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Re: roguedjack's AI overhaul mod
Posted: Thu Mar 15, 2018 8:46 am
by Zardoz02
Hmmm... I'm still getting this script error.
I've got the program updated with the free patch released with Legions Triumphant, but haven't yet bought the DLC. There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
Do I need the DLC to get things working?
cheers
Tony
Re: roguedjack's AI overhaul mod
Posted: Thu Mar 15, 2018 9:41 am
by rbodleyscott
Zardoz02 wrote:There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
This is because the name of the mod folder did not change with the new version.
You need to delete the old version of the mod from /Documents/My Games/FieldofGlory2/CAMPAIGNS, and then download the new version. In future we will use different folder names for each update.
Re: roguedjack's AI overhaul mod
Posted: Thu Mar 15, 2018 1:08 pm
by roguedjack
Zardoz02 wrote: There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
In addition to what Richard said you can delete the previous versions ingame as explained in a previous post:
HOW TO REMOVE PREVIOUS VERSIONS
You can remove the previous versions ingame :
To delete the sandbox campaign:
- Click Campaigns
- Find the old version by clicking on it and looking at the description box below, it says "Version XXX"
- Click Delete
To delete the custom battle:
- Click Battles
- Click Epic Battles (yes, not Custom Battles)
- Find the old version (same as explained above)
- Click Delete
Future versions won't have this problem (hopefully).
Re: roguedjack's AI overhaul mod
Posted: Thu Mar 15, 2018 11:12 pm
by Zardoz02
OK thanks, I'll read the whole thread more carefully and get it working tonight.
Gotta have that enhanced AI
cheers
Tony
Re: roguedjack's AI overhaul mod
Posted: Fri Mar 16, 2018 1:01 pm
by SteveD64
roguedjack wrote:Hi all,
I have been working on an update of Rise of AI for 1.2.5 and Legions Triumphant. It will be a global mod and has some new stuff for the AI. I should be able to release it very soon.
So this out now?
Re: roguedjack's AI overhaul mod
Posted: Fri Mar 16, 2018 1:02 pm
by rbodleyscott
SteveD64 wrote:roguedjack wrote:Hi all,
I have been working on an update of Rise of AI for 1.2.5 and Legions Triumphant. It will be a global mod and has some new stuff for the AI. I should be able to release it very soon.
So this out now?
Not yet
Re: roguedjack's AI overhaul mod
Posted: Wed Jun 20, 2018 1:18 am
by kongxinga
roguedjack wrote:Zardoz02 wrote: There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
In addition to what Richard said you can delete the previous versions ingame as explained in a previous post:
HOW TO REMOVE PREVIOUS VERSIONS
You can remove the previous versions ingame :
To delete the sandbox campaign:
- Click Campaigns
- Find the old version by clicking on it and looking at the description box below, it says "Version XXX"
- Click Delete
To delete the custom battle:
- Click Battles
- Click Epic Battles (yes, not Custom Battles)
- Find the old version (same as explained above)
- Click Delete
Future versions won't have this problem (hopefully).
Hey Roguedjack, are you the (French) Roguedjack that wrote Rogue Survivor, the procedural Zombie Apocalypse roguelike? The one here?
http://roguesurvivor.blogspot.com/
If so I want to let you know I loved that game, and it was one of the few roguelikes I've won, but I played before the social and boredom mechanic was in.
Re: roguedjack's AI overhaul mod
Posted: Wed Jun 20, 2018 6:37 pm
by roguedjack
kongxinga wrote:Hey Roguedjack, are you the (French) Roguedjack that wrote Rogue Survivor, the procedural Zombie Apocalypse roguelike? The one here?
http://roguesurvivor.blogspot.com/
If so I want to let you know I loved that game, and it was one of the few roguelikes I've won, but I played before the social and boredom mechanic was in.
Hey! Yes it's me. What a small world. Glad you loved the game and managed to won, you might want to have another go on the newest version

Re: roguedjack's AI overhaul mod
Posted: Thu Jun 21, 2018 2:20 am
by kongxinga
Wonderful, I still fire it up now and then since it captured the initial terror and subsequent societal collapse of a zombie movie so well. First day was a mad dash to hold some groceries and get a bat, then to the basement it is with some canned goods. After emerging after a week there were barely any humans left. Social mechanic means I have to keep an AI alive, which is very hard, so I haven't won since. I can't seem to remember what the level 3 fast zombie was called, disciples or something, but those terrified me since they could out run you. And those guys ... Although by the time they showed up I was fully kitted and travelling safely by avoiding open areas.
I've seen two of the devs I follow show up here by now, Roguedjack (AI mod) and Nijis, who is making the single player campaign map. Pretty amazing clustering of talent here!
Re: roguedjack's AI overhaul mod
Posted: Fri Jun 22, 2018 6:24 am
by rbodleyscott
v2.1 of the Rise of AI Global mod is now available for in-game download.
The only changes are compatibility changes to allow the mod to work with v1.3.9 of the main game.
Re: roguedjack's AI overhaul mod
Posted: Sun Sep 30, 2018 5:26 am
by DakaSha
Will this mod work with the latest game version?
Re: roguedjack's AI overhaul mod
Posted: Sun Sep 30, 2018 6:23 am
by TimDee58
I'm fairly certain it does
Re: roguedjack's AI overhaul mod
Posted: Sun Sep 30, 2018 7:33 am
by rbodleyscott
DakaSha wrote: ↑Sun Sep 30, 2018 5:26 am
Will this mod work with the latest game version?
It appears to do so. (At least it does not cause any script incompatibility crashes, so it should be OK)
Re: roguedjack's AI overhaul mod
Posted: Mon Nov 05, 2018 3:07 pm
by roguedjack
karimovic123 wrote: ↑Sun Nov 04, 2018 9:23 pm
The mod will stack up the Campaigns yet not the custom fights. I have done as the above post a few times however with no luckiness. Any assistance would be valued. Anticipating utilizing this mod in custom battles...After all the laud it has recieved
That's odd. What makes you think it does not work in custom battle, do you get an error?
Re: roguedjack's AI overhaul mod
Posted: Sat Dec 15, 2018 8:01 pm
by paul71stpvi
Does this need to be updated to be compatible with 1.5.3?
Re: roguedjack's AI overhaul mod
Posted: Sat Dec 15, 2018 9:19 pm
by rbodleyscott
paul71stpvi wrote: ↑Sat Dec 15, 2018 8:01 pm
Does this need to be updated to be compatible with 1.5.3?
Well it seems to run OK without crashing, but roguedjack may or may not want to update the scripts when he has seen the changes to the vanilla scripts.
Re: roguedjack's AI overhaul mod
Posted: Mon Aug 12, 2019 12:24 pm
by BornGinger
I tried to use this one as a Global Mod in 1.5.12 but got an error message. It needs to be updated to work correctly with the latest version of the game.

Re: roguedjack's AI overhaul mod
Posted: Mon Aug 12, 2019 1:11 pm
by rbodleyscott
BornGinger wrote: ↑Mon Aug 12, 2019 12:24 pm
I tried to use this one as a Global Mod in 1.5.12 but got an error message. It needs to be updated to work correctly with the latest version of the game.
You need to use v2.2 of the mod.
That error suggests that you are trying to use a very old version.
You can download v2.2 in game.