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Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sat May 16, 2020 10:15 pm
by BaronVonWalrus
Hi Sinemora - I've just caught up with your Korsun update. As someone who enojoyed the Korsun Pocket wargame from Matrix "back in the day", I enjoyed your "hardcore gamer" take on it with your extreme difficulty settings and patience for dealing with almost double the number of units thanks to your use of the Flexible Command trait.
I note with interest your advice on other threads about investing in "disposable" units for the initial stages of a battle, which you end up disbanding to purchase different units for the roles you have planned for them in later turns. Can I ask if that that means you can deploy your own reserves later on, or are you limited to "buying" new units?
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun May 17, 2020 2:28 am
by SineMora
BaronVonWalrus wrote: ↑Sat May 16, 2020 10:15 pm
Hi Sinemora - I've just caught up with your Korsun update. As someone who enojoyed the Korsun Pocket wargame from Matrix "back in the day", I enjoyed your "hardcore gamer" take on it with your extreme difficulty settings and patience for dealing with almost double the number of units thanks to your use of the Flexible Command trait.
I note with interest your advice on other threads about investing in "disposable" units for the initial stages of a battle, which you end up disbanding to purchase different units for the roles you have planned for them in later turns. Can I ask if that that means you can deploy your own reserves later on, or are you limited to "buying" new units?
Glad to hear that

As someone who could spend hours creating my perfect OoB in Hearts of Iron I understand the desire to have an orderly OoB to respect, but I can't really get into that mindset in PzC, possibly because the shifting scales make units so abstract. I think the AAR serves as a good illustration of the general strategy, but it might've been a little too lazy to forego a proper narrative; it doesn't make for particularly engaging reading. I suspect you need to appreciate the control it gives you to play like this, as it does take more time -- my first campaign was the polar opposite, where a few demigod hero units smashed their way through entire armies on the own -- especially in scenarios such as Kursk and Bagration where you control a large number of auxiliaries in addition to your own forces.
As to your question, yes, you can transfer units from your reserve and deploy them after disbanding temporary core units; I did precisely that in Bagration. Of course these are still subject to the same limitations as newly requisitioned units, so they'll have to be deployed near supply hexes (or airfields for aircraft) rather than on the hexes available during the deployment phase. NB: Disbanding aircraft can require some planning as units have to have their movement action available
and be on top of a supply hex to be disbanded, which in practice means you need an airfield with a supply hex or an airfield next to a town with a supply hex to be able to do so. Still, it's a tempting -- if gamey -- option when you expect a significant enemy air force as fighters have limited utility once you have achieved air supremacy.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun May 17, 2020 10:02 am
by BaronVonWalrus
I hear you loud & clear about the pleasure (?) provided by HOI's OOB functionality - shame HOI 4 was so poor compared a modded HOI 3.
Thanks for the detailed answer on "temporary" core units and our ability to replace them with reserve units from the core during a scenario. I think it's unquestionably a legitimate (and not gamey) tactic, as why wouldn't an additional JG group be called in to try and achieve air superiority and then be moved to other duties once that had been achieved? Why wouldn't the Corps reserve get called on as the operation developed - isn't that what reserves are for?
An ideal solution would be the ability to swap core units in and out of reserve at rear-area supply hexes rather than disbanding "temporary" green units that have been purchased in that deployment phase. Perhaps it could be a specific trait, maybe"flexible reserve", so it comes with 1 point trait cost at campaign start?
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun May 17, 2020 6:41 pm
by SineMora
The inability to rotate your troops out in favour of reserve units is what makes it gamey, as I assume it was a deliberate choice by the developers to make it less appealing to frontload on fighters and fighter-bombers. I'd prefer for it to be possible as well, if only in a limited capacity, perhaps something similar to how the Auxiliary Force trait works.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Thu May 21, 2020 5:49 am
by SineMora
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Fri May 22, 2020 8:59 pm
by SineMora
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sat May 30, 2020 9:43 pm
by SineMora
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Mon Jun 15, 2020 5:43 pm
by SineMora
Operation Bagration is finally complete, so things are moving once more. I should try to finish the AAR before the DLC hits at least

Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun Jun 21, 2020 1:16 pm
by best75
The enemy looks to have brought significant force in last few scenarios, especially at Bagration. I look forward to how the final defense of Germany goes.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Mon Jun 22, 2020 12:28 pm
by SineMora
best75 wrote: ↑Sun Jun 21, 2020 1:16 pm
The enemy looks to have brought significant force in last few scenarios, especially at Bagration. I look forward to how the final defense of Germany goes.
Yes, Bagration and Kursk probably feature the largest enemy forces in the game (by pure numbers Kursk wins by a landslide -- IIRC there are some 330 Soviet units in that scenario -- but many of them are minefields and shouldn't really count), but just as your number of core slots goes up the size of the average enemy force also increases.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun Jun 28, 2020 6:36 pm
by SineMora
With the unfortunate end of another AAR, I'll just post a note that I will get around to finishing what remains of this AAR, but due to other commitments this isn't likely to happen before the FM Edition early access for the Spanish Civil War release in early July.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Liberator / Trophies of War / Heroes)
Posted: Sun Jun 28, 2020 6:47 pm
by Horseman
SineMora wrote: ↑Sun Jun 28, 2020 6:36 pm
With the unfortunate end of another AAR, I'll just post a note that I will get around to finishing what remains of this AAR, but due to other commitments this isn't likely to happen before the FM Edition early access for the Spanish Civil War release in early July.
It'll be worth the wait I'm sure. I enjoy seeing your methods especially on some of Those tough end war scenarios.
Re: A Certain Panzer General's Adventures -- Generalissimus (No Trophies of War / Heroes)
Posted: Fri Jan 01, 2021 12:21 pm
by SineMora
Oh dear, I completely forgot I never finished this. Perhaps I still have the save file lying around.