerably (meaning I'm losing badly (preparing an AAR to show the evidence

)). Again I'm sorry I let you down..
Bob (operating)
Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Tue Oct 30, 2018 7:05 pm
by Robotron
@operating: always nice to see one of the veterans of the game giving a salute! Be sure I'll be reading that AAR, even if it's "only" the vanilla game.

Re: POTZBLITZ V6.2 (BETA), OCT 10th
Posted: Tue Oct 30, 2018 7:38 pm
by operating
Robotron wrote: ↑Tue Oct 30, 2018 7:05 pm
@operating: always nice to see one of the veterans of the game giving a salute! Be sure I'll be reading that AAR, even if it's "only" the vanilla game.
lol, your so vain...!!

Over at the Matrix General Forum I have been campaigning for a "Commander At Civil War" for the past year or two, none the less, I frequently point members in the direction of CTGW for those of WW I interest, even towards your work in progress when applicable .
