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Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 2:55 pm
by tralala43
Hello, I have the latest version and the game posts this error when the Entente turn starts:
Code: Select all
[15:43:39][3960]Phase start: entente
[15:43:39][3960]AiMakeTurn() for entente
[15:43:39][3960]*** Starting naval AI ***
[15:43:40][3960]Resume: false, ai/u_m.ai:0: attempt to call global 'AreHexesSafe' (a nil value)
[15:43:40][3960][C]:-1(global error) ai/ai.lua:34: ai/u_m.ai:0: attempt to call global 'AreHexesSafe' (a nil value)
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 3:24 pm
by Robotron
What turn is it?
Is the error reproducable?
If so I need the last autosave.endturn savegame
Put it into an archive (zip or rar).
Upload it in your next post using the upload attachment function in the bottom left corner of the reply box.
Thanks.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 3:51 pm
by tralala43
First turn, after I end turn with Austria, or when I start as the Entente.
Happens every time.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 3:53 pm
by Robotron
Did you update your game to V1.6.6 before?
Please provide the complete logfile (ctgw.log) too (archived like the savegame).
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 3:56 pm
by tralala43
I did, it says:
[15:39:53][3960]Commander: The Great War(v 1.6.6)
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 4:00 pm
by Robotron
Did you install the base mod (V3.2) before you installed the update (V3.4)?
First you install the base mod (V3.2)
Then the update (V3.4)
I just installed V3.2 and the 3.4 update on a clean vanilla 1.6.6 install and everything worked smoothly.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 4:02 pm
by tralala43
Yes. Strange then. I will try to reinstall the game.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 4:05 pm
by Robotron
Indeed most strange, since the most recent users did not report any problems (March, 16th).
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 4:30 pm
by tralala43
OK, I have no idea what is going on but now even my vanilla game brings the same error.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 4:36 pm
by Robotron
Just delete the complete CTGW folder. Then reinstall.
*edit*
Just loaded the autosave.endgame and it worked fine, no crashes.
Problem not reproducable here, probably caused by copying the data folder not into the main directory or not overwriting the old "data" folder. I wonder what he did wrong.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 5:05 pm
by Robotron
On brighter news: just finished the routine managing the choice-events pool and "rewiring" it to the existing events file.
Now I "only" have to write about 160 short descriptions of the available events in the choice pool and playtest the damn thing. Hallelujah!

Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 5:22 pm
by tralala43
OK fully reinstalled, played without your mod, worked. Installed the mod, same error. Global variable. hmph. Kinda sad, but what can I do heh.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 5:39 pm
by Robotron
Screenshot to prove I was able to continue your savegame without problems (see turn count).
No idea what's wrong...did you completely overwrite the old "data" folder with the new one from the archives?
Do NOT delete the old data folder, just overwrite it!
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 5:43 pm
by tralala43
I did.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 5:46 pm
by Robotron
You did chose the "balanced" level?
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 6:03 pm
by tralala43
Yes, I did everything as in instructions.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 6:27 pm
by Robotron
Well, it's strange that the logfile mentions a call to an AI file called: u_m.ai , which totally should NOT occur.
Since V.1.6.6 all the AI files have been converted from .ai format to standard .lua format, so the call should go to unit_movement.lua instead and not u_m.ai.
I guess something must have gone wrong during your update from 1.6.4 to 1.6.6 then.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 6:32 pm
by tralala43
I updated from 112 to the latest.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 6:38 pm
by tralala43
Also, when I wanted to run the game through engine it said something about encrypted files. So I run it through the d3d exe.
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
Posted: Sun Mar 19, 2017 6:46 pm
by Robotron
AHA!
Updating from such an early release to the latest release
might have caused some holes which were not properly addressed by the latest update. There
might be issues if the latest update does not include ALL the fixes of the previous ones.
Try updating to V.1.5.2, then V.1.6.2 and then V1.6.6.
Find the earlier Updates here:
http://www.slitherine.com/products/prod ... atformID=1
It's all I can suggest for now.