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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 9:56 am
by jeffoot77
thxs for the 0.034 patch !

there is just a error on the link : here is the right link !
http://www.mediafire.com/file/pui3ffj46 ... v0.034.rar

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 11:15 am
by Latro
There's a typo in efx.pzdat for the Opel 1,5t
The png has 1.5 not 1,5

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 11:52 am
by phcas
Latro wrote: Sat Nov 30, 2019 9:44 amWill this do?
Thanks, I like this forum :)
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 11:58 am
by phcas
Latro wrote: Sat Nov 30, 2019 11:15 am There's a typo in efx.pzdat for the Opel 1,5t
The png has 1.5 not 1,5
Hi Latro,

Yes I have found it. 3 times. Will be fixed in the next update. Thanks.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 12:58 pm
by phcas
Preview.jpg
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Hi everyone

I am busy with the Big Balkan (Greece) scenario. This scenario will start at 1.1.1941, so more early than in PC (6.4.1941).

The player first have to fight with Italian aux units against the Greek army. The German army have to be placed in turn 1 but can not enter Yugoslavia/Bulgaria/Greece

At 10.2.1941 Bulgaria agreed that German troops could enter Bulgaria to reach Greece. In that turn the Bulgaria border will open in the game and the player can move in German troops to Bulgaria to take position on the Bulgarian/Greece border. (Still the Germans can not enter Yugoslavia/Greece)

On 6.4.1941 like in history, The Yugoslavian and Greek borders will open in the game and Germany can attack both countries.

The scenario will have 32 turns, every turn is 5 days (1.1.1941 - 5.6.1941)
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I am updating the Greek/Italian/Yugoslavian armies now for this scenario.
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As you can see the Ballte of Britain scenario is in update v0.034 so you can play it. This scenario is not finished but for example the poor landscape will be upgraded in the future.

Please give us feedback if you have played the scenario so we can fine tune it.

Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 2:31 pm
by Latro
@AKRebel I have a question concerning the Iron cross awards.
I see you have a third award, with a swastika inside a laurel wreath. This is unknown to me, what is it?
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Also, the first Iron cross (2nd class) was only worn at the award ceremony, after that only the ribbon, in the button, hole was worn.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 4:32 pm
by phcas
A question to the forum. We are adding special mine clearing engineers. What shall we do. Take away the mineclearing option for normal engineers so only mineclearing engineers can clear mines or keep the mineclearing option also to the normal engineers.

Always those decisions............... :)


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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 4:35 pm
by phcas
Incoming

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 5:24 pm
by Latro
Again, nice units!
As for the mine clearing, I think taking away that ability from normal engineers would be a bit too much differentiation, imho.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 5:35 pm
by Latro
Latro wrote: Sat Nov 30, 2019 2:31 pm @AKRebel I have a question concerning the Iron cross awards.
I see you have a third award, with a swastika inside a laurel wreath. This is unknown to me, what is it?
Ah, already found it. Honor clasp for actions that not qualify for the knight's cross.
To be worn on the ribbon of the 2nd class award.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 6:02 pm
by Latro
Found a script error in the Low countries scenario.
Action for taking Brussels (zone 4) sets Belgian unit 'maxstrength' to 0, instead of 'strength'.

Also getting a ctd during allied turn, after being attacked by the FMC of the 2nd light cavalry division.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 6:29 pm
by phcas
Latro wrote: Sat Nov 30, 2019 6:02 pm Found a script error in the Low countries scenario.
Action for taking Brussels (zone 4) sets Belgian unit 'maxstrength' to 0, instead of 'strength'.
Very good, fixed in next update, thanks.
Latro wrote: Sat Nov 30, 2019 6:02 pm Also getting a ctd during allied turn, after being attacked by the FMC of the 2nd light cavalry division.
ctd?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 6:31 pm
by phcas
Latro wrote: Sat Nov 30, 2019 5:24 pm Again, nice units!
As for the mine clearing, I think taking away that ability from normal engineers would be a bit too much differentiation, imho.
OK 1 vote against.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 7:15 pm
by Latro
phcas wrote: Sat Nov 30, 2019 6:29 pm
ctd?
Crash to Desktop.
Well, it's more just a crash. Game stops working.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:03 pm
by AKRebel
Latro wrote: Sat Nov 30, 2019 2:31 pm @AKRebel I have a question concerning the Iron cross awards.
I see you have a third award, with a swastika inside a laurel wreath. This is unknown to me, what is it?
GER_ironcross3.png

Also, the first Iron cross (2nd class) was only worn at the award ceremony, after that only the ribbon, in the button, hole was worn.
Hello Latro,

This is a honorary clasp which was awarded in addition to the Iron Cross I class for exceptional personal bravery.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:27 pm
by guuzidi
Latro wrote: Sat Nov 30, 2019 5:24 pm Again, nice units!
As for the mine clearing, I think taking away that ability from normal engineers would be a bit too much differentiation, imho.
Same here ;)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:43 pm
by captainjack
In 1939 french engineers had issues with mine clearance in the Saar, so there's some historic precedent for some engineers not having minekiller ability.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:45 pm
by phcas
captainjack wrote: Sat Nov 30, 2019 8:43 pm In 1939 french engineers had issues with mine clearance in the Saar, so there's some historic precedent for some engineers not having minekiller ability.
1 for 2 against :)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:46 pm
by phcas
Latro wrote: Sat Nov 30, 2019 7:15 pm
phcas wrote: Sat Nov 30, 2019 6:29 pm
ctd?
Crash to Desktop.
Well, it's more just a crash. Game stops working.
Any idea why? You mean the AMC35 2 light Cavalry Division?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Posted: Sat Nov 30, 2019 8:59 pm
by daon
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in March 1940 the first 9 Caudrons 714 are delivered, after tests, the air force refuses them.
The French government offers 6 to the Finns who will not know what to do with such a bad plane
The Caudron are sent to pilot schools for Polish pilots who will start the "Battle of France" with them, before having in June MB152 and MS406