Re: Panzer Corps 2 - Dev Diary #9
Posted: Mon Mar 25, 2019 2:10 pm
Speaking only for myself, NO CAMPAIGN means NO MONEY from me.
Oh there's no doubt that we want campaigns and that PzC 2 won't succeed without them. However, that doesn't mean there need to be good campaigns available on launch day- PzC is proof of that. They just need to come out regularly starting on launch day.PoorOldSpike wrote: ↑Mon Mar 25, 2019 3:18 amYeah but the Campaign is the number one stumbling block like the dev said- "You have guessed correctly that campaign is the main problematic area".
In that same thread I suggested the devs put up a poll to find out who wants a Campaign anyway, but he pooh-poohed the idea, look-
Rudankort (15 Jan 2019) "From talking to players and following their discussions on various forums over the years, I know that pretty much 90% of our users play campaign mode exclusively. I'm confident about this and don't need any polls to confirm it."
I agree!
This is interesting, please allow me to ask, what do you play then, standalone scenarios and MP only, or mods?PoorOldSpike wrote: ↑Sun Mar 24, 2019 9:06 pm Personally I never play campaigns in any game, they just don't interest me
Next dev diary will come out in April, but before that, there might be something else coming your way guys, and the whole team is busy with it right now. Alas I cannot tell you more.
In my opinion it was not awful at all, I sure had fun with it myself, and there are many other people who did. And yes, it took a few months to create it. I think there are still old messages from PzC beta available on this forum, so anyone can check this for himself.
It makes more sense if you consider it for a bit.proline wrote: ↑Sun Mar 24, 2019 9:46 pm Rudankort goes on to say "we could only set to creating it when the game itself was in a fairly advanced state" which also makes no sense, since a good campaign can and should start by sketching out the campaign tree, researching the battles, designing the maps, etc. none of which requires the game to be complete.
I sure hope that you will be able to play Japanese at some point, but not in 1.0.
This is not how I see the situation. Market is growing more competitive every year, and bad reviews and ratings upon release can ruin the game. I don't want to take any chances here, my approach is to try and do every aspect of the game as good as I possibly can. Of course, we must develop the game under the existing time and money constraints, but campaign design is not what strains the budget the most, so this does not look like a good place for shortcuts. We have even created all graphics assets to cover the African theatre in 1.0 already. There is very little we can save by cutting the amount of content now. For this reason, the new vanilla campaign is quite ambitious. It's definitely much larger than PzC (and PG as well, for that matter).
I usually play single standalone vanilla scens against the AI in most games because I like to play the same way as I make love- furiously, quickly and decisively, rather than get bogged down in l-o-n-g campaigns.PeteMitchell_2 wrote: ↑Mon Mar 25, 2019 4:53 pmThis is interesting, please allow me to ask, what do you play then, standalone scenarios and MP only, or mods?
It was so poorly designed calling it a campaign is a stretch. If you win early on, you get transported from 1941 to 1945 which guarantees you a loss since your units will have no XP and most of your core slots will be empty. You lose by winning and win by losing, that's bad. Having fun requires carefully looking over the tree so you don't get stuck on the wrong branch by getting one MV in just the wrong place or one DV you didn't want.
OK. I'm glad that we've progressed from "awful" to "fine and adequate" in such a short time.proline wrote: ↑Mon Mar 25, 2019 6:55 pm This isn't to say that the Vanilla campaign was inadequate. Clearly it was fine. But it does show the first campaign doesn't have to be good. That said, I'm happy to hear the bar will be higher in PzC2, I just hope that doesn't come at the expense of running out of money during development or having to cut corners elsewhere. Unless it takes funding away from putting shadows everywhere. That would be fine.![]()
Well, we cannot deny our players the pleasure of invading the US.huckc wrote: ↑Mon Mar 25, 2019 9:58 pm The winning path of the vanilla campaign was 100% un-plausible, stretches well into fantasy. A cross ocean invasion against the most industrialized nation on the planet already tooled for war production, with an already armed populace of 130 million? A navy that's in the Gulf of Mexico for no reason? Makes no sense.
Hopefully the PC2 vanilla campaign is somewhat plausible like the grand campaigns and less fantasy wish-fulfillment.
The vanilla campaign is awful from a gameplay perspective, but it was adequate from a commercial perspective. It may have set back the franchise, you'd know better than me, but it did not kill it. PzC lives!
There's no good reason not to name the rivers, lakes, and seas. That's easy and takes only a few minutes per map. If a city is more than 5 hexes across, individual neighborhoods should be marked (i.e. Warsaw, Budapest, Stalingrad).Rudankort wrote: ↑Mon Mar 25, 2019 9:34 pmThere is no doubt that the vanilla campaign had its share of problems, but it's difficult to demand from it using game features which did not exist at the time. Also for the record, I don't remember any unnamed rivers, but we never planned to name other terrain features. Other content which we released, including the GC, did not name them either.
There is no need to make the player lose on purpose to take the losing branch. The choice to take the losing branch could instead be attributed to poor decision making further up the chain of command. I.e. if you don't want the Russians to die in 1941 so you can gain more XP by killing them in 43, you should still be able to play your best in Moscow 41. Then just throw a popup part way through the scenario saying that the leadership is worried about incoming enemy reinforcements and wants to cut and run. The player could then choose whether to carry on and win or end the scenario there, no loss required.
It is true that a German victory over the USA is a total and complete fantasy. But at least make it so we can suspend disbelief. Some ideas:
If you haven't already, try to watch the recent T.V. Series...called..."Hunting Hitler". https://www.bing.com/search?q=Hunting+H ... RS=CHECKEDRudankort wrote: ↑Mon Mar 25, 2019 10:04 pmWell, we cannot deny our players the pleasure of invading the US.huckc wrote: ↑Mon Mar 25, 2019 9:58 pm The winning path of the vanilla campaign was 100% un-plausible, stretches well into fantasy. A cross ocean invasion against the most industrialized nation on the planet already tooled for war production, with an already armed populace of 130 million? A navy that's in the Gulf of Mexico for no reason? Makes no sense.
Hopefully the PC2 vanilla campaign is somewhat plausible like the grand campaigns and less fantasy wish-fulfillment.What approach to this would look more plausible to you?
As I said, any scenario where the Germans win is a ridiculous fantasy. Their economy was much smaller than the British Empire alone, let alone the Soviet Empire and the USA. Germans who weren't fools knew from before the war even started it was a dumb idea (Canaris never wavered from this understanding, even when silly Germans thought they were "winning").Teku wrote: ↑Tue Mar 26, 2019 6:38 amI think the A-bomb would be to op to use in a game such as this. And historically with the way germany handled its armaments, its highly unlikely it would have received much more than it did. The extent of german interest into it resulted in a small generator built in a cellar that they never got working since they new they had to win the war in 2 or less years or they wouldnt stand much of a chance



Yeah, besides the nukes, there was even a target list for conventional bombing:PoorOldSpike wrote: ↑Tue Mar 26, 2019 6:59 pm Regarding atomic bombs, it only took two to make Japan surrender, but whether the USA would have surrendered if Germany used a couple against NY or DC we'll never know...
Yes and in fact even before the war began, Germany had planes capable of flying the Atlantic and bombing America, namely their Condor airliners (below).PeteMitchell_2 wrote: ↑Tue Mar 26, 2019 7:16 pm Yeah, besides the nukes, there was even a target list for conventional bombing:
https://en.wikipedia.org/wiki/Amerikabo ... al_targets
