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Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Mon Mar 27, 2017 6:59 pm
by Plaid
Cybvep wrote:What a meat-grinder. Your biggest problems seem to be lack of air superiority in Western Europe and a bit too thin frontline in the East. However, since you control most of the map, your PP income is high. Maybe with a few turns of respite you will be able to repair your air units and build some additional troops so that you will get more breathing room in the East. Even though the Soviets are strong (no real Barbarossa, after all), I would be more worried about the Western Allies in 1943 because of their airpower. I doubt that Morris will attack Vichy anytime soon, since that would give you even more income.
Unhurt Soviets probably have ~200 PP income per turn, as soon as they get a bit of tech, they are going to be a problem too (and big one).
German PPs and oil are high, but manpower is not. And I simple can't have air superiority for prolonged time, Allies have like 20 fighter units total against my 8 (which I already can't affort to repair every turn anyway).
Will do my best to hold anyway.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 6:43 pm
by Plaid
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 6:53 pm
by Plaid
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 6:56 pm
by Plaid
Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 8:41 pm
by Vokt
Soviet air force is huge for this stage of the game. Counting the couple of Soviet fighters in Iran, VVS currently has 12 fighter units. This seems to be excessive.
Should we put a limit for fighter units either? To make it something like country limit per year +2. This way only 2 additional fighter could be bought past the country limit per year without augmenting the cost of the unit.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 8:47 pm
by Plaid
Vokt wrote:Soviet air force is huge for this stage of the game. Counting the couple of Soviet fighters in Iran, VVS currently has 12 fighter units. This seems to be excessive.
Should we put a limit for fighter units either? To make it something like country limit per year +2. This way only 2 additional fighter could be bought past the country limit per year without augmenting the cost of the unit.
I don't think
any balance changes should be made based on games like that. In average game we don't see 12 Soviet fighters in 1943, do we?
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Mar 31, 2017 9:04 pm
by pk867
12 FTR's no. Maybe 8 to 9 FTR's but with more TAC's

Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sat Apr 01, 2017 12:36 pm
by Cybvep
Yeah, this isn't an usual game in any way. I mean, how often do you see Vichy France, Axis-controlled Spain/Portugal and Axis-controlled ME at the same time? Besides, when the SU enters the war in 1942, it's a whole new ball game.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sat Apr 01, 2017 9:08 pm
by duncanr
its actually quite hard for the Axis to win with a 42 Russian entry, if the Allies are only moderately lucky then they will usually win. The worst thing for the Allies is if you get a combination of very low convoys and very poor labs for the Russians - that makes it very hard!
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sat Apr 01, 2017 9:18 pm
by Blathergut
Is there a way for SAC to attack combat units in a city hex? When I try, it seems to bomb the city instead.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sat Apr 01, 2017 9:49 pm
by duncanr
x toggles from Strategic to Tactical attack - color of letters changes too I think (to white?) - try it a couple of times
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sun Apr 02, 2017 3:42 pm
by pk867
SAC's performing a Tactical attack is really more shock to the unit than a true TAC unit attacking. This is to simulate the Carpet bombing
the 8th air force performed in Normandy to assist in the ground forces breakout. We tried to apply this to TAC units were the 'x' would have the TAC units perform a
Strategic attack instead. We discovered the two units used different logic so trying to do this was very difficult. So we left it the way it is now.
TAC's and FTR's will perform a Strategic attack if the resource in question does not have a unit on it.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Sun Apr 02, 2017 5:10 pm
by Blathergut
thanks for the explanation!
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Tue Apr 04, 2017 10:46 am
by Plaid
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Tue Apr 04, 2017 10:50 am
by Plaid
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Tue Apr 04, 2017 5:17 pm
by Vokt
I think you can now crush the landings in Normandy and then, to redeploy the surplus of units in the Eastern front.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Tue Apr 04, 2017 9:46 pm
by duncanr
and maybe sink that annoying CV off the french coast
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Apr 07, 2017 6:04 pm
by Plaid
Vokt wrote:I think you can now crush the landings in Normandy and then, to redeploy the surplus of units in the Eastern front.
I am afraid quite the opposite - more and more landings would occur as soon as good weather arrives.
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Apr 07, 2017 6:09 pm
by Plaid
Re: Plaid (Axis) vs Morris (Allies) GS 4.0 game
Posted: Fri Apr 07, 2017 6:12 pm
by Plaid