Re: GJS'44 - D-Day - Paras battle in Vimont and Villers-Boca
Posted: Mon Dec 10, 2012 1:11 am
HA!!! Caught me in a Alzheimer's Moment Justin....Lol....
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Hey Brian, Just to be sure, what do you mean by Arty exactly?mowby1 wrote:Hey Jon ... the 125/21Pz at Vimont doesn't have any artillery even though the OOB shows it. Did the right BG get put in for the PM battle?
GJS'44 Rulebook wrote:6.5 Germans will receive +1 Artillery bonus for each of Merville/Franceville, Hillman Battery, Cagny and Hill 112 held.
6.51 Allies will receive +1 Artillery bonus for each of Gold, Juno, Sword and Ouistreham held.
6.52 Allies will always receive +2 Naval Artillery bonuses. This artillery can fire up to two rows deep into Normandy, reaching the Vaux sur Aure to Ranville line.

Hey Carl,carllarsen wrote:i am trying vimont and villers bocage, (allied) but at the beginning of my first turn, i get the "objective failed" message and i cant play. WTF, over.
Hey Justin, Sorry missed your post on the other thread...jcb989 wrote:Hi Jon,
When you get back from vacation, it would be interesting for me and perhaps new downloaders too, if you could give a brief dissertation on the why's and wherefore's of the unit-level modifications that come standard in GJS44. Such as, the vision behind a true 8-man squad, the terrian % modifications, and any other workings that are note-worthy. Just a thought.
-Justin
GJS'44 Rules & Regs wrote:Allied Order of Battle
German Order of Battle
9. Modifications
9.1 GJS'44 employs a number of mods to the core BA game engine to enhance gameplay, and we believe, to improve realism:
9.2 Dual deploy - Both sides of the MP battle are permitted to deploy into wide deployment zones (thanks Merr)
9.3 Smokey mortars - Mortars can choose to fire smoke to temporarily hide positions from the enemy (Enric)
9.4 Swap places - Neighbouring units can swap positions (RF900)
9.41 Walking mortars - Mortars can move one space per turn (Enric, GL88)
9.42 Walking HMGs - HMGs can move two spaces per turn (Enric, GL88)
9.5 Stronger infantry - Infantry, Engineers, Paras, Waffen SS and Volksgrenadiers have 8 men (Granfali)
9.51 Stronger base morale for infantry - Volksgrenadiers begin with 100 base morale, Engineers & Scouts 175, Paras & Waffen SS 200, All Other Infantry 150 (Granfali, GL88)
9.52 Stronger base morale for specials - Tigers and Churchills begin with 125 base morale, All Other Vehicles remain at 100 (GL88)
9.53 Stronger HMGs - Heavy Machine Guns (MG42, Vickers) have 5 men (Granfali)
9.54 Stronger auxiliaries - Scouts, Panzerfaust/Piat and flamethrower teams have 4 men (Granfali)
9.55 More powerful mortars - Mortar teams have 3 men (Granfali, K9mike)
9.6 Realistic M16AA - Armour of M16AA corrected to similar to M3, from which it was derived (GL88 c/o Arminius)
9.61 Realistic firing ranges - Range of Tiger and 88 pushed to 10; Range of Panther, Firefly, 17pdr, 75mmPak40, Marder III, M10 raised to 9; other armour stays at 8 (GL88)
9.62 Recon cars - Puma and M5 have LOS of 7 (versus true scouts LOS of 8 )(GL88)
Are all four games up and running now? I know VIMONT and HILLMAN are, wasn't sure about the other two games if they've been picked up yet...mowby1 wrote:For the German side ...
CAEN.... morge4
VIMONT.... mlazar
VILLERS-B.... cavehobbit
HILLMAN.....mowby1
Caen challenge is still out there...have not started yet against iPropGottaLove88s wrote:June 7th PM - Battle updates...
Is everyone up and running (shooting)?
Allies vs Germans
CAEN: iProp vs Morge4
VIMONT: K9mike vs Mlazar
VILLERS-BOCAGE: Random27 vs Cavehobbit
HILLMAN BATTERY: Jcb989 vs Mowby1
I think I can see Morge4's Caen battle still up and offered... so I'm guessing the rest are already in action...
Out of curiosity, how are the paras finding it second time 'round? Are the same hide and sneak tactics still working? Or did the Germans learn?
Villers-Bocage is up and running. We've just played a few turns so far.GottaLove88s wrote:June 7th PM - Battle updates...
Is everyone up and running (shooting)?
Allies vs Germans
CAEN: iProp vs Morge4
VIMONT: K9mike vs Mlazar
VILLERS-BOCAGE: Random27 vs Cavehobbit
HILLMAN BATTERY: Jcb989 vs Mowby1
I think I can see Morge4's Caen battle still up and offered... so I'm guessing the rest are already in action...
Out of curiosity, how are the paras finding it second time 'round? Are the same hide and sneak tactics still working? Or did the Germans learn?
Sure, that works for me...jcb989 wrote:I don't know Iprop's status, as yet. Can we give him at least until Saturday to grab CAEN, sound OK?
Maybe he's tied up with you-know-what.
After that maybe Al you will find me commanding there... =/
That seems fair... I haven't heard from iProp either, so I suspect it's just Life getting in the way...morge4 wrote:Sure, that works for me...jcb989 wrote:I don't know Iprop's status, as yet. Can we give him at least until Saturday to grab CAEN, sound OK?
Maybe he's tied up with you-know-what.
After that maybe Al you will find me commanding there... =/