JUNO
So, I’ve played this first scenario (the landing at Juno) and here is my feedback:
• SECONDARY OBJECTIVE: checked automatically and much too soon, as already indicated… But I haven’t found any «Cargo Truck» near Caen.

Of course, there are two units of «SdKfz 222» near Caen but destroying them doesn’t count as it’s still written « 0 units » for this secondary objective.
• Too few TURNS allowed… Clearing the beaches without too much casualties may easily take around 15 turns (in principle, no engineer on beach before the fourth turn). Then just rushing towards Caen to find those famous Cargo Trucks is already challenging as it’s quite far away, as the German units are strong and as there are quite a lot of mines on the ways. Anyway, I wouldn’t modify any of these points! But, once the beaches are cleared, there are 7 new inland objectives to free… which means to clear almost all the map! So, I would suggest adding maybe around 10 turns – namely more a fifty turns scenario than a forty turns scenario.
• LAND COMMAND POINTS: too few for the Canada (the main invading force on Juno) and too much for the Great Britain. Here is why: the Canadians just miss ONE land command point in order to be able to deploy (of course in waves) ALL their reserves. Without this single point, a unit will be stuck far away from the action… On the other hand, at the end of this scenario, the Great Britain have 5 unused Land Command Points – they can easily deploy their tank and their recon, but their resource points cover the reparations of these two units and the three commandos as well as the actions of the commandos… I’ve found it rather difficult to spare resource points to buy something new… So, I would suggest either to give another deployable unit for the Great Britain (and to put it directly within the reserve of deployable units) OR to give more resource points so that one can buy something OR (as these first two options could impact all the next scenarios) simply to remove those 5 Land Command Point which appear “in excess”.
• NAMED LOCATIONS just represented as “Open terrain”… I think that some of the followings must be represented at least as “European Village”: Le Pasty Vert, Le Grand Vey, Secqueville-en-Bessin, Ste-Croix-sue-Mer, La Distillerie, Château de la Londe, Château (not to be confused with the one called “Le Château”), Lasson, St.Louet, Barbières, Gruchy, Villons-les-Buissons, La Rive, St.Contest, St.Aubin-sur-Mer, Langrune-sur-Mer and… Caen. Indeed, if “Le Château de Caen” is represented as “Town”, which is fine, Caen itself appears as an “Open terrain” (I mean the hex where the flag and the name stand, as previously showed on a picture)…
• Moreover, Lasson stands on a river.

Why not just one hex up? And a little north to Lasson there is a Concrete bunker which stands as well on the same river… On the same river, further north, one can find the village of Bombanville as well...
• The “Luftwaffe HQ”, strongly defended by 4 concrete bunkers and some german heavies and AA-guns, lies simply on a “Farmland”. Is this last point on purpose? (By the way, no german plane at all – which is not a problem at all either.) And don’t you think this place is somehow overdefended, considering the fact that there is no german plane anyway?
• Some French adaptations, like accents or something:
Le Pasty Vert -> Le Paisty Vert
La Vallèe -> La Vallée
Ste-Croix-sue-Mer -> Ste-Croix-sur-Mer
Bèny-sur-Mer -> Bény-sur-Mer
La Dèliverande -> La Déliverande
Lèbisey -> Lébisey
Well, that's more or less all I've noticed for this one.

Let me add that this scenario is definitely enjoyable!
